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pub struct AudioSink { /* private fields */ }
Expand description

Asset controlling the playback of a sound

// Execution of this system should be controlled by a state or input,
// otherwise it would just toggle between play and pause every frame.
fn pause(
    audio_sinks: Res<Assets<AudioSink>>,
    music_controller: Local<Handle<AudioSink>>,
) {
    if let Some(sink) = audio_sinks.get(&*music_controller) {
        if sink.is_paused() {
            sink.play()
        } else {
            sink.pause()
        }
    }
}

Implementations

Gets the volume of the sound.

The value 1.0 is the “normal” volume (unfiltered input). Any value other than 1.0 will multiply each sample by this value.

Changes the volume of the sound.

The value 1.0 is the “normal” volume (unfiltered input). Any value other than 1.0 will multiply each sample by this value.

Gets the speed of the sound.

The value 1.0 is the “normal” speed (unfiltered input). Any value other than 1.0 will change the play speed of the sound.

Changes the speed of the sound.

The value 1.0 is the “normal” speed (unfiltered input). Any value other than 1.0 will change the play speed of the sound.

Resumes playback of a paused sink.

No effect if not paused.

Pauses playback of this sink.

No effect if already paused. A paused sink can be resumed with play.

Is this sink paused?

Sinks can be paused and resumed using pause and play.

Stops the sink.

It won’t be possible to restart it afterwards.

Trait Implementations

Executes the destructor for this type. Read more

Auto Trait Implementations

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