[−][src]Struct bevy::prelude::Mat4  
A 4x4 column major matrix.
This type is 16 byte aligned.
Implementations
impl Mat4[src]
pub const fn zero() -> Mat4[src]
Creates a 4x4 matrix with all elements set to 0.0.
pub const fn identity() -> Mat4[src]
Creates a 4x4 identity matrix.
pub fn from_cols(x_axis: Vec4, y_axis: Vec4, z_axis: Vec4, w_axis: Vec4) -> Mat4[src]
Creates a 4x4 matrix from four column vectors.
pub fn from_cols_array(m: &[f32; 16]) -> Mat4[src]
Creates a 4x4 matrix from a [f32; 16] stored in column major order.
If your data is stored in row major you will need to transpose the
returned matrix.
pub fn to_cols_array(&self) -> [f32; 16][src]
Creates a [f32; 16] storing data in column major order.
If you require data in row major order transpose the matrix first.
pub fn from_cols_array_2d(m: &[[f32; 4]; 4]) -> Mat4[src]
Creates a 4x4 matrix from a [[f32; 4]; 4] stored in column major
order.  If your data is in row major order you will need to transpose
the returned matrix.
pub fn to_cols_array_2d(&self) -> [[f32; 4]; 4][src]
Creates a [[f32; 4]; 4] storing data in column major order.
If you require data in row major order transpose the matrix first.
pub fn from_scale_rotation_translation(
    scale: Vec3, 
    rotation: Quat, 
    translation: Vec3
) -> Mat4[src]
scale: Vec3,
rotation: Quat,
translation: Vec3
) -> Mat4
Creates a 4x4 homogeneous transformation matrix from the given scale,
rotation and translation.
pub fn from_rotation_translation(rotation: Quat, translation: Vec3) -> Mat4[src]
Creates a 4x4 homogeneous transformation matrix from the given translation.
pub fn to_scale_rotation_translation(&self) -> (Vec3, Quat, Vec3)[src]
Extracts scale, rotation and translation from self. The input matrix is expected to
be a 4x4 homogeneous transformation matrix otherwise the output will be invalid.
pub fn from_quat(rotation: Quat) -> Mat4[src]
Creates a 4x4 homogeneous transformation matrix from the given rotation.
pub fn from_translation(translation: Vec3) -> Mat4[src]
Creates a 4x4 homogeneous transformation matrix from the given translation.
pub fn from_axis_angle(axis: Vec3, angle: f32) -> Mat4[src]
Creates a 4x4 homogeneous transformation matrix containing a rotation
around a normalized rotation axis of angle (in radians).
pub fn from_rotation_ypr(yaw: f32, pitch: f32, roll: f32) -> Mat4[src]
Creates a 4x4 homogeneous transformation matrix containing a rotation around the given Euler angles (in radians).
pub fn from_rotation_x(angle: f32) -> Mat4[src]
Creates a 4x4 homogeneous transformation matrix containing a rotation
around the x axis of angle (in radians).
pub fn from_rotation_y(angle: f32) -> Mat4[src]
Creates a 4x4 homogeneous transformation matrix containing a rotation
around the y axis of angle (in radians).
pub fn from_rotation_z(angle: f32) -> Mat4[src]
Creates a 4x4 homogeneous transformation matrix containing a rotation
around the z axis of angle (in radians).
pub fn from_scale(scale: Vec3) -> Mat4[src]
Creates a 4x4 homogeneous transformation matrix containing the given
non-uniform scale.
pub fn set_x_axis(&mut self, x: Vec4)[src]
Sets the first column, the x axis.
pub fn set_y_axis(&mut self, y: Vec4)[src]
Sets the second column, the y axis.
pub fn set_z_axis(&mut self, z: Vec4)[src]
Sets the third column, the z axis.
pub fn set_w_axis(&mut self, w: Vec4)[src]
Sets the fourth column, the w axis.
pub fn x_axis(&self) -> Vec4[src]
Returns the first column, the x axis.
pub fn y_axis(&self) -> Vec4[src]
Returns the second column, the y axis.
pub fn z_axis(&self) -> Vec4[src]
Returns the third column, the z axis.
pub fn w_axis(&self) -> Vec4[src]
Returns the fourth column, the w axis.
pub fn x_axis_mut(&mut self) -> &mut Vec4[src]
Returns a mutable reference to the first column, the x axis.
pub fn y_axis_mut(&mut self) -> &mut Vec4[src]
Returns a mutable reference to the second column, the y axis.
pub fn z_axis_mut(&mut self) -> &mut Vec4[src]
Returns a mutable reference to the third column, the z axis.
pub fn w_axis_mut(&mut self) -> &mut Vec4[src]
Returns a mutable reference to the fourth column, the w axis.
pub fn transpose(&self) -> Mat4[src]
Returns the transpose of self.
pub fn determinant(&self) -> f32[src]
Returns the determinant of self.
pub fn inverse(&self) -> Mat4[src]
Returns the inverse of self.
If the matrix is not invertible the returned matrix will be invalid.
pub fn look_at_lh(eye: Vec3, center: Vec3, up: Vec3) -> Mat4[src]
Creates a left-handed view matrix using a camera position, an up direction, and a focal point.
pub fn look_at_rh(eye: Vec3, center: Vec3, up: Vec3) -> Mat4[src]
Creates a right-handed view matrix using a camera position, an up direction, and a focal point.
pub fn perspective_rh_gl(
    fov_y_radians: f32, 
    aspect_ratio: f32, 
    z_near: f32, 
    z_far: f32
) -> Mat4[src]
fov_y_radians: f32,
aspect_ratio: f32,
z_near: f32,
z_far: f32
) -> Mat4
Creates a right-handed perspective projection matrix with [-1,1] depth range.
This is the same as the OpenGL gluPerspective function.
See https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluPerspective.xml
pub fn perspective_lh(
    fov_y_radians: f32, 
    aspect_ratio: f32, 
    z_near: f32, 
    z_far: f32
) -> Mat4[src]
fov_y_radians: f32,
aspect_ratio: f32,
z_near: f32,
z_far: f32
) -> Mat4
Creates a left-handed perspective projection matrix with [0,1] depth range.
pub fn perspective_rh(
    fov_y_radians: f32, 
    aspect_ratio: f32, 
    z_near: f32, 
    z_far: f32
) -> Mat4[src]
fov_y_radians: f32,
aspect_ratio: f32,
z_near: f32,
z_far: f32
) -> Mat4
Creates a right-handed perspective projection matrix with [0,1] depth range.
pub fn perspective_infinite_lh(
    fov_y_radians: f32, 
    aspect_ratio: f32, 
    z_near: f32
) -> Mat4[src]
fov_y_radians: f32,
aspect_ratio: f32,
z_near: f32
) -> Mat4
Creates an infinite left-handed perspective projection matrix with [0,1] depth range.
pub fn perspective_infinite_reverse_lh(
    fov_y_radians: f32, 
    aspect_ratio: f32, 
    z_near: f32
) -> Mat4[src]
fov_y_radians: f32,
aspect_ratio: f32,
z_near: f32
) -> Mat4
Creates an infinite left-handed perspective projection matrix with [0,1] depth range.
pub fn perspective_infinite_rh(
    fov_y_radians: f32, 
    aspect_ratio: f32, 
    z_near: f32
) -> Mat4[src]
fov_y_radians: f32,
aspect_ratio: f32,
z_near: f32
) -> Mat4
Creates an infinite right-handed perspective projection matrix with [0,1] depth range.
pub fn perspective_infinite_reverse_rh(
    fov_y_radians: f32, 
    aspect_ratio: f32, 
    z_near: f32
) -> Mat4[src]
fov_y_radians: f32,
aspect_ratio: f32,
z_near: f32
) -> Mat4
Creates an infinite reverse right-handed perspective projection matrix with [0,1] depth range.
pub fn orthographic_rh_gl(
    left: f32, 
    right: f32, 
    bottom: f32, 
    top: f32, 
    near: f32, 
    far: f32
) -> Mat4[src]
left: f32,
right: f32,
bottom: f32,
top: f32,
near: f32,
far: f32
) -> Mat4
Creates a right-handed orthographic projection matrix with [-1,1] depth
range.  This is the same as the OpenGL glOrtho function in OpenGL.
See
https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glOrtho.xml
pub fn orthographic_lh(
    left: f32, 
    right: f32, 
    bottom: f32, 
    top: f32, 
    near: f32, 
    far: f32
) -> Mat4[src]
left: f32,
right: f32,
bottom: f32,
top: f32,
near: f32,
far: f32
) -> Mat4
Creates a left-handed orthographic projection matrix with [0,1] depth range.
pub fn orthographic_rh(
    left: f32, 
    right: f32, 
    bottom: f32, 
    top: f32, 
    near: f32, 
    far: f32
) -> Mat4[src]
left: f32,
right: f32,
bottom: f32,
top: f32,
near: f32,
far: f32
) -> Mat4
Creates a right-handed orthographic projection matrix with [0,1] depth range.
pub fn mul_vec4(&self, other: Vec4) -> Vec4[src]
Transforms a 4D vector.
pub fn mul_mat4(&self, other: &Mat4) -> Mat4[src]
Multiplies two 4x4 matrices.
pub fn add_mat4(&self, other: &Mat4) -> Mat4[src]
Adds two 4x4 matrices.
pub fn sub_mat4(&self, other: &Mat4) -> Mat4[src]
Subtracts two 4x4 matrices.
pub fn mul_scalar(&self, other: f32) -> Mat4[src]
Multiplies this matrix by a scalar value.
pub fn transform_point3(&self, other: Vec3) -> Vec3[src]
Transforms the given Vec3 as 3D point.
This is the equivalent of multiplying the Vec3 as a Vec4 where w is 1.0.
pub fn transform_vector3(&self, other: Vec3) -> Vec3[src]
Transforms the give Vec3 as 3D vector.
This is the equivalent of multiplying the Vec3 as a Vec4 where w is 0.0.
pub fn abs_diff_eq(&self, other: Mat4, max_abs_diff: f32) -> bool[src]
Returns true if the absolute difference of all elements between self and other is less
than or equal to max_abs_diff.
This can be used to compare if two Mat4's contain similar elements. It works best when
comparing with a known value. The max_abs_diff that should be used used depends on the
values being compared against.
For more on floating point comparisons see https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
Trait Implementations
impl Add<Mat4> for Mat4[src]
type Output = Mat4
The resulting type after applying the + operator.
pub fn add(self, other: Mat4) -> Mat4[src]
impl AsMut<[f32; 16]> for Mat4[src]
impl AsRef<[f32; 16]> for Mat4[src]
impl AsVertexFormats for Mat4[src]
pub fn as_vertex_formats() -> &'static [VertexFormat]ⓘ[src]
impl Bytes for Mat4[src]
impl Clone for Mat4[src]
impl Copy for Mat4[src]
impl Debug for Mat4[src]
impl Default for Mat4[src]
impl<'de> Deserialize<'de> for Mat4[src]
pub fn deserialize<D>(
    deserializer: D
) -> Result<Mat4, <D as Deserializer<'de>>::Error> where
    D: Deserializer<'de>, [src]
deserializer: D
) -> Result<Mat4, <D as Deserializer<'de>>::Error> where
D: Deserializer<'de>,
impl DeserializeProperty for Mat4[src]
pub fn deserialize(
    deserializer: &mut dyn Deserializer<'_>, 
    property_type_registry: &PropertyTypeRegistry
) -> Result<Box<dyn Property + 'static>, Error>[src]
deserializer: &mut dyn Deserializer<'_>,
property_type_registry: &PropertyTypeRegistry
) -> Result<Box<dyn Property + 'static>, Error>
impl Display for Mat4[src]
impl FaceToward for Mat4[src]
impl FromBytes for Mat4[src]
impl Mul<Mat4> for Mat4[src]
type Output = Mat4
The resulting type after applying the * operator.
pub fn mul(self, other: Mat4) -> Mat4[src]
impl Mul<Vec4> for Mat4[src]
type Output = Vec4
The resulting type after applying the * operator.
pub fn mul(self, other: Vec4) -> Vec4[src]
impl Mul<f32> for Mat4[src]
type Output = Mat4
The resulting type after applying the * operator.
pub fn mul(self, other: f32) -> Mat4[src]
impl PartialEq<Mat4> for Mat4[src]
impl PartialOrd<Mat4> for Mat4[src]
pub fn partial_cmp(&self, other: &Mat4) -> Option<Ordering>[src]
pub fn lt(&self, other: &Mat4) -> bool[src]
pub fn le(&self, other: &Mat4) -> bool[src]
pub fn gt(&self, other: &Mat4) -> bool[src]
pub fn ge(&self, other: &Mat4) -> bool[src]
impl Property for Mat4[src]
pub fn type_name(&self) -> &str[src]
pub fn any(&self) -> &(dyn Any + 'static)[src]
pub fn any_mut(&mut self) -> &mut (dyn Any + 'static)[src]
pub fn clone_prop(&self) -> Box<dyn Property + 'static>[src]
pub fn apply(&mut self, value: &(dyn Property + 'static))[src]
pub fn set(&mut self, value: &(dyn Property + 'static))[src]
pub fn serializable(
    &'a self, 
    registry: &'a PropertyTypeRegistry
) -> Serializable<'a>[src]
&'a self,
registry: &'a PropertyTypeRegistry
) -> Serializable<'a>
pub fn property_type(&self) -> PropertyType[src]
fn as_properties(&self) -> Option<&(dyn Properties + 'static)>[src]
impl RenderResource for Mat4[src]
pub fn resource_type(&self) -> Option<RenderResourceType>[src]
pub fn write_buffer_bytes(&self, buffer: &mut [u8])[src]
pub fn buffer_byte_len(&self) -> Option<usize>[src]
pub fn texture(&self) -> Option<&Handle<Texture>>[src]
impl Serialize for Mat4[src]
pub fn serialize<S>(
    &self, 
    serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
    S: Serializer, [src]
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
impl StructuralPartialEq for Mat4[src]
impl Sub<Mat4> for Mat4[src]
Auto Trait Implementations
impl RefUnwindSafe for Mat4
impl Send for Mat4
impl Sync for Mat4
impl Unpin for Mat4
impl UnwindSafe for Mat4
Blanket Implementations
impl<T> Any for T where
    T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Any for T where
    T: Any, 
T: Any,
impl<T> Borrow<T> for T where
    T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
    T: ?Sized, [src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T[src]
impl<T> Bytes for T where
    T: Byteable, [src]
T: Byteable,
impl<T> CloneAny for T where
    T: Clone + Any, 
T: Clone + Any,
impl<T> Component for T where
    T: 'static + Send + Sync, 
T: 'static + Send + Sync,
impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, [src]
T: for<'de> Deserialize<'de>,
impl<T> Downcast for T where
    T: Any, 
T: Any,
pub fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> DowncastSync for T where
    T: Send + Sync + Any, 
T: Send + Sync + Any,
impl<T> From<T> for T[src]
impl<T> FromBytes for T where
    T: Byteable + Clone, [src]
T: Byteable + Clone,
pub fn from_bytes(bytes: &[u8]) -> T[src]
impl<T> FromResources for T where
    T: Default, [src]
T: Default,
pub fn from_resources(_resources: &Resources) -> T[src]
impl<T> Instrument for T[src]
fn instrument(self, span: Span) -> Instrumented<Self>[src]
fn in_current_span(self) -> Instrumented<Self>[src]
impl<T, U> Into<U> for T where
    U: From<T>, [src]
U: From<T>,
impl<T> Resource for T where
    T: 'static + Send + Sync, [src]
T: 'static + Send + Sync,
impl<T> Serialize for T where
    T: Serialize + ?Sized, [src]
T: Serialize + ?Sized,
pub fn erased_serialize(
    &self, 
    serializer: &mut dyn Serializer
) -> Result<Ok, Error>[src]
&self,
serializer: &mut dyn Serializer
) -> Result<Ok, Error>
impl<T> ToOwned for T where
    T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T[src]
pub fn clone_into(&self, target: &mut T)[src]
impl<T> ToString for T where
    T: Display + ?Sized, [src]
T: Display + ?Sized,
impl<T, U> TryFrom<U> for T where
    U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, [src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]
impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
V: MultiLane<T>,