Constant bevy::pbr::POINT_SHADOW_LAYERS
[−]pub const POINT_SHADOW_LAYERS: u32 = (6 * MAX_POINT_LIGHT_SHADOW_MAPS) as u32; // 0x0000_003cu32
pub const POINT_SHADOW_LAYERS: u32 = (6 * MAX_POINT_LIGHT_SHADOW_MAPS) as u32; // 0x0000_003cu32