Struct bevy::input::gamepad::Gamepad[]

pub struct Gamepad(pub usize);

Trait Implementations

impl Clone for Gamepad

impl Copy for Gamepad

impl Debug for Gamepad

impl Eq for Gamepad

impl Hash for Gamepad

impl PartialEq<Gamepad> for Gamepad

impl StructuralEq for Gamepad

impl StructuralPartialEq for Gamepad

Auto Trait Implementations

impl RefUnwindSafe for Gamepad

impl Send for Gamepad

impl Sync for Gamepad

impl Unpin for Gamepad

impl UnwindSafe for Gamepad

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> CallHasher for T where
    T: Hash + ?Sized

impl<T> CallHasher for T where
    T: Hash

impl<T> CloneAny for T where
    T: Any + Clone

impl<T> Component for T where
    T: 'static + Send + Sync

impl<T> Downcast for T where
    T: Any

impl<T> Downcast<T> for T

impl<T> DowncastSync for T where
    T: Any + Send + Sync

impl<T> DynEq for T where
    T: Any + Eq

impl<T> DynHash for T where
    T: DynEq + Hash

impl<Q, K> Equivalent<K> for Q where
    Q: Eq + ?Sized,
    K: Borrow<Q> + ?Sized
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impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> TypeData for T where
    T: 'static + Send + Sync + Clone

impl<T> Upcast<T> for T

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,