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pub struct Transparent2d {
    pub sort_key: FloatOrd,
    pub entity: Entity,
    pub pipeline: CachedRenderPipelineId,
    pub draw_function: DrawFunctionId,
    pub batch_range: Option<Range<u32>>,
}

Fields

sort_key: FloatOrdentity: Entitypipeline: CachedRenderPipelineIddraw_function: DrawFunctionIdbatch_range: Option<Range<u32>>

Range in the vertex buffer of this item

Trait Implementations

Range in the vertex buffer of this item

Range in the vertex buffer of this item

Batches another item within this item if they are compatible. Items can be batched together if they have the same entity, and consecutive ranges. If batching is successful, the other item should be discarded from the render pass. Read more

The type used for ordering the items. The smallest values are drawn first.

Determines the order in which the items are drawn during the corresponding RenderPhase.

Specifies the Draw function used to render the item.

Auto Trait Implementations

Blanket Implementations

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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

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Calls U::from(self).

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Performs the conversion.

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