Struct bevy::audio::Audio [−]
pub struct Audio<Source = AudioSource> where
Source: Asset + Decodable, {
pub queue: RwLock<RawRwLock, VecDeque<Handle<Source>, Global>>,
}
Expand description
Use this resource to play audio
fn play_audio_system(asset_server: Res<AssetServer>, audio: Res<Audio>) {
audio.play(asset_server.load("my_sound.ogg"));
}
Fields
queue: RwLock<RawRwLock, VecDeque<Handle<Source>, Global>>
Queue for playing audio from asset handles
Implementations
Trait Implementations
Auto Trait Implementations
impl<Source = AudioSource> !RefUnwindSafe for Audio<Source>
impl<Source> UnwindSafe for Audio<Source>
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pub fn vzip(self) -> V
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