Struct bevy::render::mesh::MeshVertexAttribute
[−]pub struct MeshVertexAttribute {
pub name: &'static str,
pub id: MeshVertexAttributeId,
pub format: VertexFormat,
}
Fields
name: &'static str
The friendly name of the vertex attribute
id: MeshVertexAttributeId
The unique id of the vertex attribute. This will also determine sort ordering when generating vertex buffers. Built-in / standard attributes will use “close to zero” indices. When in doubt, use a random / very large usize to avoid conflicts.
format: VertexFormat
The format of the vertex attribute.
Implementations
impl MeshVertexAttribute
impl MeshVertexAttribute
pub const fn new(
name: &'static str,
id: usize,
format: VertexFormat
) -> MeshVertexAttribute
pub const fn at_shader_location(
&self,
shader_location: u32
) -> VertexAttributeDescriptor
Trait Implementations
impl Clone for MeshVertexAttribute
impl Clone for MeshVertexAttribute
fn clone(&self) -> MeshVertexAttribute
fn clone(&self) -> MeshVertexAttribute
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Debug for MeshVertexAttribute
impl Debug for MeshVertexAttribute
impl From<MeshVertexAttribute> for MeshVertexAttributeId
impl From<MeshVertexAttribute> for MeshVertexAttributeId
fn from(attribute: MeshVertexAttribute) -> MeshVertexAttributeId
fn from(attribute: MeshVertexAttribute) -> MeshVertexAttributeId
Converts to this type from the input type.
Auto Trait Implementations
impl RefUnwindSafe for MeshVertexAttribute
impl Send for MeshVertexAttribute
impl Sync for MeshVertexAttribute
impl Unpin for MeshVertexAttribute
impl UnwindSafe for MeshVertexAttribute
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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fn clone_into(&self, target: &mut T)
toowned_clone_into
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