pub struct Capsule3d {
pub radius: f32,
pub half_length: f32,
}Expand description
A 3D capsule primitive centered on the origin A three-dimensional capsule is defined as a surface at a distance (radius) from a line
Fields§
§radius: f32The radius of the capsule
half_length: f32Half the height of the capsule, excluding the hemispheres
Implementations§
Source§impl Capsule3d
impl Capsule3d
Sourcepub const fn new(radius: f32, length: f32) -> Capsule3d
pub const fn new(radius: f32, length: f32) -> Capsule3d
Create a new Capsule3d from a radius and length
Examples found in repository?
examples/3d/ssr.rs (line 315)
310fn spawn_capsules(
311 commands: &mut Commands,
312 meshes: &mut Assets<Mesh>,
313 standard_materials: &mut Assets<StandardMaterial>,
314) {
315 let capsule_mesh = meshes.add(Capsule3d::new(0.4, 0.5));
316 let parent = commands
317 .spawn((
318 Transform::from_xyz(0.0, 0.5, 0.0),
319 Visibility::Hidden,
320 CapsulesParent,
321 ))
322 .id();
323
324 for i in 0..5 {
325 let roughness = i as f32 * 0.25;
326 let child = commands
327 .spawn((
328 Mesh3d(capsule_mesh.clone()),
329 MeshMaterial3d(standard_materials.add(StandardMaterial {
330 base_color: Color::BLACK,
331 perceptual_roughness: roughness.max(0.08),
332 ..default()
333 })),
334 Transform::from_xyz(i as f32 * 1.1 - (1.1 * 2.0), 0.5, 0.0),
335 CapsuleModel,
336 ))
337 .id();
338 commands.entity(parent).add_child(child);
339 }
340}More examples
examples/gizmos/3d_gizmos.rs (line 169)
107fn draw_example_collection(
108 mut gizmos: Gizmos,
109 mut my_gizmos: Gizmos<MyRoundGizmos>,
110 time: Res<Time>,
111) {
112 gizmos.grid(
113 Quat::from_rotation_x(PI / 2.),
114 UVec2::splat(20),
115 Vec2::new(2., 2.),
116 // Light gray
117 LinearRgba::gray(0.65),
118 );
119 gizmos.grid(
120 Isometry3d::new(Vec3::splat(10.0), Quat::from_rotation_x(PI / 3. * 2.)),
121 UVec2::splat(20),
122 Vec2::new(2., 2.),
123 PURPLE,
124 );
125 gizmos.sphere(Vec3::splat(10.0), 1.0, PURPLE);
126
127 gizmos
128 .primitive_3d(
129 &Plane3d {
130 normal: Dir3::Y,
131 half_size: Vec2::splat(1.0),
132 },
133 Isometry3d::new(
134 Vec3::splat(4.0) + Vec2::from(ops::sin_cos(time.elapsed_secs())).extend(0.0),
135 Quat::from_rotation_x(PI / 2. + time.elapsed_secs()),
136 ),
137 GREEN,
138 )
139 .cell_count(UVec2::new(5, 10))
140 .spacing(Vec2::new(0.2, 0.1));
141
142 gizmos.cube(
143 Transform::from_translation(Vec3::Y * 0.5).with_scale(Vec3::splat(1.25)),
144 BLACK,
145 );
146 gizmos.rect(
147 Isometry3d::new(
148 Vec3::new(ops::cos(time.elapsed_secs()) * 2.5, 1., 0.),
149 Quat::from_rotation_y(PI / 2.),
150 ),
151 Vec2::splat(2.),
152 LIME,
153 );
154
155 gizmos.cross(Vec3::new(-1., 1., 1.), 0.5, FUCHSIA);
156
157 let domain = Interval::EVERYWHERE;
158 let curve = FunctionCurve::new(domain, |t| {
159 (Vec2::from(ops::sin_cos(t * 10.0))).extend(t - 6.0)
160 });
161 let resolution = ((ops::sin(time.elapsed_secs()) + 1.0) * 100.0) as usize;
162 let times_and_colors = (0..=resolution)
163 .map(|n| n as f32 / resolution as f32)
164 .map(|t| t * 5.0)
165 .map(|t| (t, TEAL.mix(&HOT_PINK, t / 5.0)));
166 gizmos.curve_gradient_3d(curve, times_and_colors);
167
168 gizmos.primitive_3d(
169 &Capsule3d::new(0.35, 0.5),
170 Isometry3d::new(
171 Vec3::new(-1.75, 0.75, 0.75),
172 Quat::from_rotation_y(ops::cos(time.elapsed_secs() / 2.0) * 10.0)
173 * Quat::from_rotation_z(PI / 3.0),
174 ),
175 YELLOW_GREEN,
176 );
177
178 my_gizmos.sphere(Vec3::new(1., 0.5, 0.), 0.5, RED);
179
180 my_gizmos
181 .rounded_cuboid(Vec3::new(-2.0, 0.75, -0.75), Vec3::splat(0.9), TURQUOISE)
182 .edge_radius(0.1)
183 .arc_resolution(4);
184
185 for y in [0., 0.5, 1.] {
186 gizmos.ray(
187 Vec3::new(1., y, 0.),
188 Vec3::new(-3., ops::sin(time.elapsed_secs() * 3.), 0.),
189 BLUE,
190 );
191 }
192
193 my_gizmos
194 .arc_3d(
195 180.0_f32.to_radians(),
196 0.2,
197 Isometry3d::new(
198 Vec3::ONE,
199 Quat::from_rotation_arc(Vec3::Y, Vec3::ONE.normalize()),
200 ),
201 ORANGE,
202 )
203 .resolution(10);
204
205 // Circles have 32 line-segments by default.
206 my_gizmos.circle(Quat::from_rotation_arc(Vec3::Z, Vec3::Y), 3., BLACK);
207
208 // You may want to increase this for larger circles or spheres.
209 my_gizmos
210 .circle(Quat::from_rotation_arc(Vec3::Z, Vec3::Y), 3.1, NAVY)
211 .resolution(64);
212 my_gizmos
213 .sphere(Isometry3d::IDENTITY, 3.2, BLACK)
214 .resolution(64);
215
216 gizmos.arrow(Vec3::ZERO, Vec3::splat(1.5), YELLOW);
217
218 // You can create more complex arrows using the arrow builder.
219 gizmos
220 .arrow(Vec3::new(2., 0., 2.), Vec3::new(2., 2., 2.), ORANGE_RED)
221 .with_double_end()
222 .with_tip_length(0.5);
223
224 let from = Vec3::new(1.0, 2.0, 3.0);
225 let to = Vec3::new(3.0, 2.5, 4.0);
226 gizmos.rect(from, Vec2::ONE, RED);
227 my_gizmos.short_arc_3d_between((from + to) / 2.0, from, to, YELLOW_GREEN);
228 gizmos.rect(to, Vec2::ONE, RED);
229}examples/3d/lighting.rs (line 160)
42fn setup(
43 parameters: Res<Parameters>,
44 mut commands: Commands,
45 mut meshes: ResMut<Assets<Mesh>>,
46 mut materials: ResMut<Assets<StandardMaterial>>,
47 asset_server: Res<AssetServer>,
48) {
49 // ground plane
50 commands.spawn((
51 Mesh3d(meshes.add(Plane3d::default().mesh().size(10.0, 10.0))),
52 MeshMaterial3d(materials.add(StandardMaterial {
53 base_color: Color::WHITE,
54 perceptual_roughness: 1.0,
55 ..default()
56 })),
57 ));
58
59 // left wall
60 let mut transform = Transform::from_xyz(2.5, 2.5, 0.0);
61 transform.rotate_z(PI / 2.);
62 commands.spawn((
63 Mesh3d(meshes.add(Cuboid::new(5.0, 0.15, 5.0))),
64 MeshMaterial3d(materials.add(StandardMaterial {
65 base_color: INDIGO.into(),
66 perceptual_roughness: 1.0,
67 ..default()
68 })),
69 transform,
70 ));
71 // back (right) wall
72 let mut transform = Transform::from_xyz(0.0, 2.5, -2.5);
73 transform.rotate_x(PI / 2.);
74 commands.spawn((
75 Mesh3d(meshes.add(Cuboid::new(5.0, 0.15, 5.0))),
76 MeshMaterial3d(materials.add(StandardMaterial {
77 base_color: INDIGO.into(),
78 perceptual_roughness: 1.0,
79 ..default()
80 })),
81 transform,
82 ));
83
84 // Bevy logo to demonstrate alpha mask shadows
85 let mut transform = Transform::from_xyz(-2.2, 0.5, 1.0);
86 transform.rotate_y(PI / 8.);
87 commands.spawn((
88 Mesh3d(meshes.add(Rectangle::new(2.0, 0.5))),
89 MeshMaterial3d(materials.add(StandardMaterial {
90 base_color_texture: Some(asset_server.load("branding/bevy_logo_light.png")),
91 perceptual_roughness: 1.0,
92 alpha_mode: AlphaMode::Mask(0.5),
93 cull_mode: None,
94 ..default()
95 })),
96 transform,
97 Movable,
98 ));
99
100 // cube
101 commands.spawn((
102 Mesh3d(meshes.add(Cuboid::default())),
103 MeshMaterial3d(materials.add(StandardMaterial {
104 base_color: DEEP_PINK.into(),
105 ..default()
106 })),
107 Transform::from_xyz(0.0, 0.5, 0.0),
108 Movable,
109 ));
110 // sphere
111 commands.spawn((
112 Mesh3d(meshes.add(Sphere::new(0.5).mesh().uv(32, 18))),
113 MeshMaterial3d(materials.add(StandardMaterial {
114 base_color: LIMEGREEN.into(),
115 ..default()
116 })),
117 Transform::from_xyz(1.5, 1.0, 1.5),
118 Movable,
119 ));
120
121 // ambient light
122 // ambient lights' brightnesses are measured in candela per meter square, calculable as (color * brightness)
123 commands.insert_resource(GlobalAmbientLight {
124 color: ORANGE_RED.into(),
125 brightness: 200.0,
126 ..default()
127 });
128
129 // red point light
130 commands.spawn((
131 PointLight {
132 intensity: 100_000.0,
133 color: RED.into(),
134 shadow_maps_enabled: true,
135 ..default()
136 },
137 Transform::from_xyz(1.0, 2.0, 0.0),
138 children![(
139 Mesh3d(meshes.add(Sphere::new(0.1).mesh().uv(32, 18))),
140 MeshMaterial3d(materials.add(StandardMaterial {
141 base_color: RED.into(),
142 emissive: LinearRgba::new(4.0, 0.0, 0.0, 0.0),
143 ..default()
144 })),
145 )],
146 ));
147
148 // green spot light
149 commands.spawn((
150 SpotLight {
151 intensity: 100_000.0,
152 color: LIME.into(),
153 shadow_maps_enabled: true,
154 inner_angle: 0.6,
155 outer_angle: 0.8,
156 ..default()
157 },
158 Transform::from_xyz(-1.0, 2.0, 0.0).looking_at(Vec3::new(-1.0, 0.0, 0.0), Vec3::Z),
159 children![(
160 Mesh3d(meshes.add(Capsule3d::new(0.1, 0.125))),
161 MeshMaterial3d(materials.add(StandardMaterial {
162 base_color: LIME.into(),
163 emissive: LinearRgba::new(0.0, 4.0, 0.0, 0.0),
164 ..default()
165 })),
166 Transform::from_rotation(Quat::from_rotation_x(PI / 2.0)),
167 )],
168 ));
169
170 // blue point light
171 commands.spawn((
172 PointLight {
173 intensity: 100_000.0,
174 color: BLUE.into(),
175 shadow_maps_enabled: true,
176 ..default()
177 },
178 Transform::from_xyz(0.0, 4.0, 0.0),
179 children![(
180 Mesh3d(meshes.add(Sphere::new(0.1).mesh().uv(32, 18))),
181 MeshMaterial3d(materials.add(StandardMaterial {
182 base_color: BLUE.into(),
183 emissive: LinearRgba::new(0.0, 0.0, 713.0, 0.0),
184 ..default()
185 })),
186 )],
187 ));
188
189 // directional 'sun' light
190 commands.spawn((
191 DirectionalLight {
192 illuminance: light_consts::lux::OVERCAST_DAY,
193 shadow_maps_enabled: true,
194 ..default()
195 },
196 Transform {
197 translation: Vec3::new(0.0, 2.0, 0.0),
198 rotation: Quat::from_rotation_x(-PI / 4.),
199 ..default()
200 },
201 // The default cascade config is designed to handle large scenes.
202 // As this example has a much smaller world, we can tighten the shadow
203 // bounds for better visual quality.
204 CascadeShadowConfigBuilder {
205 first_cascade_far_bound: 4.0,
206 maximum_distance: 10.0,
207 ..default()
208 }
209 .build(),
210 ));
211
212 // example instructions
213
214 commands.spawn((
215 Text::default(),
216 Node {
217 position_type: PositionType::Absolute,
218 top: px(12),
219 left: px(12),
220 ..default()
221 },
222 children![
223 TextSpan::new("Ambient light is on\n"),
224 TextSpan(format!("Aperture: f/{:.0}\n", parameters.aperture_f_stops,)),
225 TextSpan(format!(
226 "Shutter speed: 1/{:.0}s\n",
227 1.0 / parameters.shutter_speed_s
228 )),
229 TextSpan(format!(
230 "Sensitivity: ISO {:.0}\n",
231 parameters.sensitivity_iso
232 )),
233 TextSpan::new("\n\n"),
234 TextSpan::new("Controls\n"),
235 TextSpan::new("---------------\n"),
236 TextSpan::new("Arrow keys - Move objects\n"),
237 TextSpan::new("Space - Toggle ambient light\n"),
238 TextSpan::new("1/2 - Decrease/Increase aperture\n"),
239 TextSpan::new("3/4 - Decrease/Increase shutter speed\n"),
240 TextSpan::new("5/6 - Decrease/Increase sensitivity\n"),
241 TextSpan::new("R - Reset exposure"),
242 ],
243 ));
244
245 // camera
246 commands.spawn((
247 Camera3d::default(),
248 Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
249 Exposure::from_physical_camera(**parameters),
250 ));
251}Sourcepub const fn to_cylinder(&self) -> Cylinder
pub const fn to_cylinder(&self) -> Cylinder
Get the part connecting the hemispherical ends
of the capsule as a Cylinder
Trait Implementations§
Source§impl Bounded3d for Capsule3d
impl Bounded3d for Capsule3d
Source§fn aabb_3d(&self, isometry: impl Into<Isometry3d>) -> Aabb3d
fn aabb_3d(&self, isometry: impl Into<Isometry3d>) -> Aabb3d
Get an axis-aligned bounding box for the shape translated and rotated by the given isometry.
Source§fn bounding_sphere(&self, isometry: impl Into<Isometry3d>) -> BoundingSphere
fn bounding_sphere(&self, isometry: impl Into<Isometry3d>) -> BoundingSphere
Get a bounding sphere for the shape translated and rotated by the given isometry.
impl Copy for Capsule3d
Source§impl<'de> Deserialize<'de> for Capsule3d
impl<'de> Deserialize<'de> for Capsule3d
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Capsule3d, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Capsule3d, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl FromReflect for Capsule3d
impl FromReflect for Capsule3d
Source§fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Capsule3d>
fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Capsule3d>
Constructs a concrete instance of
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Attempts to downcast the given value to
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetOwnership for Capsule3d
impl GetOwnership for Capsule3d
Source§impl GetTypeRegistration for Capsule3d
impl GetTypeRegistration for Capsule3d
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
Returns the default
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Registers other types needed by this type. Read more
Source§impl<Config, Clear> GizmoPrimitive3d<Capsule3d> for GizmoBuffer<Config, Clear>
impl<Config, Clear> GizmoPrimitive3d<Capsule3d> for GizmoBuffer<Config, Clear>
Source§type Output<'a> = Capsule3dBuilder<'a, Config, Clear>
where
GizmoBuffer<Config, Clear>: 'a
type Output<'a> = Capsule3dBuilder<'a, Config, Clear> where GizmoBuffer<Config, Clear>: 'a
The output of
primitive_3d. This is a builder to set non-default values.Source§fn primitive_3d(
&mut self,
primitive: &Capsule3d,
isometry: impl Into<Isometry3d>,
color: impl Into<Color>,
) -> <GizmoBuffer<Config, Clear> as GizmoPrimitive3d<Capsule3d>>::Output<'_>
fn primitive_3d( &mut self, primitive: &Capsule3d, isometry: impl Into<Isometry3d>, color: impl Into<Color>, ) -> <GizmoBuffer<Config, Clear> as GizmoPrimitive3d<Capsule3d>>::Output<'_>
Renders a 3D primitive with its associated details.
Source§impl IntoReturn for Capsule3d
impl IntoReturn for Capsule3d
Source§impl Measured3d for Capsule3d
impl Measured3d for Capsule3d
Source§impl PartialReflect for Capsule3d
impl PartialReflect for Capsule3d
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Returns a zero-sized enumeration of “kinds” of type. Read more
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Returns an immutable enumeration of “kinds” of type. Read more
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
Source§fn reflect_owned(self: Box<Capsule3d>) -> ReflectOwned
fn reflect_owned(self: Box<Capsule3d>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
Source§fn try_into_reflect(
self: Box<Capsule3d>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<Capsule3d>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Attempts to cast this type to a boxed, fully-reflected value.
Source§fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
Attempts to cast this type to a fully-reflected value.
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Attempts to cast this type to a mutable, fully-reflected value.
Source§fn into_partial_reflect(self: Box<Capsule3d>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<Capsule3d>) -> Box<dyn PartialReflect>
Casts this type to a boxed, reflected value. Read more
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
Casts this type to a reflected value. Read more
Source§fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
Casts this type to a mutable, reflected value. Read more
Source§fn reflect_partial_eq(
&self,
value: &(dyn PartialReflect + 'static),
) -> Option<bool>
fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>
Returns a “partial equality” comparison result. Read more
Source§fn reflect_partial_cmp(
&self,
value: &(dyn PartialReflect + 'static),
) -> Option<Ordering>
fn reflect_partial_cmp( &self, value: &(dyn PartialReflect + 'static), ) -> Option<Ordering>
Returns a “partial comparison” result. Read more
Source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
Source§fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
Attempts to clone
Self using reflection. Read moreSource§fn apply(&mut self, value: &(dyn PartialReflect + 'static))
fn apply(&mut self, value: &(dyn PartialReflect + 'static))
Applies a reflected value to this value. Read more
Source§fn to_dynamic(&self) -> Result<Box<dyn PartialReflect>, ReflectCloneError>
fn to_dynamic(&self) -> Result<Box<dyn PartialReflect>, ReflectCloneError>
Source§fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
For a type implementing
PartialReflect, combines reflect_clone and
take in a useful fashion, automatically constructing an appropriate
ReflectCloneError if the downcast fails.Source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
impl Primitive3d for Capsule3d
Source§impl Reflect for Capsule3d
impl Reflect for Capsule3d
Source§fn into_any(self: Box<Capsule3d>) -> Box<dyn Any>
fn into_any(self: Box<Capsule3d>) -> Box<dyn Any>
Returns the value as a
Box<dyn Any>. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<Capsule3d>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Capsule3d>) -> Box<dyn Reflect>
Casts this type to a boxed, fully-reflected value.
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a fully-reflected value.
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable, fully-reflected value.
Source§impl Serialize for Capsule3d
impl Serialize for Capsule3d
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Source§impl ShapeSample for Capsule3d
impl ShapeSample for Capsule3d
Source§fn sample_interior<R>(&self, rng: &mut R) -> Vec3
fn sample_interior<R>(&self, rng: &mut R) -> Vec3
Uniformly sample a point from inside the area/volume of this shape, centered on 0. Read more
Source§fn sample_boundary<R>(&self, rng: &mut R) -> Vec3
fn sample_boundary<R>(&self, rng: &mut R) -> Vec3
Uniformly sample a point from the surface of this shape, centered on 0. Read more
Source§fn interior_dist(self) -> impl Distribution<Self::Output>where
Self: Sized,
fn interior_dist(self) -> impl Distribution<Self::Output>where
Self: Sized,
Extract a
Distribution whose samples are points of this shape’s interior, taken uniformly. Read moreSource§fn boundary_dist(self) -> impl Distribution<Self::Output>where
Self: Sized,
fn boundary_dist(self) -> impl Distribution<Self::Output>where
Self: Sized,
Extract a
Distribution whose samples are points of this shape’s boundary, taken uniformly. Read moreSource§impl Struct for Capsule3d
impl Struct for Capsule3d
Source§fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
Gets a reference to the value of the field named
name as a &dyn PartialReflect.Source§fn field_mut(
&mut self,
name: &str,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>
Gets a mutable reference to the value of the field named
name as a
&mut dyn PartialReflect.Source§fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
Gets a reference to the value of the field with index
index as a
&dyn PartialReflect.Source§fn field_at_mut(
&mut self,
index: usize,
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