Struct bevy::pbr::ShadowPassNode [−]
pub struct ShadowPassNode { /* fields omitted */ }
Implementations
impl ShadowPassNode
impl ShadowPassNode
pub fn new(world: &mut World) -> ShadowPassNode
Trait Implementations
impl Node for ShadowPassNode
impl Node for ShadowPassNode
Specifies the required input slots for this node.
They will then be available during the run method inside the RenderContext
. Read more
Updates internal node state using the current render World
prior to the run method.
pub fn run(
&self,
graph: &mut RenderGraphContext<'_>,
render_context: &mut RenderContext,
world: &World
) -> Result<(), NodeRunError>
pub fn run(
&self,
graph: &mut RenderGraphContext<'_>,
render_context: &mut RenderContext,
world: &World
) -> Result<(), NodeRunError>
Runs the graph node logic, issues draw calls, updates the output slots and
optionally queues up subgraphs for execution. The graph data, input and output values are
passed via the RenderGraphContext
. Read more
Auto Trait Implementations
impl !RefUnwindSafe for ShadowPassNode
impl Send for ShadowPassNode
impl Sync for ShadowPassNode
impl Unpin for ShadowPassNode
impl !UnwindSafe for ShadowPassNode
Blanket Implementations
Mutably borrows from an owned value. Read more
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pub fn vzip(self) -> V
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