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pub enum VertexAttributeValues {
Show 28 variants Float32(Vec<f32, Global>), Sint32(Vec<i32, Global>), Uint32(Vec<u32, Global>), Float32x2(Vec<[f32; 2], Global>), Sint32x2(Vec<[i32; 2], Global>), Uint32x2(Vec<[u32; 2], Global>), Float32x3(Vec<[f32; 3], Global>), Sint32x3(Vec<[i32; 3], Global>), Uint32x3(Vec<[u32; 3], Global>), Float32x4(Vec<[f32; 4], Global>), Sint32x4(Vec<[i32; 4], Global>), Uint32x4(Vec<[u32; 4], Global>), Sint16x2(Vec<[i16; 2], Global>), Snorm16x2(Vec<[i16; 2], Global>), Uint16x2(Vec<[u16; 2], Global>), Unorm16x2(Vec<[u16; 2], Global>), Sint16x4(Vec<[i16; 4], Global>), Snorm16x4(Vec<[i16; 4], Global>), Uint16x4(Vec<[u16; 4], Global>), Unorm16x4(Vec<[u16; 4], Global>), Sint8x2(Vec<[i8; 2], Global>), Snorm8x2(Vec<[i8; 2], Global>), Uint8x2(Vec<[u8; 2], Global>), Unorm8x2(Vec<[u8; 2], Global>), Sint8x4(Vec<[i8; 4], Global>), Snorm8x4(Vec<[i8; 4], Global>), Uint8x4(Vec<[u8; 4], Global>), Unorm8x4(Vec<[u8; 4], Global>),
}
Expand description

Contains an array where each entry describes a property of a single vertex. Matches the VertexFormats.

Variants

Float32(Vec<f32, Global>)

Sint32(Vec<i32, Global>)

Uint32(Vec<u32, Global>)

Float32x2(Vec<[f32; 2], Global>)

Sint32x2(Vec<[i32; 2], Global>)

Uint32x2(Vec<[u32; 2], Global>)

Float32x3(Vec<[f32; 3], Global>)

Sint32x3(Vec<[i32; 3], Global>)

Uint32x3(Vec<[u32; 3], Global>)

Float32x4(Vec<[f32; 4], Global>)

Sint32x4(Vec<[i32; 4], Global>)

Uint32x4(Vec<[u32; 4], Global>)

Sint16x2(Vec<[i16; 2], Global>)

Snorm16x2(Vec<[i16; 2], Global>)

Uint16x2(Vec<[u16; 2], Global>)

Unorm16x2(Vec<[u16; 2], Global>)

Sint16x4(Vec<[i16; 4], Global>)

Snorm16x4(Vec<[i16; 4], Global>)

Uint16x4(Vec<[u16; 4], Global>)

Unorm16x4(Vec<[u16; 4], Global>)

Sint8x2(Vec<[i8; 2], Global>)

Snorm8x2(Vec<[i8; 2], Global>)

Uint8x2(Vec<[u8; 2], Global>)

Unorm8x2(Vec<[u8; 2], Global>)

Sint8x4(Vec<[i8; 4], Global>)

Snorm8x4(Vec<[i8; 4], Global>)

Uint8x4(Vec<[u8; 4], Global>)

Unorm8x4(Vec<[u8; 4], Global>)

Implementations

Returns the number of vertices in this VertexAttribute. For a single mesh, all of the VertexAttributeValues must have the same length.

Returns true if there are no vertices in this VertexAttributeValue.

Flattens the VertexAttributeArray into a sequence of bytes. This is useful for serialization and sending to the GPU.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Performs the conversion.

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more

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