pub struct AudioSink { /* private fields */ }
Expand description
Asset controlling the playback of a sound
// Execution of this system should be controlled by a state or input,
// otherwise it would just toggle between play and pause every frame.
fn pause(
audio_sinks: Res<Assets<AudioSink>>,
music_controller: Local<Handle<AudioSink>>,
) {
if let Some(sink) = audio_sinks.get(&*music_controller) {
if sink.is_paused() {
sink.play()
} else {
sink.pause()
}
}
}
Implementations
impl AudioSink
impl AudioSink
pub fn volume(&self) -> f32
pub fn volume(&self) -> f32
Gets the volume of the sound.
The value 1.0
is the “normal” volume (unfiltered input). Any value other than 1.0
will multiply each sample by this value.
pub fn set_volume(&self, volume: f32)
pub fn set_volume(&self, volume: f32)
Changes the volume of the sound.
The value 1.0
is the “normal” volume (unfiltered input). Any value other than 1.0
will multiply each sample by this value.
pub fn speed(&self) -> f32
pub fn speed(&self) -> f32
Gets the speed of the sound.
The value 1.0
is the “normal” speed (unfiltered input). Any value other than 1.0
will change the play speed of the sound.
pub fn set_speed(&self, speed: f32)
pub fn set_speed(&self, speed: f32)
Changes the speed of the sound.
The value 1.0
is the “normal” speed (unfiltered input). Any value other than 1.0
will change the play speed of the sound.
pub fn play(&self)
pub fn play(&self)
Resumes playback of a paused sink.
No effect if not paused.
pub fn pause(&self)
pub fn pause(&self)
Pauses playback of this sink.
No effect if already paused.
A paused sink can be resumed with play
.
pub fn stop(&self)
pub fn stop(&self)
Stops the sink.
It won’t be possible to restart it afterwards.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for AudioSink
impl Send for AudioSink
impl Sync for AudioSink
impl Unpin for AudioSink
impl UnwindSafe for AudioSink
Blanket Implementations
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