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ColorMaterial

Struct ColorMaterial 

Source
pub struct ColorMaterial {
    pub color: Color,
    pub alpha_mode: AlphaMode2d,
    pub uv_transform: Affine2,
    pub texture: Option<Handle<Image>>,
}
Available on crate feature bevy_sprite_render only.
Expand description

A 2d material that renders 2d meshes with a texture tinted by a uniform color

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§color: Color§alpha_mode: AlphaMode2d§uv_transform: Affine2§texture: Option<Handle<Image>>

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impl ColorMaterial

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pub fn from_color(color: impl Into<Color>) -> ColorMaterial

Creates a new material from a given color

Examples found in repository?
examples/usage/character_creation.rs (line 742)
727fn character_hat(character: &Character) -> Box<dyn Scene> {
728    match character.hat_type {
729        HatType::None => Box::new(bsn! {
730            CharacterHat
731        }),
732        HatType::TopHat => Box::new(bsn! {
733            CharacterHat
734            // 0.78 radians ~ PI / 4
735            Transform::from_rotation(Quat::from_rotation_z(0.78))
736            Visibility::Inherited
737            Children [
738                // bottom wider portion of the top hat.
739                Mesh2d(asset_value(Rectangle::new(
740                    40., 10.
741                )))
742                MeshMaterial2d<ColorMaterial>(asset_value(ColorMaterial::from_color(Color::BLACK)))
743                Transform::from_xyz(55., 60., 1.)
744                --
745                // top longer portion of the top hat
746                Mesh2d(asset_value(Rectangle::new(
747                    20., 50.
748                )))
749                MeshMaterial2d<ColorMaterial>(asset_value(ColorMaterial::from_color(Color::BLACK)))
750                Transform::from_xyz(55., 85., 1.)
751            ]
752        }),
753        HatType::DunceCap => Box::new(bsn! {
754            CharacterHat
755            Mesh2d(asset_value(Triangle2d::new(
756                Vec2::new(0., 100.),
757                Vec2::new(-20., 0.),
758                Vec2::new(20., 0.)
759            )))
760            MeshMaterial2d<ColorMaterial>(asset_value(ColorMaterial::from_color(palettes::basic::TEAL)))
761            Transform::from_xyz(0., 80., 1.).with_rotation(Quat::from_rotation_z(0.78))
762        }),
763    }
764}
More examples
Hide additional examples
examples/testbed/2d.rs (line 608)
579    pub fn setup(
580        mut commands: Commands,
581        mut meshes: ResMut<Assets<Mesh>>,
582        mut materials: ResMut<Assets<ColorMaterial>>,
583    ) {
584        // The window background is drawn with the clear color.
585        commands.insert_resource(ClearColor(TEST_COLOR));
586
587        // Make sure there's no tonemapping
588        commands.spawn((
589            Camera2d,
590            Tonemapping::None,
591            DespawnOnExit(super::Scene::ColorConsistency),
592        ));
593
594        // Top third for sprites
595        commands.spawn((
596            Sprite {
597                color: TEST_COLOR,
598                custom_size: Some(Vec2::new(STRIP_WIDTH, STRIP_HEIGHT)),
599                ..default()
600            },
601            Transform::from_xyz(0.0, STRIP_HEIGHT, 0.0),
602            DespawnOnExit(super::Scene::ColorConsistency),
603        ));
604
605        // Middle third for 2D meshes
606        commands.spawn((
607            Mesh2d(meshes.add(Rectangle::new(STRIP_WIDTH, STRIP_HEIGHT))),
608            MeshMaterial2d(materials.add(ColorMaterial::from_color(TEST_COLOR))),
609            Transform::from_xyz(0.0, 0.0, 0.0),
610            DespawnOnExit(super::Scene::ColorConsistency),
611        ));
612
613        // Bottom third for UI nodes
614        commands.spawn((
615            Node {
616                position_type: PositionType::Absolute,
617                bottom: Val::Px(0.0),
618                left: Val::Px(0.0),
619                width: Val::Percent(33.3),
620                height: Val::Px(STRIP_HEIGHT),
621                ..default()
622            },
623            BackgroundColor(TEST_COLOR),
624            DespawnOnExit(super::Scene::ColorConsistency),
625        ));
626    }

Trait Implementations§

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impl AsBindGroup for ColorMaterial

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type Data = ()

Data that will be stored alongside the “prepared” bind group.
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type Param = (Res<'static, RenderAssets<GpuImage>>, Res<'static, FallbackImage>, Res<'static, RenderAssets<GpuShaderBuffer>>)

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fn bindless_slot_count() -> Option<BindlessSlabResourceLimit>

The number of slots per bind group, if bindless mode is enabled. Read more
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fn bindless_supported(render_device: &RenderDevice) -> bool

True if the hardware actually supports bindless textures for this type, taking the device and driver capabilities into account. Read more
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fn label() -> &'static str

label
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fn build_bind_group( &self, layout: &BindGroupLayout, render_device: &RenderDevice, _: &mut <<ColorMaterial as AsBindGroup>::Param as SystemParam>::Item<'_, '_>, force_no_bindless: bool, output: &mut BindGroupBuilder, ) -> Result<(), AsBindGroupError>

Populates a BindGroupBuilder with all bindings that this type exposes. Read more
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fn bind_group_data(&self) -> <ColorMaterial as AsBindGroup>::Data

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fn bind_group_layout_entries( render_device: &RenderDevice, force_no_bindless: bool, ) -> Vec<BindGroupLayoutEntry>

Returns a vec of bind group layout entries. Read more
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fn bindless_descriptor() -> Option<BindlessDescriptor>

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fn as_bind_group( &self, layout_descriptor: &BindGroupLayoutDescriptor, render_device: &RenderDevice, pipeline_cache: &PipelineCache, fallback_buffer: &FallbackBuffer, shader_buffer_assets: &RenderAssets<GpuShaderBuffer>, param: &mut <Self::Param as SystemParam>::Item<'_, '_>, ) -> Result<PreparedBindGroup, AsBindGroupError>

Creates a bind group for self matching the layout defined in AsBindGroup::bind_group_layout.
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fn bind_group_layout(render_device: &RenderDevice) -> BindGroupLayout
where Self: Sized,

Creates the bind group layout matching all bind groups returned by AsBindGroup::as_bind_group
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fn bind_group_layout_descriptor( render_device: &RenderDevice, ) -> BindGroupLayoutDescriptor
where Self: Sized,

Creates the bind group layout descriptor matching all bind groups returned by AsBindGroup::as_bind_group TODO: we only need RenderDevice to determine if bindless is supported
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impl AsBindGroupShaderType<ColorMaterialUniform> for ColorMaterial

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fn as_bind_group_shader_type( &self, _images: &RenderAssets<GpuImage>, ) -> ColorMaterialUniform

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl Asset for ColorMaterial

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impl Clone for ColorMaterial

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fn clone(&self) -> ColorMaterial

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ColorMaterial

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for ColorMaterial

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fn default() -> ColorMaterial

Returns the “default value” for a type. Read more
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impl From<Color> for ColorMaterial

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fn from(color: Color) -> ColorMaterial

Converts to this type from the input type.
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impl From<Handle<Image>> for ColorMaterial

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fn from(texture: Handle<Image>) -> ColorMaterial

Converts to this type from the input type.
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impl FromArg for ColorMaterial

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type This<'from_arg> = ColorMaterial

The type to convert into. Read more
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fn from_arg( arg: Arg<'_>, ) -> Result<<ColorMaterial as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl FromReflect for ColorMaterial

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fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<ColorMaterial>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetOwnership for ColorMaterial

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fn ownership() -> Ownership

Returns the ownership of Self.
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impl GetTypeRegistration for ColorMaterial

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl IntoReturn for ColorMaterial

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fn into_return<'into_return>(self) -> Return<'into_return>
where ColorMaterial: 'into_return,

Converts Self into a Return value.
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impl Material2d for ColorMaterial

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fn fragment_shader() -> ShaderRef

Returns this material’s fragment shader. If ShaderRef::Default is returned, the default mesh fragment shader will be used.
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fn alpha_mode(&self) -> AlphaMode2d

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fn vertex_shader() -> ShaderRef

Returns this material’s vertex shader. If ShaderRef::Default is returned, the default mesh vertex shader will be used.
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fn depth_bias(&self) -> f32

Add a bias to the view depth of the mesh which can be used to force a specific render order.
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fn specialize( pipeline: &Material2dPipeline, descriptor: &mut RenderPipelineDescriptor, layout: &MeshVertexBufferLayoutRef, key: Material2dKey<Self>, ) -> Result<(), SpecializedMeshPipelineError>

Customizes the default RenderPipelineDescriptor.
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impl PartialReflect for ColorMaterial

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<ColorMaterial>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<ColorMaterial>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>

Attempts to cast this type to a fully-reflected value.
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>

Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect(self: Box<ColorMaterial>) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)

Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)

Casts this type to a mutable, reflected value. Read more
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fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn reflect_partial_cmp( &self, value: &(dyn PartialReflect + 'static), ) -> Option<Ordering>

Returns a “partial comparison” result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>

Attempts to clone Self using reflection. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn to_dynamic(&self) -> Result<Box<dyn PartialReflect>, ReflectCloneError>

Converts this reflected value into its dynamic representation based on its kind. Read more
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fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
where T: 'static, Self: Sized + TypePath,

For a type implementing PartialReflect, combines reflect_clone and take in a useful fashion, automatically constructing an appropriate ReflectCloneError if the downcast fails.
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for ColorMaterial

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fn into_any(self: Box<ColorMaterial>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<ColorMaterial>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl Struct for ColorMaterial

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fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>

Gets a reference to the value of the field named name as a &dyn PartialReflect.
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fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>

Gets a mutable reference to the value of the field named name as a &mut dyn PartialReflect.
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fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>

Gets a reference to the value of the field with index index as a &dyn PartialReflect.
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fn field_at_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>

Gets a mutable reference to the value of the field with index index as a &mut dyn PartialReflect.
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fn name_at(&self, index: usize) -> Option<&str>

Gets the name of the field with index index.
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fn index_of_name(&self, name: &str) -> Option<usize>

Gets the index of the field with the given name.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_> ⓘ

Returns an iterator over the values of the reflectable fields for this struct.
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fn to_dynamic_struct(&self) -> Result<DynamicStruct, ReflectCloneError>

Creates a new DynamicStruct from this struct. Read more
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>

Will return None if TypeInfo is not available.
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impl TypePath for ColorMaterial

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for ColorMaterial

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl VisitAssetDependencies for ColorMaterial

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fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))

Apply the visit closure to every asset dependency.

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Converts self into T using Into<T>. Read more
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The none-equivalent value.
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impl<T> Pipe for T
where T: ?Sized,

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fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
where Self: Sized,

Pipes by value. This is generally the method you want to use. Read more
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fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> R
where R: 'a,

Borrows self and passes that borrow into the pipe function. Read more
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fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> R
where R: 'a,

Mutably borrows self and passes that borrow into the pipe function. Read more
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fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
where Self: Borrow<B>, B: 'a + ?Sized, R: 'a,

Borrows self, then passes self.borrow() into the pipe function. Read more
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fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R, ) -> R
where Self: BorrowMut<B>, B: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.borrow_mut() into the pipe function. Read more
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fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

Borrows self, then passes self.as_ref() into the pipe function.
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fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
where Self: AsMut<U>, U: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.as_mut() into the pipe function.
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fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
where Self: Deref<Target = T>, T: 'a + ?Sized, R: 'a,

Borrows self, then passes self.deref() into the pipe function.
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fn pipe_deref_mut<'a, T, R>( &'a mut self, func: impl FnOnce(&'a mut T) -> R, ) -> R
where Self: DerefMut<Target = T> + Deref, T: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.deref_mut() into the pipe function.
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impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

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impl<R, P> ReadPrimitive<R> for P
where R: Read + ReadEndian<P>, P: Default,

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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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impl<T> Reflectable for T

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> Settings for T
where T: 'static + Send + Sync,

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impl<Ret> SpawnIfAsync<(), Ret> for Ret

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fn spawn(self) -> Ret

Spawn the value into the dioxus runtime if it is an async block
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impl<T, O> SuperFrom<T> for O
where O: From<T>,

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fn super_from(input: T) -> O

Convert from a type to another type.
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impl<T, O, M> SuperInto<O, M> for T
where O: SuperFrom<T, M>,

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fn super_into(self) -> O

Convert from a type to another type.
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impl<T> Tap for T

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fn tap(self, func: impl FnOnce(&Self)) -> Self

Immutable access to a value. Read more
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fn tap_mut(self, func: impl FnOnce(&mut Self)) -> Self

Mutable access to a value. Read more
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fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Immutable access to the Borrow<B> of a value. Read more
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fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Mutable access to the BorrowMut<B> of a value. Read more
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fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Immutable access to the AsRef<R> view of a value. Read more
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fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Mutable access to the AsMut<R> view of a value. Read more
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fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Immutable access to the Deref::Target of a value. Read more
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fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Mutable access to the Deref::Target of a value. Read more
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fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self

Calls .tap() only in debug builds, and is erased in release builds.
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fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self

Calls .tap_mut() only in debug builds, and is erased in release builds.
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fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Calls .tap_borrow() only in debug builds, and is erased in release builds.
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fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Calls .tap_borrow_mut() only in debug builds, and is erased in release builds.
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fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Calls .tap_ref() only in debug builds, and is erased in release builds.
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fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
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fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Calls .tap_deref() only in debug builds, and is erased in release builds.
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fn tap_deref_mut_dbg<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Calls .tap_deref_mut() only in debug builds, and is erased in release builds.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T> TryConv for T

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fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Attempts to convert self into T using TryInto<T>. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

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fn clone_type_data(&self) -> Box<dyn TypeData>

Creates a type-erased clone of self.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> ⓘ
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self> ⓘ

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more