Function bevy::render::view::check_visibility
[−]pub fn check_visibility(
view_query: Query<'_, '_, (&mut VisibleEntities, &Frustum, Option<&RenderLayers>), With<Camera>>,
visible_entity_query: QuerySet<'_, '_, (QueryState<&mut ComputedVisibility, ()>, QueryState<(Entity, &Visibility, &mut ComputedVisibility, Option<&RenderLayers>, Option<&Aabb>, Option<&GlobalTransform>), ()>)>
)