Enum bevy::pbr::SimulationLightSystems [−]
pub enum SimulationLightSystems {
AddClusters,
UpdateClusters,
AssignLightsToClusters,
UpdateDirectionalLightFrusta,
UpdatePointLightFrusta,
CheckLightVisibility,
}
Variants
AddClusters
UpdateClusters
AssignLightsToClusters
UpdateDirectionalLightFrusta
UpdatePointLightFrusta
CheckLightVisibility
Trait Implementations
impl Clone for SimulationLightSystems
impl Clone for SimulationLightSystems
pub fn clone(&self) -> SimulationLightSystems
pub fn clone(&self) -> SimulationLightSystems
Returns a copy of the value. Read more
Performs copy-assignment from source
. Read more
impl Debug for SimulationLightSystems
impl Debug for SimulationLightSystems
impl Hash for SimulationLightSystems
impl Hash for SimulationLightSystems
pub fn dyn_clone(&self) -> Box<dyn SystemLabel + 'static, Global>ⓘ
impl Eq for SimulationLightSystems
impl StructuralEq for SimulationLightSystems
Auto Trait Implementations
impl RefUnwindSafe for SimulationLightSystems
impl Send for SimulationLightSystems
impl Sync for SimulationLightSystems
impl Unpin for SimulationLightSystems
impl UnwindSafe for SimulationLightSystems
Blanket Implementations
Mutably borrows from an owned value. Read more
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T: Any,
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T: Any,
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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(where Trait: Downcast
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. Rc<Any>
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further downcast
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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Compare self to key
and return true
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fn instrument(self, span: Span) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
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pub fn vzip(self) -> V
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