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Struct bevy::pbr::ShadowPassNode[]

pub struct ShadowPassNode { /* fields omitted */ }

Implementations

Trait Implementations

Specifies the required input slots for this node. They will then be available during the run method inside the RenderContext. Read more

Updates internal node state using the current render World prior to the run method.

Runs the graph node logic, issues draw calls, updates the output slots and optionally queues up subgraphs for execution. The graph data, input and output values are passed via the RenderGraphContext. Read more

Specifies the produced output slots for this node. They can then be passed one inside RenderContext during the run method. Read more

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Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

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Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

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