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Struct bevy::ecs::schedule::State[]

pub struct State<T> where
    T: StateData
{ /* fields omitted */ }
Expand description

Stack based state machine

This state machine has four operations: Push, Pop, Set and Replace.

  • Push pushes a new state to the state stack, pausing the previous state
  • Pop removes the current state, and unpauses the last paused state
  • Set replaces the active state with a new one
  • Replace unwinds the state stack, and replaces the entire stack with a single new state

Implementations

Creates a driver set for the State.

Important note: this set must be inserted before all other state-dependant sets to work properly!

Schedule a state change that replaces the active state with the given state. This will fail if there is a scheduled operation, or if the given state matches the current state

Same as Self::set, but if there is already a next state, it will be overwritten instead of failing

Schedule a state change that replaces the full stack with the given state. This will fail if there is a scheduled operation, or if the given state matches the current state

Same as Self::replace, but if there is already a next state, it will be overwritten instead of failing

Same as Self::set, but does a push operation instead of a next operation

Same as Self::push, but if there is already a next state, it will be overwritten instead of failing

Same as Self::set, but does a pop operation instead of a set operation

Same as Self::pop, but if there is already a next state, it will be overwritten instead of failing

Trait Implementations

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Auto Trait Implementations

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