Struct bevy::render::render_resource::BlendState
[−]#[repr(C)]pub struct BlendState {
pub color: BlendComponent,
pub alpha: BlendComponent,
}
Expand description
Describe the blend state of a render pipeline.
See the OpenGL or Vulkan spec for more information.
Fields
color: BlendComponent
Color equation.
alpha: BlendComponent
Alpha equation.
Implementations
impl BlendState
impl BlendState
pub const REPLACE: BlendState = Self{color: BlendComponent::REPLACE, alpha: BlendComponent::REPLACE,}
pub const REPLACE: BlendState = Self{color: BlendComponent::REPLACE, alpha: BlendComponent::REPLACE,}
Blend mode that does no color blending, just overwrites the output with the contents of the shader.
pub const ALPHA_BLENDING: BlendState = Self{color:
BlendComponent{src_factor: BlendFactor::SrcAlpha,
dst_factor: BlendFactor::OneMinusSrcAlpha,
operation: BlendOperation::Add,},
alpha: BlendComponent::OVER,}
pub const ALPHA_BLENDING: BlendState = Self{color: BlendComponent{src_factor: BlendFactor::SrcAlpha, dst_factor: BlendFactor::OneMinusSrcAlpha, operation: BlendOperation::Add,}, alpha: BlendComponent::OVER,}
Blend mode that does standard alpha blending with non-premultiplied alpha.
pub const PREMULTIPLIED_ALPHA_BLENDING: BlendState = Self{color: BlendComponent::OVER, alpha: BlendComponent::OVER,}
pub const PREMULTIPLIED_ALPHA_BLENDING: BlendState = Self{color: BlendComponent::OVER, alpha: BlendComponent::OVER,}
Blend mode that does standard alpha blending with premultiplied alpha.
Trait Implementations
impl Clone for BlendState
impl Clone for BlendState
fn clone(&self) -> BlendState
fn clone(&self) -> BlendState
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Debug for BlendState
impl Debug for BlendState
impl Hash for BlendState
impl Hash for BlendState
impl PartialEq<BlendState> for BlendState
impl PartialEq<BlendState> for BlendState
fn eq(&self, other: &BlendState) -> bool
fn eq(&self, other: &BlendState) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
fn ne(&self, other: &BlendState) -> bool
fn ne(&self, other: &BlendState) -> bool
This method tests for !=
.
impl Copy for BlendState
impl Eq for BlendState
impl StructuralEq for BlendState
impl StructuralPartialEq for BlendState
Auto Trait Implementations
impl RefUnwindSafe for BlendState
impl Send for BlendState
impl Sync for BlendState
impl Unpin for BlendState
impl UnwindSafe for BlendState
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
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