Struct bevy::prelude::Scene[]

pub struct Scene {
    pub world: World,
}

Fields

world: World

Implementations

impl Scene

pub fn new(world: World) -> Scene

Trait Implementations

impl Debug for Scene

impl TypeUuid for Scene

Auto Trait Implementations

impl !RefUnwindSafe for Scene

impl Send for Scene

impl Sync for Scene

impl Unpin for Scene

impl UnwindSafe for Scene

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any

impl<T> Asset for T where
    T: TypeUuid + AssetDynamic + TypeUuidDynamic

impl<T> AssetDynamic for T where
    T: Send + Sync + 'static + TypeUuidDynamic

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Component for T where
    T: 'static + Send + Sync

impl<T> Downcast for T where
    T: Any

impl<T> Downcast<T> for T

impl<T> DowncastSync for T where
    T: Any + Send + Sync

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> TypeUuidDynamic for T where
    T: TypeUuid

impl<T> Upcast<T> for T

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,