Struct bevy::render::entity::OrthographicCameraBundle[]

pub struct OrthographicCameraBundle {
    pub camera: Camera,
    pub orthographic_projection: OrthographicProjection,
    pub visible_entities: VisibleEntities,
    pub transform: Transform,
    pub global_transform: GlobalTransform,
}

Component bundle for camera entities with orthographic projection

Use this for 2D games, isometric games, CAD-like 3D views.

Fields

camera: Cameraorthographic_projection: OrthographicProjectionvisible_entities: VisibleEntitiestransform: Transformglobal_transform: GlobalTransform

Implementations

impl OrthographicCameraBundle

Trait Implementations

impl Bundle for OrthographicCameraBundle

SAFE: TypeInfo is returned in field-definition-order. [from_components] and [get_components] use field-definition-order

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