Struct bevy::prelude::SpriteSheetBundle[]

pub struct SpriteSheetBundle {
    pub sprite: TextureAtlasSprite,
    pub texture_atlas: Handle<TextureAtlas>,
    pub draw: Draw,
    pub visible: Visible,
    pub render_pipelines: RenderPipelines,
    pub main_pass: MainPass,
    pub mesh: Handle<Mesh>,
    pub transform: Transform,
    pub global_transform: GlobalTransform,
}

A Bundle of components for drawing a single sprite from a sprite sheet (also referred to as a TextureAtlas)

Fields

sprite: TextureAtlasSprite

The specific sprite from the texture atlas to be drawn

texture_atlas: Handle<TextureAtlas>

A handle to the texture atlas that holds the sprite images

draw: Draw

Data pertaining to how the sprite is drawn on the screen

visible: Visiblerender_pipelines: RenderPipelinesmain_pass: MainPassmesh: Handle<Mesh>transform: Transformglobal_transform: GlobalTransform

Trait Implementations

impl Bundle for SpriteSheetBundle

SAFE: TypeInfo is returned in field-definition-order. [from_components] and [get_components] use field-definition-order

impl Clone for SpriteSheetBundle

impl Default for SpriteSheetBundle

Auto Trait Implementations

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