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Struct bevy::audio::Audio[]

pub struct Audio<Source = AudioSource> where
    Source: Asset + Decodable
{ pub queue: RwLock<RawRwLock, VecDeque<Handle<Source>, Global>>, }
Expand description

Use this resource to play audio

fn play_audio_system(asset_server: Res<AssetServer>, audio: Res<Audio>) {
    audio.play(asset_server.load("my_sound.ogg"));
}

Fields

queue: RwLock<RawRwLock, VecDeque<Handle<Source>, Global>>

Queue for playing audio from asset handles

Implementations

Play audio from a Handle to the audio source

fn play_audio_system(asset_server: Res<AssetServer>, audio: Res<Audio>) {
    audio.play(asset_server.load("my_sound.ogg"));
}

Trait Implementations

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