Struct bevy::prelude::SpriteSheetBundle [−]
pub struct SpriteSheetBundle {
pub sprite: TextureAtlasSprite,
pub texture_atlas: Handle<TextureAtlas>,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub visibility: Visibility,
}
Expand description
A Bundle of components for drawing a single sprite from a sprite sheet (also referred
to as a TextureAtlas
)
Fields
sprite: TextureAtlasSprite
The specific sprite from the texture atlas to be drawn
texture_atlas: Handle<TextureAtlas>
A handle to the texture atlas that holds the sprite images
transform: Transform
Data pertaining to how the sprite is drawn on the screen
global_transform: GlobalTransform
visibility: Visibility
User indication of whether an entity is visible
Trait Implementations
impl Bundle for SpriteSheetBundle
impl Bundle for SpriteSheetBundle
SAFE: ComponentId is returned in field-definition-order. [from_components] and [get_components] use field-definition-order
pub fn component_ids(
components: &mut Components,
storages: &mut Storages
) -> Vec<ComponentId, Global>ⓘ
pub fn component_ids(
components: &mut Components,
storages: &mut Storages
) -> Vec<ComponentId, Global>ⓘ
pub unsafe fn from_components(
func: impl FnMut() -> *mut u8
) -> SpriteSheetBundle
pub unsafe fn from_components(
func: impl FnMut() -> *mut u8
) -> SpriteSheetBundle
pub fn get_components(self, func: impl FnMut(*mut u8))
pub fn get_components(self, func: impl FnMut(*mut u8))
Calls func
on each value, in the order of this bundle’s Component
s. This will
std::mem::forget
the bundle fields, so callers are responsible for dropping the fields
if that is desirable. Read more
impl Clone for SpriteSheetBundle
impl Clone for SpriteSheetBundle
pub fn clone(&self) -> SpriteSheetBundle
pub fn clone(&self) -> SpriteSheetBundle
Returns a copy of the value. Read more
Performs copy-assignment from source
. Read more
impl Default for SpriteSheetBundle
impl Default for SpriteSheetBundle
pub fn default() -> SpriteSheetBundle
pub fn default() -> SpriteSheetBundle
Returns the “default value” for a type. Read more
Auto Trait Implementations
impl RefUnwindSafe for SpriteSheetBundle
impl Send for SpriteSheetBundle
impl Sync for SpriteSheetBundle
impl Unpin for SpriteSheetBundle
impl UnwindSafe for SpriteSheetBundle
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
pub fn from_world(_world: &mut World) -> T
pub fn from_world(_world: &mut World) -> T
Creates Self
using data from the given World
fn instrument(self, span: Span) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
fn instrument(self, span: Span) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
fn in_current_span(self) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
fn in_current_span(self) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
pub fn clone_type_data(&self) -> Box<dyn TypeData + 'static, Global>ⓘ
pub fn vzip(self) -> V
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>ⓘNotable traits for WithDispatch<T>impl<T> Future for WithDispatch<T> where
T: Future, type Output = <T as Future>::Output;
where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>ⓘNotable traits for WithDispatch<T>impl<T> Future for WithDispatch<T> where
T: Future, type Output = <T as Future>::Output;
where
S: Into<Dispatch>,
impl<T> Future for WithDispatch<T> where
T: Future, type Output = <T as Future>::Output;
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
fn with_current_subscriber(self) -> WithDispatch<Self>ⓘNotable traits for WithDispatch<T>impl<T> Future for WithDispatch<T> where
T: Future, type Output = <T as Future>::Output;
fn with_current_subscriber(self) -> WithDispatch<Self>ⓘNotable traits for WithDispatch<T>impl<T> Future for WithDispatch<T> where
T: Future, type Output = <T as Future>::Output;
impl<T> Future for WithDispatch<T> where
T: Future, type Output = <T as Future>::Output;
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more