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pub enum ProcessedShader {
    Wgsl(Cow<'static, str>),
    Glsl(Cow<'static, str>, ShaderStage),
    SpirV(Cow<'static, [u8]>),
}
Expand description

A processed Shader. This cannot contain preprocessor directions. It must be “ready to compile”

Variants

Wgsl(Cow<'static, str>)

Glsl(Cow<'static, str>, ShaderStage)

SpirV(Cow<'static, [u8]>)

Implementations

Trait Implementations

Formats the value using the given formatter. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Compare self to key and return true if they are equal.

Returns the argument unchanged.

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

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