Function bevy::text::extract_text2d_sprite
[−]pub fn extract_text2d_sprite(
render_world: ResMut<'_, RenderWorld>,
texture_atlases: Res<'_, Assets<TextureAtlas>>,
text_pipeline: Res<'_, TextPipeline<Entity>>,
windows: Res<'_, Windows>,
text2d_query: Query<'_, '_, (Entity, &Visibility, &Text, &GlobalTransform, &Text2dSize), ()>
)