Function bevy::text::text2d_system
[−]pub fn text2d_system(
queued_text: Local<'_, QueuedText2d>,
textures: ResMut<'_, Assets<Image>>,
fonts: Res<'_, Assets<Font>>,
windows: Res<'_, Windows>,
texture_atlases: ResMut<'_, Assets<TextureAtlas>>,
font_atlas_set_storage: ResMut<'_, Assets<FontAtlasSet>>,
text_pipeline: ResMut<'_, TextPipeline<Entity>>,
text_queries: QuerySet<'_, '_, (QueryState<Entity, (With<Text2dSize>, Changed<Text>)>, QueryState<(&Text, &mut Text2dSize), With<Text2dSize>>)>
)
Expand description
Updates the TextGlyphs
with the new computed glyphs from the layout