pub struct ParamSet<'w, 's, T>where
T: SystemParam,{ /* private fields */ }Expand description
A collection of potentially conflicting SystemParams allowed by disjoint access.
Allows systems to safely access and interact with up to 8 mutually exclusive SystemParams, such as
two queries that reference the same mutable data or an event reader and writer of the same type.
Each individual SystemParam can be accessed by using the functions p0(), p1(), …, p7(),
according to the order they are defined in the ParamSet. This ensures that there’s either
only one mutable reference to a parameter at a time or any number of immutable references.
§Examples
The following system mutably accesses the same component two times, which is not allowed due to rust’s mutability rules.
// This will panic at runtime when the system gets initialized.
fn bad_system(
mut enemies: Query<&mut Health, With<Enemy>>,
mut allies: Query<&mut Health, With<Ally>>,
) {
// ...
}Conflicting SystemParams like these can be placed in a ParamSet,
which leverages the borrow checker to ensure that only one of the contained parameters are accessed at a given time.
// Given the following system
fn fancy_system(
mut set: ParamSet<(
Query<&mut Health, With<Enemy>>,
Query<&mut Health, With<Ally>>,
)>
) {
// This will access the first `SystemParam`.
for mut health in set.p0().iter_mut() {
// Do your fancy stuff here...
}
// The second `SystemParam`.
// This would fail to compile if the previous parameter was still borrowed.
for mut health in set.p1().iter_mut() {
// Do even fancier stuff here...
}
}Of course, ParamSets can be used with any kind of SystemParam, not just queries.
fn message_system(
mut set: ParamSet<(
// PROBLEM: `MessageReader` and `MessageWriter` cannot be used together normally,
// because they both need access to the same message queue.
// SOLUTION: `ParamSet` allows these conflicting parameters to be used safely
// by ensuring only one is accessed at a time.
// Note that a better solution here is to use `MessageMutator`,
// which both reads and writes messages with a single parameter.
MessageReader<MyMessage>,
MessageWriter<MyMessage>,
// PROBLEM: `&World` needs read access to everything, which conflicts with
// any mutable access in the same system.
// SOLUTION: `ParamSet` ensures `&World` is only accessed when we're not
// using the other mutable parameters.
&World,
)>,
) {
for message in set.p0().read() {
// ...
}
set.p1().write(MyMessage::new());
let entities = set.p2().entities();
// ...
}Implementations§
Source§impl<'w, 's, P0> ParamSet<'w, 's, (P0,)>where
P0: SystemParam,
impl<'w, 's, P0> ParamSet<'w, 's, (P0,)>where
P0: SystemParam,
Sourcepub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
pub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
0
in this ParamSet.
No other parameters may be accessed while this one is active.
Source§impl<'w, 's, P0, P1> ParamSet<'w, 's, (P0, P1)>where
P0: SystemParam,
P1: SystemParam,
impl<'w, 's, P0, P1> ParamSet<'w, 's, (P0, P1)>where
P0: SystemParam,
P1: SystemParam,
Sourcepub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
pub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
0
in this ParamSet.
No other parameters may be accessed while this one is active.
Examples found in repository?
268fn focus_camera(
269 time: Res<Time>,
270 mut game: ResMut<Game>,
271 mut transforms: ParamSet<(Query<&mut Transform, With<Camera3d>>, Query<&Transform>)>,
272) {
273 const SPEED: f32 = 2.0;
274 // if there is both a player and a bonus, target the mid-point of them
275 if let (Some(player_entity), Some(bonus_entity)) = (game.player.entity, game.bonus.entity) {
276 let transform_query = transforms.p1();
277 if let (Ok(player_transform), Ok(bonus_transform)) = (
278 transform_query.get(player_entity),
279 transform_query.get(bonus_entity),
280 ) {
281 game.camera_should_focus = player_transform
282 .translation
283 .lerp(bonus_transform.translation, 0.5);
284 }
285 // otherwise, if there is only a player, target the player
286 } else if let Some(player_entity) = game.player.entity {
287 if let Ok(player_transform) = transforms.p1().get(player_entity) {
288 game.camera_should_focus = player_transform.translation;
289 }
290 // otherwise, target the middle
291 } else {
292 game.camera_should_focus = Vec3::from(RESET_FOCUS);
293 }
294 // calculate the camera motion based on the difference between where the camera is looking
295 // and where it should be looking; the greater the distance, the faster the motion;
296 // smooth out the camera movement using the frame time
297 let mut camera_motion = game.camera_should_focus - game.camera_is_focus;
298 if camera_motion.length() > 0.2 {
299 camera_motion *= SPEED * time.delta_secs();
300 // set the new camera's actual focus
301 game.camera_is_focus += camera_motion;
302 }
303 // look at that new camera's actual focus
304 for mut transform in transforms.p0().iter_mut() {
305 *transform = transform.looking_at(game.camera_is_focus, Vec3::Y);
306 }
307}More examples
55fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
56 commands.spawn(Camera2d);
57
58 commands
59 .spawn(Node {
60 width: percent(100.),
61 height: percent(100.),
62 justify_content: JustifyContent::Center,
63 align_items: AlignItems::Center,
64 ..default()
65 })
66 .with_children(|parent| {
67 parent
68 .spawn((
69 Node {
70 flex_direction: FlexDirection::Column,
71 align_items: AlignItems::End,
72 row_gap: px(10.),
73 ..default()
74 },
75 TabGroup::default(),
76 ))
77 .with_children(|parent| {
78 parent
79 .spawn(Node {
80 display: Display::Grid,
81 grid_template_columns: vec![
82 RepeatedGridTrack::auto(1),
83 RepeatedGridTrack::auto(1),
84 ],
85 column_gap: px(4.),
86 ..default()
87 })
88 .with_children(|parent| {
89 parent
90 .spawn((
91 Node {
92 width: px(450.),
93 border: px(2.).all(),
94 padding: px(8.).all(),
95 ..default()
96 },
97 TextInput,
98 EditableText {
99 visible_lines: Some(8.),
100 allow_newlines: true,
101 ..default()
102 },
103 TextLayout {
104 linebreak: LineBreak::WordOrCharacter,
105 ..default()
106 },
107 TextCursorStyle {
108 color: Color::WHITE,
109 selected_text_color: Some(Color::BLACK),
110 ..default()
111 },
112 TextFont {
113 font: asset_server.load("fonts/FiraMono-Medium.ttf").into(),
114 font_size: FontSize::Px(30.),
115 ..default()
116 },
117 BackgroundColor(DARK_SLATE_GRAY.into()),
118 BorderColor::all(SLATE_300),
119 MultilineInput,
120 TabIndex(0),
121 AutoFocus,
122 ))
123 .observe(
124 |on: On<FocusedInput<KeyboardInput>>,
125 keys: Res<ButtonInput<Key>>,
126 input_query: Query<&EditableText, With<MultilineInput>>| {
127 if !(on.input.state.is_pressed()
128 && on.input.logical_key == Key::Enter
129 && keys.pressed(Key::Control))
130 {
131 return;
132 }
133 let Ok(input) = input_query.get(on.focused_entity) else {
134 return;
135 };
136
137 let mut output = String::new();
138 output
139 .reserve(input.value().into_iter().map(str::len).sum());
140 for sub_str in input.value() {
141 output.push_str(sub_str);
142 }
143
144 info!("{output}");
145 },
146 );
147
148 // Vertical scrollbar for the multiline input above. Not part of the
149 // input's tab group and has no `TabIndex`, so it's unreachable via
150 // Tab navigation and can't take input focus.
151 parent
152 .spawn((
153 Node {
154 min_width: px(10.),
155 ..default()
156 },
157 BackgroundColor(DARK_SLATE_GRAY.into()),
158 ))
159 .with_children(|parent| {
160 parent
161 .spawn((
162 Node {
163 position_type: PositionType::Absolute,
164 width: percent(100.),
165 left: px(0.),
166 border_radius: BorderRadius::all(px(4.)),
167 ..default()
168 },
169 BackgroundColor(SLATE_300.into()),
170 Visibility::Hidden,
171 InputScrollThumb,
172 InputScrollDragState::default(),
173 ))
174 .observe(on_thumb_drag_start)
175 .observe(on_thumb_drag)
176 .observe(on_thumb_drag_end);
177 });
178 });
179
180 parent
181 .spawn((
182 Node {
183 flex_direction: FlexDirection::Row,
184 column_gap: px(10.),
185 ..default()
186 },
187 children![
188 (
189 Text::new("visible lines:"),
190 TextFont {
191 font: asset_server.load("fonts/FiraMono-Medium.ttf").into(),
192 font_size: FontSize::Px(30.),
193 ..default()
194 },
195 ),
196 (
197 Node {
198 width: px(100.),
199 border: px(2.).all(),
200 ..default()
201 },
202 TextFont {
203 font: asset_server.load("fonts/FiraMono-Medium.ttf").into(),
204 font_size: FontSize::Px(30.),
205 ..default()
206 },
207 TextLayout {
208 justify: Justify::End,
209 ..default()
210 },
211 BackgroundColor(DARK_SLATE_GRAY.into()),
212 BorderColor::all(SLATE_300),
213 TextInput,
214 EditableText::new("8"),
215 EditableTextFilter::new(|c| c.is_ascii_digit() || c == '.'),
216 TextCursorStyle {
217 color: Color::WHITE,
218 selected_text_color: Some(Color::BLACK),
219 unfocused_selection_color: Color::NONE,
220 ..default()
221 },
222 SelectAllOnFocus,
223 VisibleLinesInput,
224 TabIndex(1),
225 )
226 ],
227 ))
228 .observe(
229 |on: On<FocusedInput<KeyboardInput>>,
230 mut query_set: ParamSet<(
231 Query<&EditableText, With<VisibleLinesInput>>,
232 Query<&mut EditableText, With<MultilineInput>>,
233 )>| {
234 if !(on.input.state.is_pressed()
235 && on.input.logical_key == Key::Enter)
236 {
237 return;
238 }
239
240 let visible_lines_query = query_set.p0();
241 let Ok(input) = visible_lines_query.get(on.original_event_target())
242 else {
243 return;
244 };
245
246 let mut output = String::new();
247 output.reserve(input.value().into_iter().map(str::len).sum());
248 for sub_str in input.value() {
249 output.push_str(sub_str);
250 }
251
252 let Ok(lines) = output.parse::<f32>() else {
253 return;
254 };
255
256 let mut multiline_query = query_set.p1();
257 let Ok(mut multiline_input) = multiline_query.single_mut() else {
258 return;
259 };
260
261 multiline_input.visible_lines = Some(lines.clamp(1., 10.));
262 },
263 );
264
265 parent
266 .spawn((
267 Node {
268 flex_direction: FlexDirection::Row,
269 column_gap: px(10.),
270 ..default()
271 },
272 children![
273 (
274 Text::new("font size:"),
275 TextFont {
276 font: asset_server.load("fonts/FiraMono-Medium.ttf").into(),
277 font_size: FontSize::Px(30.),
278 ..default()
279 },
280 ),
281 (
282 Node {
283 width: px(100.),
284 border: px(2.).all(),
285 ..default()
286 },
287 TextFont {
288 font: asset_server.load("fonts/FiraMono-Medium.ttf").into(),
289 font_size: FontSize::Px(30.),
290 ..default()
291 },
292 TextLayout {
293 justify: Justify::End,
294 ..default()
295 },
296 BackgroundColor(DARK_SLATE_GRAY.into()),
297 BorderColor::all(SLATE_300),
298 TextInput,
299 EditableText::new("30"),
300 EditableTextFilter::new(|c| c.is_ascii_digit()),
301 TextCursorStyle {
302 color: Color::WHITE,
303 selected_text_color: Some(Color::BLACK),
304 unfocused_selection_color: Color::NONE,
305 ..default()
306 },
307 SelectAllOnFocus,
308 FontSizeInput,
309 TabIndex(2),
310 )
311 ],
312 ))
313 .observe(
314 |on: On<FocusedInput<KeyboardInput>>,
315 font_size_input_query: Query<&EditableText, With<FontSizeInput>>,
316 mut multiline_input_font: Single<
317 &mut TextFont,
318 With<MultilineInput>,
319 >| {
320 if !(on.input.state.is_pressed()
321 && on.input.logical_key == Key::Enter)
322 {
323 return;
324 }
325
326 let Ok(input) =
327 font_size_input_query.get(on.original_event_target())
328 else {
329 return;
330 };
331
332 let mut output = String::new();
333 output.reserve(input.value().into_iter().map(str::len).sum());
334 for sub_str in input.value() {
335 output.push_str(sub_str);
336 }
337
338 let Ok(font_size) = output.parse::<f32>() else {
339 return;
340 };
341
342 multiline_input_font.font_size =
343 FontSize::Px(font_size.clamp(5., 50.));
344 },
345 );
346
347 parent
348 .spawn((
349 Node {
350 flex_direction: FlexDirection::Row,
351 column_gap: px(10.),
352 ..default()
353 },
354 children![
355 (
356 Text::new("corner radius:"),
357 TextFont {
358 font: asset_server.load("fonts/FiraMono-Medium.ttf").into(),
359 font_size: FontSize::Px(30.),
360 ..default()
361 },
362 ),
363 (
364 Node {
365 width: px(100.),
366 border: px(2.).all(),
367 ..default()
368 },
369 TextFont {
370 font: asset_server.load("fonts/FiraMono-Medium.ttf").into(),
371 font_size: FontSize::Px(30.),
372 ..default()
373 },
374 TextLayout {
375 justify: Justify::End,
376 ..default()
377 },
378 BackgroundColor(DARK_SLATE_GRAY.into()),
379 BorderColor::all(SLATE_300),
380 TextInput,
381 EditableText::new("0"),
382 EditableTextFilter::new(|c| c.is_ascii_digit() || c == '.'),
383 TextCursorStyle {
384 color: Color::WHITE,
385 selected_text_color: Some(Color::BLACK),
386 ..default()
387 },
388 SelectionRadiusInput,
389 TabIndex(2),
390 )
391 ],
392 ))
393 .observe(
394 |on: On<FocusedInput<KeyboardInput>>,
395 radius_input_query: Query<
396 &EditableText,
397 With<SelectionRadiusInput>,
398 >,
399 mut cursor_style: Single<
400 &mut TextCursorStyle,
401 With<MultilineInput>,
402 >| {
403 if !(on.input.state.is_pressed()
404 && on.input.logical_key == Key::Enter)
405 {
406 return;
407 }
408
409 let Ok(input) = radius_input_query.get(on.original_event_target())
410 else {
411 return;
412 };
413
414 let mut output = String::new();
415 output.reserve(input.value().into_iter().map(str::len).sum());
416 for sub_str in input.value() {
417 output.push_str(sub_str);
418 }
419
420 let Ok(radius) = output.parse::<f32>() else {
421 return;
422 };
423
424 cursor_style.selection_radius = radius.clamp(0., 0.5);
425 },
426 );
427
428 parent
429 .spawn(Node::default())
430 .observe(
431 |on: On<MenuEvent>,
432 mut popup: Single<
433 (&mut Node, &mut MenuFocusState),
434 With<MenuPopup>,
435 >,
436 button: Single<Entity, With<MenuButton>>,
437 mut focus: ResMut<InputFocus>| {
438 match on.action {
439 MenuAction::Open(direction) => {
440 popup.0.display = Display::Flex;
441 *popup.1 = MenuFocusState::Opening(direction);
442 }
443 MenuAction::Toggle => {
444 if popup.0.display == Display::None {
445 popup.0.display = Display::Flex;
446 *popup.1 = MenuFocusState::Opening(
447 bevy::input_focus::tab_navigation::NavAction::First,
448 );
449 } else {
450 popup.0.display = Display::None;
451 }
452 }
453 MenuAction::CloseAll => {
454 popup.0.display = Display::None;
455 }
456 MenuAction::FocusRoot => {
457 focus.set(*button, FocusCause::Navigated);
458 }
459 }
460 },
461 )
462 .with_children(|parent| {
463 parent.spawn((
464 Node {
465 border: px(2.).all(),
466 padding: px(8.).horizontal(),
467 ..default()
468 },
469 Button,
470 MenuButton,
471 TabIndex(4),
472 BackgroundColor(DARK_SLATE_GRAY.into()),
473 BorderColor::all(SLATE_300),
474 children![(
475 Text::new("Justify::Left"),
476 TextFont {
477 font: asset_server.load("fonts/FiraMono-Medium.ttf").into(),
478 font_size: FontSize::Px(24.),
479 ..default()
480 },
481 JustifyLabel,
482 )],
483 ));
484
485 parent
486 .spawn((
487 Node {
488 display: Display::None,
489 flex_direction: FlexDirection::Column,
490 min_width: percent(100.),
491 border: px(2.).all(),
492 position_type: PositionType::Absolute,
493 ..default()
494 },
495 MenuPopup::default(),
496 Popover {
497 positions: vec![PopoverPlacement {
498 side: PopoverSide::Top,
499 align: PopoverAlign::End,
500 gap: 2.,
501 }],
502 ..default()
503 },
504 GlobalZIndex(1),
505 BackgroundColor(DARK_SLATE_GRAY.into()),
506 BorderColor::all(SLATE_300),
507 ))
508 .with_children(|parent| {
509 for (label, justify) in [
510 ("Justify::Left", Justify::Left),
511 ("Justify::Center", Justify::Center),
512 ("Justify::Right", Justify::Right),
513 ("Justify::Justified", Justify::Justified),
514 ("Justify::Start", Justify::Start),
515 ("Justify::End", Justify::End),
516 ] {
517 parent
518 .spawn((
519 Node {
520 padding: px(8.).horizontal(),
521 ..default()
522 },
523 MenuItem,
524 TabIndex(0),
525 children![(
526 Text::new(label),
527 TextFont {
528 font: asset_server
529 .load("fonts/FiraMono-Medium.ttf",)
530 .into(),
531 font_size: FontSize::Px(24.),
532 ..default()
533 },
534 )],
535 ))
536 .observe(
537 move |_: On<Activate>,
538 mut layout: Single<
539 &mut TextLayout,
540 With<MultilineInput>,
541 >,
542 mut selected: Single<
543 &mut Text,
544 With<JustifyLabel>,
545 >| {
546 layout.justify = justify;
547 selected.0 = label.into();
548 },
549 );
550 }
551 });
552 });
553 });
554 });
555}Sourcepub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
pub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
1
in this ParamSet.
No other parameters may be accessed while this one is active.
Examples found in repository?
268fn focus_camera(
269 time: Res<Time>,
270 mut game: ResMut<Game>,
271 mut transforms: ParamSet<(Query<&mut Transform, With<Camera3d>>, Query<&Transform>)>,
272) {
273 const SPEED: f32 = 2.0;
274 // if there is both a player and a bonus, target the mid-point of them
275 if let (Some(player_entity), Some(bonus_entity)) = (game.player.entity, game.bonus.entity) {
276 let transform_query = transforms.p1();
277 if let (Ok(player_transform), Ok(bonus_transform)) = (
278 transform_query.get(player_entity),
279 transform_query.get(bonus_entity),
280 ) {
281 game.camera_should_focus = player_transform
282 .translation
283 .lerp(bonus_transform.translation, 0.5);
284 }
285 // otherwise, if there is only a player, target the player
286 } else if let Some(player_entity) = game.player.entity {
287 if let Ok(player_transform) = transforms.p1().get(player_entity) {
288 game.camera_should_focus = player_transform.translation;
289 }
290 // otherwise, target the middle
291 } else {
292 game.camera_should_focus = Vec3::from(RESET_FOCUS);
293 }
294 // calculate the camera motion based on the difference between where the camera is looking
295 // and where it should be looking; the greater the distance, the faster the motion;
296 // smooth out the camera movement using the frame time
297 let mut camera_motion = game.camera_should_focus - game.camera_is_focus;
298 if camera_motion.length() > 0.2 {
299 camera_motion *= SPEED * time.delta_secs();
300 // set the new camera's actual focus
301 game.camera_is_focus += camera_motion;
302 }
303 // look at that new camera's actual focus
304 for mut transform in transforms.p0().iter_mut() {
305 *transform = transform.looking_at(game.camera_is_focus, Vec3::Y);
306 }
307}More examples
55fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
56 commands.spawn(Camera2d);
57
58 commands
59 .spawn(Node {
60 width: percent(100.),
61 height: percent(100.),
62 justify_content: JustifyContent::Center,
63 align_items: AlignItems::Center,
64 ..default()
65 })
66 .with_children(|parent| {
67 parent
68 .spawn((
69 Node {
70 flex_direction: FlexDirection::Column,
71 align_items: AlignItems::End,
72 row_gap: px(10.),
73 ..default()
74 },
75 TabGroup::default(),
76 ))
77 .with_children(|parent| {
78 parent
79 .spawn(Node {
80 display: Display::Grid,
81 grid_template_columns: vec![
82 RepeatedGridTrack::auto(1),
83 RepeatedGridTrack::auto(1),
84 ],
85 column_gap: px(4.),
86 ..default()
87 })
88 .with_children(|parent| {
89 parent
90 .spawn((
91 Node {
92 width: px(450.),
93 border: px(2.).all(),
94 padding: px(8.).all(),
95 ..default()
96 },
97 TextInput,
98 EditableText {
99 visible_lines: Some(8.),
100 allow_newlines: true,
101 ..default()
102 },
103 TextLayout {
104 linebreak: LineBreak::WordOrCharacter,
105 ..default()
106 },
107 TextCursorStyle {
108 color: Color::WHITE,
109 selected_text_color: Some(Color::BLACK),
110 ..default()
111 },
112 TextFont {
113 font: asset_server.load("fonts/FiraMono-Medium.ttf").into(),
114 font_size: FontSize::Px(30.),
115 ..default()
116 },
117 BackgroundColor(DARK_SLATE_GRAY.into()),
118 BorderColor::all(SLATE_300),
119 MultilineInput,
120 TabIndex(0),
121 AutoFocus,
122 ))
123 .observe(
124 |on: On<FocusedInput<KeyboardInput>>,
125 keys: Res<ButtonInput<Key>>,
126 input_query: Query<&EditableText, With<MultilineInput>>| {
127 if !(on.input.state.is_pressed()
128 && on.input.logical_key == Key::Enter
129 && keys.pressed(Key::Control))
130 {
131 return;
132 }
133 let Ok(input) = input_query.get(on.focused_entity) else {
134 return;
135 };
136
137 let mut output = String::new();
138 output
139 .reserve(input.value().into_iter().map(str::len).sum());
140 for sub_str in input.value() {
141 output.push_str(sub_str);
142 }
143
144 info!("{output}");
145 },
146 );
147
148 // Vertical scrollbar for the multiline input above. Not part of the
149 // input's tab group and has no `TabIndex`, so it's unreachable via
150 // Tab navigation and can't take input focus.
151 parent
152 .spawn((
153 Node {
154 min_width: px(10.),
155 ..default()
156 },
157 BackgroundColor(DARK_SLATE_GRAY.into()),
158 ))
159 .with_children(|parent| {
160 parent
161 .spawn((
162 Node {
163 position_type: PositionType::Absolute,
164 width: percent(100.),
165 left: px(0.),
166 border_radius: BorderRadius::all(px(4.)),
167 ..default()
168 },
169 BackgroundColor(SLATE_300.into()),
170 Visibility::Hidden,
171 InputScrollThumb,
172 InputScrollDragState::default(),
173 ))
174 .observe(on_thumb_drag_start)
175 .observe(on_thumb_drag)
176 .observe(on_thumb_drag_end);
177 });
178 });
179
180 parent
181 .spawn((
182 Node {
183 flex_direction: FlexDirection::Row,
184 column_gap: px(10.),
185 ..default()
186 },
187 children![
188 (
189 Text::new("visible lines:"),
190 TextFont {
191 font: asset_server.load("fonts/FiraMono-Medium.ttf").into(),
192 font_size: FontSize::Px(30.),
193 ..default()
194 },
195 ),
196 (
197 Node {
198 width: px(100.),
199 border: px(2.).all(),
200 ..default()
201 },
202 TextFont {
203 font: asset_server.load("fonts/FiraMono-Medium.ttf").into(),
204 font_size: FontSize::Px(30.),
205 ..default()
206 },
207 TextLayout {
208 justify: Justify::End,
209 ..default()
210 },
211 BackgroundColor(DARK_SLATE_GRAY.into()),
212 BorderColor::all(SLATE_300),
213 TextInput,
214 EditableText::new("8"),
215 EditableTextFilter::new(|c| c.is_ascii_digit() || c == '.'),
216 TextCursorStyle {
217 color: Color::WHITE,
218 selected_text_color: Some(Color::BLACK),
219 unfocused_selection_color: Color::NONE,
220 ..default()
221 },
222 SelectAllOnFocus,
223 VisibleLinesInput,
224 TabIndex(1),
225 )
226 ],
227 ))
228 .observe(
229 |on: On<FocusedInput<KeyboardInput>>,
230 mut query_set: ParamSet<(
231 Query<&EditableText, With<VisibleLinesInput>>,
232 Query<&mut EditableText, With<MultilineInput>>,
233 )>| {
234 if !(on.input.state.is_pressed()
235 && on.input.logical_key == Key::Enter)
236 {
237 return;
238 }
239
240 let visible_lines_query = query_set.p0();
241 let Ok(input) = visible_lines_query.get(on.original_event_target())
242 else {
243 return;
244 };
245
246 let mut output = String::new();
247 output.reserve(input.value().into_iter().map(str::len).sum());
248 for sub_str in input.value() {
249 output.push_str(sub_str);
250 }
251
252 let Ok(lines) = output.parse::<f32>() else {
253 return;
254 };
255
256 let mut multiline_query = query_set.p1();
257 let Ok(mut multiline_input) = multiline_query.single_mut() else {
258 return;
259 };
260
261 multiline_input.visible_lines = Some(lines.clamp(1., 10.));
262 },
263 );
264
265 parent
266 .spawn((
267 Node {
268 flex_direction: FlexDirection::Row,
269 column_gap: px(10.),
270 ..default()
271 },
272 children![
273 (
274 Text::new("font size:"),
275 TextFont {
276 font: asset_server.load("fonts/FiraMono-Medium.ttf").into(),
277 font_size: FontSize::Px(30.),
278 ..default()
279 },
280 ),
281 (
282 Node {
283 width: px(100.),
284 border: px(2.).all(),
285 ..default()
286 },
287 TextFont {
288 font: asset_server.load("fonts/FiraMono-Medium.ttf").into(),
289 font_size: FontSize::Px(30.),
290 ..default()
291 },
292 TextLayout {
293 justify: Justify::End,
294 ..default()
295 },
296 BackgroundColor(DARK_SLATE_GRAY.into()),
297 BorderColor::all(SLATE_300),
298 TextInput,
299 EditableText::new("30"),
300 EditableTextFilter::new(|c| c.is_ascii_digit()),
301 TextCursorStyle {
302 color: Color::WHITE,
303 selected_text_color: Some(Color::BLACK),
304 unfocused_selection_color: Color::NONE,
305 ..default()
306 },
307 SelectAllOnFocus,
308 FontSizeInput,
309 TabIndex(2),
310 )
311 ],
312 ))
313 .observe(
314 |on: On<FocusedInput<KeyboardInput>>,
315 font_size_input_query: Query<&EditableText, With<FontSizeInput>>,
316 mut multiline_input_font: Single<
317 &mut TextFont,
318 With<MultilineInput>,
319 >| {
320 if !(on.input.state.is_pressed()
321 && on.input.logical_key == Key::Enter)
322 {
323 return;
324 }
325
326 let Ok(input) =
327 font_size_input_query.get(on.original_event_target())
328 else {
329 return;
330 };
331
332 let mut output = String::new();
333 output.reserve(input.value().into_iter().map(str::len).sum());
334 for sub_str in input.value() {
335 output.push_str(sub_str);
336 }
337
338 let Ok(font_size) = output.parse::<f32>() else {
339 return;
340 };
341
342 multiline_input_font.font_size =
343 FontSize::Px(font_size.clamp(5., 50.));
344 },
345 );
346
347 parent
348 .spawn((
349 Node {
350 flex_direction: FlexDirection::Row,
351 column_gap: px(10.),
352 ..default()
353 },
354 children![
355 (
356 Text::new("corner radius:"),
357 TextFont {
358 font: asset_server.load("fonts/FiraMono-Medium.ttf").into(),
359 font_size: FontSize::Px(30.),
360 ..default()
361 },
362 ),
363 (
364 Node {
365 width: px(100.),
366 border: px(2.).all(),
367 ..default()
368 },
369 TextFont {
370 font: asset_server.load("fonts/FiraMono-Medium.ttf").into(),
371 font_size: FontSize::Px(30.),
372 ..default()
373 },
374 TextLayout {
375 justify: Justify::End,
376 ..default()
377 },
378 BackgroundColor(DARK_SLATE_GRAY.into()),
379 BorderColor::all(SLATE_300),
380 TextInput,
381 EditableText::new("0"),
382 EditableTextFilter::new(|c| c.is_ascii_digit() || c == '.'),
383 TextCursorStyle {
384 color: Color::WHITE,
385 selected_text_color: Some(Color::BLACK),
386 ..default()
387 },
388 SelectionRadiusInput,
389 TabIndex(2),
390 )
391 ],
392 ))
393 .observe(
394 |on: On<FocusedInput<KeyboardInput>>,
395 radius_input_query: Query<
396 &EditableText,
397 With<SelectionRadiusInput>,
398 >,
399 mut cursor_style: Single<
400 &mut TextCursorStyle,
401 With<MultilineInput>,
402 >| {
403 if !(on.input.state.is_pressed()
404 && on.input.logical_key == Key::Enter)
405 {
406 return;
407 }
408
409 let Ok(input) = radius_input_query.get(on.original_event_target())
410 else {
411 return;
412 };
413
414 let mut output = String::new();
415 output.reserve(input.value().into_iter().map(str::len).sum());
416 for sub_str in input.value() {
417 output.push_str(sub_str);
418 }
419
420 let Ok(radius) = output.parse::<f32>() else {
421 return;
422 };
423
424 cursor_style.selection_radius = radius.clamp(0., 0.5);
425 },
426 );
427
428 parent
429 .spawn(Node::default())
430 .observe(
431 |on: On<MenuEvent>,
432 mut popup: Single<
433 (&mut Node, &mut MenuFocusState),
434 With<MenuPopup>,
435 >,
436 button: Single<Entity, With<MenuButton>>,
437 mut focus: ResMut<InputFocus>| {
438 match on.action {
439 MenuAction::Open(direction) => {
440 popup.0.display = Display::Flex;
441 *popup.1 = MenuFocusState::Opening(direction);
442 }
443 MenuAction::Toggle => {
444 if popup.0.display == Display::None {
445 popup.0.display = Display::Flex;
446 *popup.1 = MenuFocusState::Opening(
447 bevy::input_focus::tab_navigation::NavAction::First,
448 );
449 } else {
450 popup.0.display = Display::None;
451 }
452 }
453 MenuAction::CloseAll => {
454 popup.0.display = Display::None;
455 }
456 MenuAction::FocusRoot => {
457 focus.set(*button, FocusCause::Navigated);
458 }
459 }
460 },
461 )
462 .with_children(|parent| {
463 parent.spawn((
464 Node {
465 border: px(2.).all(),
466 padding: px(8.).horizontal(),
467 ..default()
468 },
469 Button,
470 MenuButton,
471 TabIndex(4),
472 BackgroundColor(DARK_SLATE_GRAY.into()),
473 BorderColor::all(SLATE_300),
474 children![(
475 Text::new("Justify::Left"),
476 TextFont {
477 font: asset_server.load("fonts/FiraMono-Medium.ttf").into(),
478 font_size: FontSize::Px(24.),
479 ..default()
480 },
481 JustifyLabel,
482 )],
483 ));
484
485 parent
486 .spawn((
487 Node {
488 display: Display::None,
489 flex_direction: FlexDirection::Column,
490 min_width: percent(100.),
491 border: px(2.).all(),
492 position_type: PositionType::Absolute,
493 ..default()
494 },
495 MenuPopup::default(),
496 Popover {
497 positions: vec![PopoverPlacement {
498 side: PopoverSide::Top,
499 align: PopoverAlign::End,
500 gap: 2.,
501 }],
502 ..default()
503 },
504 GlobalZIndex(1),
505 BackgroundColor(DARK_SLATE_GRAY.into()),
506 BorderColor::all(SLATE_300),
507 ))
508 .with_children(|parent| {
509 for (label, justify) in [
510 ("Justify::Left", Justify::Left),
511 ("Justify::Center", Justify::Center),
512 ("Justify::Right", Justify::Right),
513 ("Justify::Justified", Justify::Justified),
514 ("Justify::Start", Justify::Start),
515 ("Justify::End", Justify::End),
516 ] {
517 parent
518 .spawn((
519 Node {
520 padding: px(8.).horizontal(),
521 ..default()
522 },
523 MenuItem,
524 TabIndex(0),
525 children![(
526 Text::new(label),
527 TextFont {
528 font: asset_server
529 .load("fonts/FiraMono-Medium.ttf",)
530 .into(),
531 font_size: FontSize::Px(24.),
532 ..default()
533 },
534 )],
535 ))
536 .observe(
537 move |_: On<Activate>,
538 mut layout: Single<
539 &mut TextLayout,
540 With<MultilineInput>,
541 >,
542 mut selected: Single<
543 &mut Text,
544 With<JustifyLabel>,
545 >| {
546 layout.justify = justify;
547 selected.0 = label.into();
548 },
549 );
550 }
551 });
552 });
553 });
554 });
555}Source§impl<'w, 's, P0, P1, P2> ParamSet<'w, 's, (P0, P1, P2)>
impl<'w, 's, P0, P1, P2> ParamSet<'w, 's, (P0, P1, P2)>
Sourcepub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
pub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
0
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
pub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
1
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
pub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
2
in this ParamSet.
No other parameters may be accessed while this one is active.
Source§impl<'w, 's, P0, P1, P2, P3> ParamSet<'w, 's, (P0, P1, P2, P3)>
impl<'w, 's, P0, P1, P2, P3> ParamSet<'w, 's, (P0, P1, P2, P3)>
Sourcepub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
pub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
0
in this ParamSet.
No other parameters may be accessed while this one is active.
Examples found in repository?
132fn toggle_shadows(
133 mut commands: Commands,
134 input: Res<ButtonInput<KeyCode>>,
135 mut queries: ParamSet<(
136 Query<Entity, (With<Mesh3d>, With<NotShadowCaster>)>,
137 Query<Entity, (With<Mesh3d>, With<NotShadowReceiver>)>,
138 Query<Entity, (With<Mesh3d>, Without<NotShadowCaster>)>,
139 Query<Entity, (With<Mesh3d>, Without<NotShadowReceiver>)>,
140 )>,
141) {
142 if input.just_pressed(KeyCode::KeyC) {
143 println!("Toggling casters");
144 for entity in queries.p0().iter() {
145 commands.entity(entity).remove::<NotShadowCaster>();
146 }
147 for entity in queries.p2().iter() {
148 commands.entity(entity).insert(NotShadowCaster);
149 }
150 }
151 if input.just_pressed(KeyCode::KeyR) {
152 println!("Toggling receivers");
153 for entity in queries.p1().iter() {
154 commands.entity(entity).remove::<NotShadowReceiver>();
155 }
156 for entity in queries.p3().iter() {
157 commands.entity(entity).insert(NotShadowReceiver);
158 }
159 }
160}Sourcepub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
pub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
1
in this ParamSet.
No other parameters may be accessed while this one is active.
Examples found in repository?
132fn toggle_shadows(
133 mut commands: Commands,
134 input: Res<ButtonInput<KeyCode>>,
135 mut queries: ParamSet<(
136 Query<Entity, (With<Mesh3d>, With<NotShadowCaster>)>,
137 Query<Entity, (With<Mesh3d>, With<NotShadowReceiver>)>,
138 Query<Entity, (With<Mesh3d>, Without<NotShadowCaster>)>,
139 Query<Entity, (With<Mesh3d>, Without<NotShadowReceiver>)>,
140 )>,
141) {
142 if input.just_pressed(KeyCode::KeyC) {
143 println!("Toggling casters");
144 for entity in queries.p0().iter() {
145 commands.entity(entity).remove::<NotShadowCaster>();
146 }
147 for entity in queries.p2().iter() {
148 commands.entity(entity).insert(NotShadowCaster);
149 }
150 }
151 if input.just_pressed(KeyCode::KeyR) {
152 println!("Toggling receivers");
153 for entity in queries.p1().iter() {
154 commands.entity(entity).remove::<NotShadowReceiver>();
155 }
156 for entity in queries.p3().iter() {
157 commands.entity(entity).insert(NotShadowReceiver);
158 }
159 }
160}Sourcepub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
pub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
2
in this ParamSet.
No other parameters may be accessed while this one is active.
Examples found in repository?
132fn toggle_shadows(
133 mut commands: Commands,
134 input: Res<ButtonInput<KeyCode>>,
135 mut queries: ParamSet<(
136 Query<Entity, (With<Mesh3d>, With<NotShadowCaster>)>,
137 Query<Entity, (With<Mesh3d>, With<NotShadowReceiver>)>,
138 Query<Entity, (With<Mesh3d>, Without<NotShadowCaster>)>,
139 Query<Entity, (With<Mesh3d>, Without<NotShadowReceiver>)>,
140 )>,
141) {
142 if input.just_pressed(KeyCode::KeyC) {
143 println!("Toggling casters");
144 for entity in queries.p0().iter() {
145 commands.entity(entity).remove::<NotShadowCaster>();
146 }
147 for entity in queries.p2().iter() {
148 commands.entity(entity).insert(NotShadowCaster);
149 }
150 }
151 if input.just_pressed(KeyCode::KeyR) {
152 println!("Toggling receivers");
153 for entity in queries.p1().iter() {
154 commands.entity(entity).remove::<NotShadowReceiver>();
155 }
156 for entity in queries.p3().iter() {
157 commands.entity(entity).insert(NotShadowReceiver);
158 }
159 }
160}Sourcepub fn p3<'a>(&'a mut self) -> <P3 as SystemParam>::Item<'a, 'a>
pub fn p3<'a>(&'a mut self) -> <P3 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
3
in this ParamSet.
No other parameters may be accessed while this one is active.
Examples found in repository?
132fn toggle_shadows(
133 mut commands: Commands,
134 input: Res<ButtonInput<KeyCode>>,
135 mut queries: ParamSet<(
136 Query<Entity, (With<Mesh3d>, With<NotShadowCaster>)>,
137 Query<Entity, (With<Mesh3d>, With<NotShadowReceiver>)>,
138 Query<Entity, (With<Mesh3d>, Without<NotShadowCaster>)>,
139 Query<Entity, (With<Mesh3d>, Without<NotShadowReceiver>)>,
140 )>,
141) {
142 if input.just_pressed(KeyCode::KeyC) {
143 println!("Toggling casters");
144 for entity in queries.p0().iter() {
145 commands.entity(entity).remove::<NotShadowCaster>();
146 }
147 for entity in queries.p2().iter() {
148 commands.entity(entity).insert(NotShadowCaster);
149 }
150 }
151 if input.just_pressed(KeyCode::KeyR) {
152 println!("Toggling receivers");
153 for entity in queries.p1().iter() {
154 commands.entity(entity).remove::<NotShadowReceiver>();
155 }
156 for entity in queries.p3().iter() {
157 commands.entity(entity).insert(NotShadowReceiver);
158 }
159 }
160}Source§impl<'w, 's, P0, P1, P2, P3, P4> ParamSet<'w, 's, (P0, P1, P2, P3, P4)>
impl<'w, 's, P0, P1, P2, P3, P4> ParamSet<'w, 's, (P0, P1, P2, P3, P4)>
Sourcepub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
pub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
0
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
pub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
1
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
pub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
2
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p3<'a>(&'a mut self) -> <P3 as SystemParam>::Item<'a, 'a>
pub fn p3<'a>(&'a mut self) -> <P3 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
3
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p4<'a>(&'a mut self) -> <P4 as SystemParam>::Item<'a, 'a>
pub fn p4<'a>(&'a mut self) -> <P4 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
4
in this ParamSet.
No other parameters may be accessed while this one is active.
Source§impl<'w, 's, P0, P1, P2, P3, P4, P5> ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
impl<'w, 's, P0, P1, P2, P3, P4, P5> ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
Sourcepub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
pub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
0
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
pub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
1
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
pub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
2
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p3<'a>(&'a mut self) -> <P3 as SystemParam>::Item<'a, 'a>
pub fn p3<'a>(&'a mut self) -> <P3 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
3
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p4<'a>(&'a mut self) -> <P4 as SystemParam>::Item<'a, 'a>
pub fn p4<'a>(&'a mut self) -> <P4 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
4
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p5<'a>(&'a mut self) -> <P5 as SystemParam>::Item<'a, 'a>
pub fn p5<'a>(&'a mut self) -> <P5 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
5
in this ParamSet.
No other parameters may be accessed while this one is active.
Source§impl<'w, 's, P0, P1, P2, P3, P4, P5, P6> ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
impl<'w, 's, P0, P1, P2, P3, P4, P5, P6> ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
Sourcepub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
pub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
0
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
pub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
1
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
pub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
2
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p3<'a>(&'a mut self) -> <P3 as SystemParam>::Item<'a, 'a>
pub fn p3<'a>(&'a mut self) -> <P3 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
3
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p4<'a>(&'a mut self) -> <P4 as SystemParam>::Item<'a, 'a>
pub fn p4<'a>(&'a mut self) -> <P4 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
4
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p5<'a>(&'a mut self) -> <P5 as SystemParam>::Item<'a, 'a>
pub fn p5<'a>(&'a mut self) -> <P5 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
5
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p6<'a>(&'a mut self) -> <P6 as SystemParam>::Item<'a, 'a>
pub fn p6<'a>(&'a mut self) -> <P6 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
6
in this ParamSet.
No other parameters may be accessed while this one is active.
Source§impl<'w, 's, P0, P1, P2, P3, P4, P5, P6, P7> ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6, P7)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
P7: SystemParam,
impl<'w, 's, P0, P1, P2, P3, P4, P5, P6, P7> ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6, P7)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
P7: SystemParam,
Sourcepub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
pub fn p0<'a>(&'a mut self) -> <P0 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
0
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
pub fn p1<'a>(&'a mut self) -> <P1 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
1
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
pub fn p2<'a>(&'a mut self) -> <P2 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
2
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p3<'a>(&'a mut self) -> <P3 as SystemParam>::Item<'a, 'a>
pub fn p3<'a>(&'a mut self) -> <P3 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
3
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p4<'a>(&'a mut self) -> <P4 as SystemParam>::Item<'a, 'a>
pub fn p4<'a>(&'a mut self) -> <P4 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
4
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p5<'a>(&'a mut self) -> <P5 as SystemParam>::Item<'a, 'a>
pub fn p5<'a>(&'a mut self) -> <P5 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
5
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p6<'a>(&'a mut self) -> <P6 as SystemParam>::Item<'a, 'a>
pub fn p6<'a>(&'a mut self) -> <P6 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
6
in this ParamSet.
No other parameters may be accessed while this one is active.
Sourcepub fn p7<'a>(&'a mut self) -> <P7 as SystemParam>::Item<'a, 'a>
pub fn p7<'a>(&'a mut self) -> <P7 as SystemParam>::Item<'a, 'a>
Gets exclusive access to the parameter at index
7
in this ParamSet.
No other parameters may be accessed while this one is active.
Source§impl<T> ParamSet<'_, '_, Vec<T>>where
T: SystemParam,
impl<T> ParamSet<'_, '_, Vec<T>>where
T: SystemParam,
Sourcepub fn get_mut(&mut self, index: usize) -> <T as SystemParam>::Item<'_, '_>
pub fn get_mut(&mut self, index: usize) -> <T as SystemParam>::Item<'_, '_>
Accesses the parameter at the given index. No other parameters may be accessed while this one is active.
Sourcepub fn for_each(&mut self, f: impl FnMut(<T as SystemParam>::Item<'_, '_>))
pub fn for_each(&mut self, f: impl FnMut(<T as SystemParam>::Item<'_, '_>))
Calls a closure for each parameter in the set.
Trait Implementations§
impl<'w, 's, P0> ReadOnlySystemParam for ParamSet<'w, 's, (P0,)>where
P0: ReadOnlySystemParam,
impl<'w, 's, P0, P1> ReadOnlySystemParam for ParamSet<'w, 's, (P0, P1)>where
P0: ReadOnlySystemParam,
P1: ReadOnlySystemParam,
impl<'w, 's, P0, P1, P2> ReadOnlySystemParam for ParamSet<'w, 's, (P0, P1, P2)>
impl<'w, 's, P0, P1, P2, P3> ReadOnlySystemParam for ParamSet<'w, 's, (P0, P1, P2, P3)>where
P0: ReadOnlySystemParam,
P1: ReadOnlySystemParam,
P2: ReadOnlySystemParam,
P3: ReadOnlySystemParam,
impl<'w, 's, P0, P1, P2, P3, P4> ReadOnlySystemParam for ParamSet<'w, 's, (P0, P1, P2, P3, P4)>where
P0: ReadOnlySystemParam,
P1: ReadOnlySystemParam,
P2: ReadOnlySystemParam,
P3: ReadOnlySystemParam,
P4: ReadOnlySystemParam,
impl<'w, 's, P0, P1, P2, P3, P4, P5> ReadOnlySystemParam for ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5)>where
P0: ReadOnlySystemParam,
P1: ReadOnlySystemParam,
P2: ReadOnlySystemParam,
P3: ReadOnlySystemParam,
P4: ReadOnlySystemParam,
P5: ReadOnlySystemParam,
impl<'w, 's, P0, P1, P2, P3, P4, P5, P6> ReadOnlySystemParam for ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6)>where
P0: ReadOnlySystemParam,
P1: ReadOnlySystemParam,
P2: ReadOnlySystemParam,
P3: ReadOnlySystemParam,
P4: ReadOnlySystemParam,
P5: ReadOnlySystemParam,
P6: ReadOnlySystemParam,
impl<'w, 's, P0, P1, P2, P3, P4, P5, P6, P7> ReadOnlySystemParam for ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6, P7)>where
P0: ReadOnlySystemParam,
P1: ReadOnlySystemParam,
P2: ReadOnlySystemParam,
P3: ReadOnlySystemParam,
P4: ReadOnlySystemParam,
P5: ReadOnlySystemParam,
P6: ReadOnlySystemParam,
P7: ReadOnlySystemParam,
Source§impl<'_w, '_s, P0> SystemParam for ParamSet<'_w, '_s, (P0,)>where
P0: SystemParam,
impl<'_w, '_s, P0> SystemParam for ParamSet<'_w, '_s, (P0,)>where
P0: SystemParam,
Source§type State = (<P0 as SystemParam>::State,)
type State = (<P0 as SystemParam>::State,)
Source§type Item<'w, 's> = ParamSet<'w, 's, (P0,)>
type Item<'w, 's> = ParamSet<'w, 's, (P0,)>
Self, instantiated with new lifetimes. Read moreSource§fn init_state(
world: &mut World,
) -> <ParamSet<'_w, '_s, (P0,)> as SystemParam>::State
fn init_state( world: &mut World, ) -> <ParamSet<'_w, '_s, (P0,)> as SystemParam>::State
State.Source§fn init_access(
state: &<ParamSet<'_w, '_s, (P0,)> as SystemParam>::State,
system_meta: &mut SystemMeta,
system_access: &mut SystemAccess,
world: &mut World,
)
fn init_access( state: &<ParamSet<'_w, '_s, (P0,)> as SystemParam>::State, system_meta: &mut SystemMeta, system_access: &mut SystemAccess, world: &mut World, )
Source§fn apply(
state: &mut <ParamSet<'_w, '_s, (P0,)> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <ParamSet<'_w, '_s, (P0,)> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
SystemParam’s state.
This is used to apply Commands during ApplyDeferred.Source§fn queue(
state: &mut <ParamSet<'_w, '_s, (P0,)> as SystemParam>::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut <ParamSet<'_w, '_s, (P0,)> as SystemParam>::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred.Source§unsafe fn get_param<'w, 's>(
state: &'s mut <ParamSet<'_w, '_s, (P0,)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Result<<ParamSet<'_w, '_s, (P0,)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
unsafe fn get_param<'w, 's>( state: &'s mut <ParamSet<'_w, '_s, (P0,)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> Result<<ParamSet<'_w, '_s, (P0,)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
SystemParamFunction. Read moreSource§impl<'_w, '_s, P0, P1> SystemParam for ParamSet<'_w, '_s, (P0, P1)>where
P0: SystemParam,
P1: SystemParam,
impl<'_w, '_s, P0, P1> SystemParam for ParamSet<'_w, '_s, (P0, P1)>where
P0: SystemParam,
P1: SystemParam,
Source§type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State)
type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State)
Source§type Item<'w, 's> = ParamSet<'w, 's, (P0, P1)>
type Item<'w, 's> = ParamSet<'w, 's, (P0, P1)>
Self, instantiated with new lifetimes. Read moreSource§fn init_state(
world: &mut World,
) -> <ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State
fn init_state( world: &mut World, ) -> <ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State
State.Source§fn init_access(
state: &<ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State,
system_meta: &mut SystemMeta,
system_access: &mut SystemAccess,
world: &mut World,
)
fn init_access( state: &<ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State, system_meta: &mut SystemMeta, system_access: &mut SystemAccess, world: &mut World, )
Source§fn apply(
state: &mut <ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
SystemParam’s state.
This is used to apply Commands during ApplyDeferred.Source§fn queue(
state: &mut <ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut <ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred.Source§unsafe fn get_param<'w, 's>(
state: &'s mut <ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Result<<ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
unsafe fn get_param<'w, 's>( state: &'s mut <ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> Result<<ParamSet<'_w, '_s, (P0, P1)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
SystemParamFunction. Read moreSource§impl<'_w, '_s, P0, P1, P2> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2)>
impl<'_w, '_s, P0, P1, P2> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2)>
Source§type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State)
type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State)
Source§type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2)>
type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2)>
Self, instantiated with new lifetimes. Read moreSource§fn init_state(
world: &mut World,
) -> <ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State
fn init_state( world: &mut World, ) -> <ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State
State.Source§fn init_access(
state: &<ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State,
system_meta: &mut SystemMeta,
system_access: &mut SystemAccess,
world: &mut World,
)
fn init_access( state: &<ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State, system_meta: &mut SystemMeta, system_access: &mut SystemAccess, world: &mut World, )
Source§fn apply(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
SystemParam’s state.
This is used to apply Commands during ApplyDeferred.Source§fn queue(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred.Source§unsafe fn get_param<'w, 's>(
state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Result<<ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
unsafe fn get_param<'w, 's>( state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> Result<<ParamSet<'_w, '_s, (P0, P1, P2)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
SystemParamFunction. Read moreSource§impl<'_w, '_s, P0, P1, P2, P3> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2, P3)>
impl<'_w, '_s, P0, P1, P2, P3> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2, P3)>
Source§type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State, <P3 as SystemParam>::State)
type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State, <P3 as SystemParam>::State)
Source§type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2, P3)>
type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2, P3)>
Self, instantiated with new lifetimes. Read moreSource§fn init_state(
world: &mut World,
) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State
fn init_state( world: &mut World, ) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State
State.Source§fn init_access(
state: &<ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State,
system_meta: &mut SystemMeta,
system_access: &mut SystemAccess,
world: &mut World,
)
fn init_access( state: &<ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State, system_meta: &mut SystemMeta, system_access: &mut SystemAccess, world: &mut World, )
Source§fn apply(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
SystemParam’s state.
This is used to apply Commands during ApplyDeferred.Source§fn queue(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred.Source§unsafe fn get_param<'w, 's>(
state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Result<<ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
unsafe fn get_param<'w, 's>( state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> Result<<ParamSet<'_w, '_s, (P0, P1, P2, P3)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
SystemParamFunction. Read moreSource§impl<'_w, '_s, P0, P1, P2, P3, P4> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)>
impl<'_w, '_s, P0, P1, P2, P3, P4> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)>
Source§type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State, <P3 as SystemParam>::State, <P4 as SystemParam>::State)
type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State, <P3 as SystemParam>::State, <P4 as SystemParam>::State)
Source§type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2, P3, P4)>
type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2, P3, P4)>
Self, instantiated with new lifetimes. Read moreSource§fn init_state(
world: &mut World,
) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State
fn init_state( world: &mut World, ) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State
State.Source§fn init_access(
state: &<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State,
system_meta: &mut SystemMeta,
system_access: &mut SystemAccess,
world: &mut World,
)
fn init_access( state: &<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State, system_meta: &mut SystemMeta, system_access: &mut SystemAccess, world: &mut World, )
Source§fn apply(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
SystemParam’s state.
This is used to apply Commands during ApplyDeferred.Source§fn queue(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred.Source§unsafe fn get_param<'w, 's>(
state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Result<<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
unsafe fn get_param<'w, 's>( state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> Result<<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
SystemParamFunction. Read moreSource§impl<'_w, '_s, P0, P1, P2, P3, P4, P5> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
impl<'_w, '_s, P0, P1, P2, P3, P4, P5> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
Source§type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State, <P3 as SystemParam>::State, <P4 as SystemParam>::State, <P5 as SystemParam>::State)
type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State, <P3 as SystemParam>::State, <P4 as SystemParam>::State, <P5 as SystemParam>::State)
Source§type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5)>
type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5)>
Self, instantiated with new lifetimes. Read moreSource§fn init_state(
world: &mut World,
) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State
fn init_state( world: &mut World, ) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State
State.Source§fn init_access(
state: &<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State,
system_meta: &mut SystemMeta,
system_access: &mut SystemAccess,
world: &mut World,
)
fn init_access( state: &<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State, system_meta: &mut SystemMeta, system_access: &mut SystemAccess, world: &mut World, )
Source§fn apply(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
SystemParam’s state.
This is used to apply Commands during ApplyDeferred.Source§fn queue(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred.Source§unsafe fn get_param<'w, 's>(
state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Result<<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
unsafe fn get_param<'w, 's>( state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> Result<<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
SystemParamFunction. Read moreSource§impl<'_w, '_s, P0, P1, P2, P3, P4, P5, P6> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
impl<'_w, '_s, P0, P1, P2, P3, P4, P5, P6> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
Source§type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State, <P3 as SystemParam>::State, <P4 as SystemParam>::State, <P5 as SystemParam>::State, <P6 as SystemParam>::State)
type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State, <P3 as SystemParam>::State, <P4 as SystemParam>::State, <P5 as SystemParam>::State, <P6 as SystemParam>::State)
Source§type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6)>
type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6)>
Self, instantiated with new lifetimes. Read moreSource§fn init_state(
world: &mut World,
) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State
fn init_state( world: &mut World, ) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State
State.Source§fn init_access(
state: &<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State,
system_meta: &mut SystemMeta,
system_access: &mut SystemAccess,
world: &mut World,
)
fn init_access( state: &<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State, system_meta: &mut SystemMeta, system_access: &mut SystemAccess, world: &mut World, )
Source§fn apply(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
SystemParam’s state.
This is used to apply Commands during ApplyDeferred.Source§fn queue(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred.Source§unsafe fn get_param<'w, 's>(
state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Result<<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
unsafe fn get_param<'w, 's>( state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> Result<<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
SystemParamFunction. Read moreSource§impl<'_w, '_s, P0, P1, P2, P3, P4, P5, P6, P7> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
P7: SystemParam,
impl<'_w, '_s, P0, P1, P2, P3, P4, P5, P6, P7> SystemParam for ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
P7: SystemParam,
Source§type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State, <P3 as SystemParam>::State, <P4 as SystemParam>::State, <P5 as SystemParam>::State, <P6 as SystemParam>::State, <P7 as SystemParam>::State)
type State = (<P0 as SystemParam>::State, <P1 as SystemParam>::State, <P2 as SystemParam>::State, <P3 as SystemParam>::State, <P4 as SystemParam>::State, <P5 as SystemParam>::State, <P6 as SystemParam>::State, <P7 as SystemParam>::State)
Source§type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6, P7)>
type Item<'w, 's> = ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6, P7)>
Self, instantiated with new lifetimes. Read moreSource§fn init_state(
world: &mut World,
) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State
fn init_state( world: &mut World, ) -> <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State
State.Source§fn init_access(
state: &<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State,
system_meta: &mut SystemMeta,
system_access: &mut SystemAccess,
world: &mut World,
)
fn init_access( state: &<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State, system_meta: &mut SystemMeta, system_access: &mut SystemAccess, world: &mut World, )
Source§fn apply(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
SystemParam’s state.
This is used to apply Commands during ApplyDeferred.Source§fn queue(
state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred.Source§unsafe fn get_param<'w, 's>(
state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Result<<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
unsafe fn get_param<'w, 's>( state: &'s mut <ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> Result<<ParamSet<'_w, '_s, (P0, P1, P2, P3, P4, P5, P6, P7)> as SystemParam>::Item<'w, 's>, SystemParamValidationError>
SystemParamFunction. Read moreSource§impl<T> SystemParam for ParamSet<'_, '_, Vec<T>>where
T: SystemParam,
impl<T> SystemParam for ParamSet<'_, '_, Vec<T>>where
T: SystemParam,
Source§type State = Vec<<T as SystemParam>::State>
type State = Vec<<T as SystemParam>::State>
Source§type Item<'world, 'state> = ParamSet<'world, 'state, Vec<T>>
type Item<'world, 'state> = ParamSet<'world, 'state, Vec<T>>
Self, instantiated with new lifetimes. Read moreSource§fn init_state(
_world: &mut World,
) -> <ParamSet<'_, '_, Vec<T>> as SystemParam>::State
fn init_state( _world: &mut World, ) -> <ParamSet<'_, '_, Vec<T>> as SystemParam>::State
State.Source§fn init_access(
state: &<ParamSet<'_, '_, Vec<T>> as SystemParam>::State,
system_meta: &mut SystemMeta,
system_access: &mut SystemAccess,
world: &mut World,
)
fn init_access( state: &<ParamSet<'_, '_, Vec<T>> as SystemParam>::State, system_meta: &mut SystemMeta, system_access: &mut SystemAccess, world: &mut World, )
Source§unsafe fn get_param<'world, 'state>(
state: &'state mut <ParamSet<'_, '_, Vec<T>> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'world>,
change_tick: Tick,
) -> Result<<ParamSet<'_, '_, Vec<T>> as SystemParam>::Item<'world, 'state>, SystemParamValidationError>
unsafe fn get_param<'world, 'state>( state: &'state mut <ParamSet<'_, '_, Vec<T>> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'world>, change_tick: Tick, ) -> Result<<ParamSet<'_, '_, Vec<T>> as SystemParam>::Item<'world, 'state>, SystemParamValidationError>
SystemParamFunction. Read moreSource§fn apply(
state: &mut <ParamSet<'_, '_, Vec<T>> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <ParamSet<'_, '_, Vec<T>> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
SystemParam’s state.
This is used to apply Commands during ApplyDeferred.Source§fn queue(
state: &mut <ParamSet<'_, '_, Vec<T>> as SystemParam>::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut <ParamSet<'_, '_, Vec<T>> as SystemParam>::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
ApplyDeferred.Source§impl<'w, 's, P0, P1, B0, B1> SystemParamBuilder<ParamSet<'w, 's, (P0, P1)>> for ParamSetBuilder<(B0, B1)>
impl<'w, 's, P0, P1, B0, B1> SystemParamBuilder<ParamSet<'w, 's, (P0, P1)>> for ParamSetBuilder<(B0, B1)>
Source§fn build(self, world: &mut World) -> <(P0, P1) as SystemParam>::State
fn build(self, world: &mut World) -> <(P0, P1) as SystemParam>::State
World access used by this SystemParam
and creates a new instance of this param’s State.Source§fn build_state(self, world: &mut World) -> SystemState<P>
fn build_state(self, world: &mut World) -> SystemState<P>
SystemState from a SystemParamBuilder.
To create a system, call SystemState::build_system on the result.Source§fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
Source§impl<'w, 's, P0, P1, P2, B0, B1, B2> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2)>> for ParamSetBuilder<(B0, B1, B2)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
impl<'w, 's, P0, P1, P2, B0, B1, B2> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2)>> for ParamSetBuilder<(B0, B1, B2)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
Source§fn build(self, world: &mut World) -> <(P0, P1, P2) as SystemParam>::State
fn build(self, world: &mut World) -> <(P0, P1, P2) as SystemParam>::State
World access used by this SystemParam
and creates a new instance of this param’s State.Source§fn build_state(self, world: &mut World) -> SystemState<P>
fn build_state(self, world: &mut World) -> SystemState<P>
SystemState from a SystemParamBuilder.
To create a system, call SystemState::build_system on the result.Source§fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
Source§impl<'w, 's, P0, P1, P2, P3, B0, B1, B2, B3> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3)>> for ParamSetBuilder<(B0, B1, B2, B3)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
B3: SystemParamBuilder<P3>,
impl<'w, 's, P0, P1, P2, P3, B0, B1, B2, B3> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3)>> for ParamSetBuilder<(B0, B1, B2, B3)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
B3: SystemParamBuilder<P3>,
Source§fn build(self, world: &mut World) -> <(P0, P1, P2, P3) as SystemParam>::State
fn build(self, world: &mut World) -> <(P0, P1, P2, P3) as SystemParam>::State
World access used by this SystemParam
and creates a new instance of this param’s State.Source§fn build_state(self, world: &mut World) -> SystemState<P>
fn build_state(self, world: &mut World) -> SystemState<P>
SystemState from a SystemParamBuilder.
To create a system, call SystemState::build_system on the result.Source§fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
Source§impl<'w, 's, P0, P1, P2, P3, P4, B0, B1, B2, B3, B4> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3, P4)>> for ParamSetBuilder<(B0, B1, B2, B3, B4)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
B3: SystemParamBuilder<P3>,
B4: SystemParamBuilder<P4>,
impl<'w, 's, P0, P1, P2, P3, P4, B0, B1, B2, B3, B4> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3, P4)>> for ParamSetBuilder<(B0, B1, B2, B3, B4)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
B3: SystemParamBuilder<P3>,
B4: SystemParamBuilder<P4>,
Source§fn build(
self,
world: &mut World,
) -> <(P0, P1, P2, P3, P4) as SystemParam>::State
fn build( self, world: &mut World, ) -> <(P0, P1, P2, P3, P4) as SystemParam>::State
World access used by this SystemParam
and creates a new instance of this param’s State.Source§fn build_state(self, world: &mut World) -> SystemState<P>
fn build_state(self, world: &mut World) -> SystemState<P>
SystemState from a SystemParamBuilder.
To create a system, call SystemState::build_system on the result.Source§fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
Source§impl<'w, 's, P0, P1, P2, P3, P4, P5, B0, B1, B2, B3, B4, B5> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5)>> for ParamSetBuilder<(B0, B1, B2, B3, B4, B5)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
B3: SystemParamBuilder<P3>,
B4: SystemParamBuilder<P4>,
B5: SystemParamBuilder<P5>,
impl<'w, 's, P0, P1, P2, P3, P4, P5, B0, B1, B2, B3, B4, B5> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5)>> for ParamSetBuilder<(B0, B1, B2, B3, B4, B5)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
B3: SystemParamBuilder<P3>,
B4: SystemParamBuilder<P4>,
B5: SystemParamBuilder<P5>,
Source§fn build(
self,
world: &mut World,
) -> <(P0, P1, P2, P3, P4, P5) as SystemParam>::State
fn build( self, world: &mut World, ) -> <(P0, P1, P2, P3, P4, P5) as SystemParam>::State
World access used by this SystemParam
and creates a new instance of this param’s State.Source§fn build_state(self, world: &mut World) -> SystemState<P>
fn build_state(self, world: &mut World) -> SystemState<P>
SystemState from a SystemParamBuilder.
To create a system, call SystemState::build_system on the result.Source§fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
Source§impl<'w, 's, P0, P1, P2, P3, P4, P5, P6, B0, B1, B2, B3, B4, B5, B6> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6)>> for ParamSetBuilder<(B0, B1, B2, B3, B4, B5, B6)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
B3: SystemParamBuilder<P3>,
B4: SystemParamBuilder<P4>,
B5: SystemParamBuilder<P5>,
B6: SystemParamBuilder<P6>,
impl<'w, 's, P0, P1, P2, P3, P4, P5, P6, B0, B1, B2, B3, B4, B5, B6> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6)>> for ParamSetBuilder<(B0, B1, B2, B3, B4, B5, B6)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
B3: SystemParamBuilder<P3>,
B4: SystemParamBuilder<P4>,
B5: SystemParamBuilder<P5>,
B6: SystemParamBuilder<P6>,
Source§fn build(
self,
world: &mut World,
) -> <(P0, P1, P2, P3, P4, P5, P6) as SystemParam>::State
fn build( self, world: &mut World, ) -> <(P0, P1, P2, P3, P4, P5, P6) as SystemParam>::State
World access used by this SystemParam
and creates a new instance of this param’s State.Source§fn build_state(self, world: &mut World) -> SystemState<P>
fn build_state(self, world: &mut World) -> SystemState<P>
SystemState from a SystemParamBuilder.
To create a system, call SystemState::build_system on the result.Source§fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
Source§impl<'w, 's, P0, P1, P2, P3, P4, P5, P6, P7, B0, B1, B2, B3, B4, B5, B6, B7> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6, P7)>> for ParamSetBuilder<(B0, B1, B2, B3, B4, B5, B6, B7)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
P7: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
B3: SystemParamBuilder<P3>,
B4: SystemParamBuilder<P4>,
B5: SystemParamBuilder<P5>,
B6: SystemParamBuilder<P6>,
B7: SystemParamBuilder<P7>,
impl<'w, 's, P0, P1, P2, P3, P4, P5, P6, P7, B0, B1, B2, B3, B4, B5, B6, B7> SystemParamBuilder<ParamSet<'w, 's, (P0, P1, P2, P3, P4, P5, P6, P7)>> for ParamSetBuilder<(B0, B1, B2, B3, B4, B5, B6, B7)>where
P0: SystemParam,
P1: SystemParam,
P2: SystemParam,
P3: SystemParam,
P4: SystemParam,
P5: SystemParam,
P6: SystemParam,
P7: SystemParam,
B0: SystemParamBuilder<P0>,
B1: SystemParamBuilder<P1>,
B2: SystemParamBuilder<P2>,
B3: SystemParamBuilder<P3>,
B4: SystemParamBuilder<P4>,
B5: SystemParamBuilder<P5>,
B6: SystemParamBuilder<P6>,
B7: SystemParamBuilder<P7>,
Source§fn build(
self,
world: &mut World,
) -> <(P0, P1, P2, P3, P4, P5, P6, P7) as SystemParam>::State
fn build( self, world: &mut World, ) -> <(P0, P1, P2, P3, P4, P5, P6, P7) as SystemParam>::State
World access used by this SystemParam
and creates a new instance of this param’s State.Source§fn build_state(self, world: &mut World) -> SystemState<P>
fn build_state(self, world: &mut World) -> SystemState<P>
SystemState from a SystemParamBuilder.
To create a system, call SystemState::build_system on the result.Source§fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
fn build_system<Marker, In, Out, Func>(
self,
func: Func,
) -> IntoBuilderSystem<Marker, In, Out, Func, Self>where
Self: 'static,
Func: SystemParamFunction<Marker, Param = P>,
Source§impl<'w, 's, P0, B0> SystemParamBuilder<ParamSet<'w, 's, (P0,)>> for ParamSetBuilder<(B0,)>where
P0: SystemParam,
B0: SystemParamBuilder<P0>,
impl<'w, 's, P0, B0> SystemParamBuilder<ParamSet<'w, 's, (P0,)>> for ParamSetBuilder<(B0,)>where
P0: SystemParam,
B0: SystemParamBuilder<P0>,
Source§fn build(self, world: &mut World) -> <(P0,) as SystemParam>::State
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