Struct bevy::sprite::SetMesh2dBindGroup [−]
pub struct SetMesh2dBindGroup<const I: usize>;
Trait Implementations
impl<const I: usize> EntityRenderCommand for SetMesh2dBindGroup<I>
impl<const I: usize> EntityRenderCommand for SetMesh2dBindGroup<I>
type Param = (Res<'static, Mesh2dBindGroup>, Query<'static, 'static, &'static DynamicUniformIndex<Mesh2dUniform>, ()>)
pub fn render(
_view: Entity,
item: Entity,
<<<SetMesh2dBindGroup<I> as EntityRenderCommand>::Param as SystemParam>::Fetch as SystemParamFetch<'w, '_>>::Item,
pass: &mut TrackedRenderPass<'w>
) -> RenderCommandResult
Auto Trait Implementations
impl<const I: usize> RefUnwindSafe for SetMesh2dBindGroup<I>
impl<const I: usize> Send for SetMesh2dBindGroup<I>
impl<const I: usize> Sync for SetMesh2dBindGroup<I>
impl<const I: usize> Unpin for SetMesh2dBindGroup<I>
impl<const I: usize> UnwindSafe for SetMesh2dBindGroup<I>
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
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(where Trait: Downcast
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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(where Trait: Downcast
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. Rc<Any>
can then be
further downcast
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(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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) to &Any
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fn instrument(self, span: Span) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
fn instrument(self, span: Span) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
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T: Future, type Output = <T as Future>::Output;
fn in_current_span(self) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
fn in_current_span(self) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
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T: Future, type Output = <T as Future>::Output;
impl<P, E> RenderCommand<P> for E where
P: EntityPhaseItem,
E: EntityRenderCommand,
impl<P, E> RenderCommand<P> for E where
P: EntityPhaseItem,
E: EntityRenderCommand,
type Param = <E as EntityRenderCommand>::Param
type Param = <E as EntityRenderCommand>::Param
Specifies all ECS data required by RenderCommand::render
.
All parameters have to be read only. Read more
pub fn render(
view: Entity,
item: &P,
param: <<<E as RenderCommand<P>>::Param as SystemParam>::Fetch as SystemParamFetch<'w, '_>>::Item,
pass: &mut TrackedRenderPass<'w>
) -> RenderCommandResult
pub fn render(
view: Entity,
item: &P,
param: <<<E as RenderCommand<P>>::Param as SystemParam>::Fetch as SystemParamFetch<'w, '_>>::Item,
pass: &mut TrackedRenderPass<'w>
) -> RenderCommandResult
Renders the PhaseItem
by issuing draw calls via the TrackedRenderPass
.
pub fn vzip(self) -> V
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where
S: Into<Dispatch>,
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T: Future, type Output = <T as Future>::Output;
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T: Future, type Output = <T as Future>::Output;
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T: Future, type Output = <T as Future>::Output;
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