Struct bevy::render::render_graph::Edges
[−]pub struct Edges { /* private fields */ }
Implementations
impl Edges
impl Edges
pub fn input_edges(&self) -> &[Edge]
pub fn input_edges(&self) -> &[Edge]
Returns all “input edges” (edges going “in”) for this node .
pub fn output_edges(&self) -> &[Edge]
pub fn output_edges(&self) -> &[Edge]
Returns all “output edges” (edges going “out”) for this node .
pub fn has_input_edge(&self, edge: &Edge) -> bool
pub fn has_input_edge(&self, edge: &Edge) -> bool
Checks whether the input edge already exists.
pub fn has_output_edge(&self, edge: &Edge) -> bool
pub fn has_output_edge(&self, edge: &Edge) -> bool
Checks whether the output edge already exists.
pub fn get_input_slot_edge(
&self,
index: usize
) -> Result<&Edge, RenderGraphError>
pub fn get_input_slot_edge(
&self,
index: usize
) -> Result<&Edge, RenderGraphError>
Searches the input_edges
for a Edge::SlotEdge
,
which input_index
matches the index
;
pub fn get_output_slot_edge(
&self,
index: usize
) -> Result<&Edge, RenderGraphError>
pub fn get_output_slot_edge(
&self,
index: usize
) -> Result<&Edge, RenderGraphError>
Searches the output_edges
for a Edge::SlotEdge
,
which output_index
matches the index
;
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Edges
impl Send for Edges
impl Sync for Edges
impl Unpin for Edges
impl UnwindSafe for Edges
Blanket Implementations
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