Function bevy::ui::extract_text_uinodes
[−]pub fn extract_text_uinodes(
render_world: ResMut<'_, RenderWorld>,
texture_atlases: Res<'_, Assets<TextureAtlas>>,
text_pipeline: Res<'_, TextPipeline<Entity>>,
windows: Res<'_, Windows>,
uinode_query: Query<'_, '_, (Entity, &Node, &GlobalTransform, &Text, &Visibility, Option<&CalculatedClip>), ()>
)