Constant bevy::pbr::DIRECTIONAL_SHADOW_LAYERS
[−]pub const DIRECTIONAL_SHADOW_LAYERS: u32 = MAX_DIRECTIONAL_LIGHTS as u32; // 0x0000_0001u32
pub const DIRECTIONAL_SHADOW_LAYERS: u32 = MAX_DIRECTIONAL_LIGHTS as u32; // 0x0000_0001u32