Struct bevy::prelude::TextureAtlas [−]
An atlas containing multiple textures (like a spritesheet or a tilemap)
Fields
texture: Handle<Texture>
The handle to the texture in which the sprites are stored
size: Vec2
textures: Vec<Rect, Global>
The specific areas of the atlas where each texture can be found
texture_handles: Option<HashMap<Handle<Texture>, usize, RandomState>>
Implementations
impl TextureAtlas
pub fn new_empty(texture: Handle<Texture>, dimensions: Vec2) -> TextureAtlas
Create a new TextureAtlas
that has a texture, but does not have
any individual sprites specified
pub fn from_grid(
texture: Handle<Texture>,
tile_size: Vec2,
columns: usize,
rows: usize
) -> TextureAtlas
texture: Handle<Texture>,
tile_size: Vec2,
columns: usize,
rows: usize
) -> TextureAtlas
Generate a TextureAtlas
by splitting a texture into a grid where each
cell of the grid of tile_size
is one of the textures in the atlas
pub fn from_grid_with_padding(
texture: Handle<Texture>,
tile_size: Vec2,
columns: usize,
rows: usize,
padding: Vec2
) -> TextureAtlas
texture: Handle<Texture>,
tile_size: Vec2,
columns: usize,
rows: usize,
padding: Vec2
) -> TextureAtlas
Generate a TextureAtlas
by splitting a texture into a grid where each
cell of the grid of tile_size
is one of the textures in the atlas and is separated by
some padding
in the texture
pub fn add_texture(&mut self, rect: Rect)
Add a sprite to the list of textures in the TextureAtlas
Arguments
rect
- The section of the atlas that contains the texture to be added, from the top-left corner of the texture to the bottom-right corner
pub fn len(&self) -> usize
How many textures are in the TextureAtlas
pub fn is_empty(&self) -> bool
pub fn get_texture_index(&self, texture: &Handle<Texture>) -> Option<usize>
Trait Implementations
impl Debug for TextureAtlas
impl RenderResources for TextureAtlas
pub fn render_resources_len(&self) -> usize
pub fn get_render_resource(&self, index: usize) -> Option<&dyn RenderResource>
pub fn get_render_resource_name(&self, index: usize) -> Option<&str>
pub fn get_render_resource_hints(
&self,
index: usize
) -> Option<RenderResourceHints>
&self,
index: usize
) -> Option<RenderResourceHints>
pub fn iter(&self) -> RenderResourceIterator<'_>ⓘNotable traits for RenderResourceIterator<'a>
impl<'a> Iterator for RenderResourceIterator<'a> type Item = &'a (dyn RenderResource + 'a);
Notable traits for RenderResourceIterator<'a>
impl<'a> Iterator for RenderResourceIterator<'a> type Item = &'a (dyn RenderResource + 'a);
impl TypeUuid for TextureAtlas
Auto Trait Implementations
impl RefUnwindSafe for TextureAtlas
impl Send for TextureAtlas
impl Sync for TextureAtlas
impl Unpin for TextureAtlas
impl UnwindSafe for TextureAtlas
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Any for T where
T: Any,
T: Any,
impl<T> Asset for T where
T: TypeUuid + AssetDynamic + TypeUuidDynamic,
T: TypeUuid + AssetDynamic + TypeUuidDynamic,
impl<T> AssetDynamic for T where
T: Send + Sync + 'static + TypeUuidDynamic,
T: Send + Sync + 'static + TypeUuidDynamic,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> Component for T where
T: 'static + Send + Sync,
T: 'static + Send + Sync,
impl<T> Downcast for T where
T: Any,
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> Downcast<T> for T
impl<T> DowncastSync for T where
T: Any + Send + Sync,
T: Any + Send + Sync,
impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>
impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
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Notable traits for Instrumented<T>
impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
pub fn in_current_span(self) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>
impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
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Notable traits for Instrumented<T>
impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> TypeUuidDynamic for T where
T: TypeUuid,
T: TypeUuid,
impl<T> Upcast<T> for T
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,