Struct bevy::prelude::DynamicScene[]

pub struct DynamicScene {
    pub entities: Vec<Entity, Global>,
}

Fields

entities: Vec<Entity, Global>

Implementations

impl DynamicScene

pub fn from_scene(
    scene: &Scene,
    type_registry: &TypeRegistryArc
) -> DynamicScene

pub fn from_world(
    world: &World,
    type_registry: &TypeRegistryArc
) -> DynamicScene

pub fn write_to_world(
    &self,
    world: &mut World,
    entity_map: &mut EntityMap
) -> Result<(), SceneSpawnError>

pub fn serialize_ron(&self, registry: &TypeRegistryArc) -> Result<String, Error>

Trait Implementations

impl Default for DynamicScene

impl TypeUuid for DynamicScene

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Any for T where
    T: Any

impl<T> Asset for T where
    T: TypeUuid + AssetDynamic + TypeUuidDynamic

impl<T> AssetDynamic for T where
    T: Send + Sync + 'static + TypeUuidDynamic

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Component for T where
    T: 'static + Send + Sync

impl<T> Downcast for T where
    T: Any

impl<T> Downcast<T> for T

impl<T> DowncastSync for T where
    T: Any + Send + Sync

impl<T> From<T> for T[src]

impl<T> FromWorld for T where
    T: Default

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> TypeUuidDynamic for T where
    T: TypeUuid

impl<T> Upcast<T> for T

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,