Struct bevy::render::shader::ShaderLayout[]

pub struct ShaderLayout {
    pub bind_groups: Vec<BindGroupDescriptor, Global>,
    pub vertex_buffer_layout: Vec<VertexBufferLayout, Global>,
    pub entry_point: String,
}

Defines the memory layout of a shader

Fields

bind_groups: Vec<BindGroupDescriptor, Global>vertex_buffer_layout: Vec<VertexBufferLayout, Global>entry_point: String

Implementations

impl ShaderLayout

pub fn from_spirv(spirv_data: &[u32], bevy_conventions: bool) -> ShaderLayout

Trait Implementations

impl Clone for ShaderLayout

impl Debug for ShaderLayout

impl Eq for ShaderLayout

impl PartialEq<ShaderLayout> for ShaderLayout

impl StructuralEq for ShaderLayout

impl StructuralPartialEq for ShaderLayout

Auto Trait Implementations

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