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RingMeshBuilder

Struct RingMeshBuilder 

Source
pub struct RingMeshBuilder<P>
where P: Primitive2d + Meshable,
{ pub outer_shape_builder: <P as Meshable>::Output, pub inner_shape_builder: <P as Meshable>::Output, }
Available on crate feature bevy_render only.
Expand description

A builder used for creating a Mesh with a Ring shape.

Fields§

§outer_shape_builder: <P as Meshable>::Output§inner_shape_builder: <P as Meshable>::Output

Implementations§

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impl<P> RingMeshBuilder<P>
where P: Primitive2d + Meshable,

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pub fn new(ring: &Ring<P>) -> RingMeshBuilder<P>

Available on crate feature bevy_mesh only.

Create a new RingMeshBuilder<P> from a given Ring<P> shape.

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pub fn with_inner( self, func: impl Fn(<P as Meshable>::Output) -> <P as Meshable>::Output, ) -> RingMeshBuilder<P>

Available on crate feature bevy_mesh only.

Apply a function to the inner builders

Examples found in repository?
examples/math/custom_primitives.rs (line 192)
166fn setup(
167    mut commands: Commands,
168    mut meshes: ResMut<Assets<Mesh>>,
169    mut materials: ResMut<Assets<StandardMaterial>>,
170) {
171    // Spawn the camera
172    commands.spawn((Camera3d::default(), TRANSFORM_2D, PROJECTION_2D));
173
174    // Spawn the 2D heart
175    commands.spawn((
176        // We can use the methods defined on the `MeshBuilder` to customize the mesh.
177        Mesh3d(meshes.add(HEART.mesh().resolution(50))),
178        MeshMaterial3d(materials.add(StandardMaterial {
179            emissive: RED.into(),
180            base_color: RED.into(),
181            ..Default::default()
182        })),
183        Transform::from_xyz(0.0, 0.0, 0.0),
184        Shape2d,
185        Visibility::Visible,
186        ShapeActive::Heart,
187    ));
188
189    // Spawn the 2D heart ring
190    commands.spawn((
191        // We can use the methods defined on the `MeshBuilder` to customize the mesh.
192        Mesh3d(meshes.add(RING.mesh().with_inner(|heart| heart.resolution(50)))),
193        MeshMaterial3d(materials.add(StandardMaterial {
194            emissive: RED.into(),
195            base_color: RED.into(),
196            ..Default::default()
197        })),
198        Transform::from_xyz(0.0, 0.0, 0.0),
199        Shape2d,
200        Visibility::Hidden,
201        ShapeActive::Ring,
202    ));
203
204    // Spawn an extrusion of the heart
205    commands.spawn((
206        // We can set a custom resolution for the round parts of the extrusion as well.
207        Mesh3d(meshes.add(EXTRUSION.mesh().resolution(50))),
208        MeshMaterial3d(materials.add(StandardMaterial {
209            base_color: RED.into(),
210            ..Default::default()
211        })),
212        Transform::from_xyz(0., -3., -5.).with_rotation(Quat::from_rotation_x(-PI / 4.)),
213        Shape3d,
214        Visibility::Hidden,
215        ShapeActive::Extrusion,
216    ));
217
218    // Spawn an extrusion of the heart ring
219    commands.spawn((
220        // We can set a custom resolution for the round parts of the extrusion as well.
221        Mesh3d(
222            meshes.add(
223                RING_EXTRUSION
224                    .mesh()
225                    .with_inner(|ring| ring.with_inner(|heart| heart.resolution(50))),
226            ),
227        ),
228        MeshMaterial3d(materials.add(StandardMaterial {
229            base_color: RED.into(),
230            ..Default::default()
231        })),
232        Transform::from_xyz(0., -3., -5.).with_rotation(Quat::from_rotation_x(-PI / 4.)),
233        Shape3d,
234        Visibility::Hidden,
235        ShapeActive::RingExtrusion,
236    ));
237
238    // Point light for 3D
239    commands.spawn((
240        PointLight {
241            shadow_maps_enabled: true,
242            intensity: 10_000_000.,
243            range: 100.0,
244            shadow_depth_bias: 0.2,
245            ..default()
246        },
247        Transform::from_xyz(8.0, 12.0, 1.0),
248    ));
249
250    let mut text = "\
251        Press 'B' to cycle between no bounding shapes, bounding boxes (AABBs) and bounding spheres / circles\n\
252        Press 'Tab' to cycle between 2D and 3D shapes\n\
253        Press 'R' to pause/resume rotation".to_string();
254    #[cfg(not(target_family = "wasm"))]
255    text.push_str("\nPress 'Space' to toggle display of wireframes");
256    // Example instructions
257    commands.spawn((
258        Text::new(text),
259        Node {
260            position_type: PositionType::Absolute,
261            top: px(12),
262            left: px(12),
263            ..default()
264        },
265    ));
266}

Trait Implementations§

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impl<P> Extrudable for RingMeshBuilder<P>

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fn perimeter(&self) -> Vec<PerimeterSegment>

A list of the indices each representing a part of the perimeter of the mesh.

§Panics

Panics if the following assumptions are not met.

It is assumed that the inner and outer meshes have the same number of vertices. If not, then the MeshBuilder of the underlying 2d primitive has generated a different number of vertices for the inner and outer instances of the primitive.

It is assumed that the primitive_topology of the mesh returned by the underlying builder is PrimitiveTopology::TriangleList and that the mesh has Mesh::ATTRIBUTE_POSITION, Mesh::ATTRIBUTE_NORMAL and Mesh::ATTRIBUTE_UV_0 attributes.

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impl<P> MeshBuilder for RingMeshBuilder<P>
where P: Primitive2d + Meshable,

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fn build(&self) -> Mesh

Builds a Mesh based on the configuration in self.

§Panics

Panics if the following assumptions are not met.

It is assumed that the inner and outer meshes have the same number of vertices. If not, then the MeshBuilder of the underlying 2d primitive has generated a different number of vertices for the inner and outer instances of the primitive.

It is assumed that the primitive_topology of the mesh returned by the underlying builder is PrimitiveTopology::TriangleList and that the mesh has Mesh::ATTRIBUTE_POSITION, Mesh::ATTRIBUTE_NORMAL and Mesh::ATTRIBUTE_UV_0 attributes.

Auto Trait Implementations§

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impl<P> Freeze for RingMeshBuilder<P>
where <P as Meshable>::Output: Freeze,

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impl<P> RefUnwindSafe for RingMeshBuilder<P>
where <P as Meshable>::Output: RefUnwindSafe,

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impl<P> Send for RingMeshBuilder<P>
where <P as Meshable>::Output: Send,

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impl<P> Sync for RingMeshBuilder<P>
where <P as Meshable>::Output: Sync,

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impl<P> Unpin for RingMeshBuilder<P>
where <P as Meshable>::Output: Unpin,

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impl<P> UnsafeUnpin for RingMeshBuilder<P>
where <P as Meshable>::Output: UnsafeUnpin,

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impl<P> UnwindSafe for RingMeshBuilder<P>
where <P as Meshable>::Output: UnwindSafe,

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