pub enum AssetId<A>where
A: Asset,{
Index {
index: AssetIndex,
marker: PhantomData<fn() -> A>,
},
Uuid {
uuid: Uuid,
},
}bevy_asset only.Expand description
A unique runtime-only identifier for an Asset. This is cheap to Copy/Clone and is not directly tied to the
lifetime of the Asset. This means it can point to an Asset that no longer exists.
For an identifier tied to the lifetime of an asset, see Handle.
For an “untyped” / “generic-less” id, see UntypedAssetId.
Variants§
Index
A small / efficient runtime identifier that can be used to efficiently look up an asset stored in Assets. This is
the “default” identifier used for assets. The alternative(s) (ex: AssetId::Uuid) will only be used if assets are
explicitly registered that way.
Fields
index: AssetIndexThe unstable, opaque index of the asset.
marker: PhantomData<fn() -> A>A marker to store the type information of the asset.
Uuid
A stable-across-runs / const asset identifier. This will only be used if an asset is explicitly registered in Assets
with one.
Implementations§
Source§impl<A> AssetId<A>where
A: Asset,
impl<A> AssetId<A>where
A: Asset,
Sourcepub const DEFAULT_UUID: Uuid
pub const DEFAULT_UUID: Uuid
Sourcepub const INVALID_UUID: Uuid
👎Deprecated since 0.20.0: Use Option<AssetId> if possible. AssetId::default may also work, but note that the default can map to a valid asset.
pub const INVALID_UUID: Uuid
Use Option<AssetId> if possible. AssetId::default may also work, but note that the default can map to a valid asset.
This asset id should never be valid. Assigning a value to this in Assets will
produce undefined behavior, so don’t do it!
Sourcepub const fn invalid() -> AssetId<A>
👎Deprecated since 0.20.0: Use Option<AssetId> if possible. AssetId::default may also work, but note that the default can map to a valid asset.
pub const fn invalid() -> AssetId<A>
Use Option<AssetId> if possible. AssetId::default may also work, but note that the default can map to a valid asset.
Returns an AssetId with Self::INVALID_UUID, which should never be assigned to.
Sourcepub fn untyped(self) -> UntypedAssetId
pub fn untyped(self) -> UntypedAssetId
Converts this to an “untyped” / “generic-less” Asset identifier that stores the type information
inside the UntypedAssetId.
Examples found in repository?
246fn extract_image_materials(
247 mut material_instances: ResMut<RenderMaterialInstances>,
248 changed_meshes_query: Extract<
249 Query<
250 (Entity, &ViewVisibility, &ImageMaterial3d),
251 Or<(Changed<ViewVisibility>, Changed<ImageMaterial3d>)>,
252 >,
253 >,
254) {
255 let last_change_tick = material_instances.current_change_tick;
256
257 for (entity, view_visibility, material) in &changed_meshes_query {
258 if view_visibility.get() {
259 material_instances.instances.insert(
260 entity.into(),
261 RenderMaterialInstance {
262 asset_id: material.0.id().untyped(),
263 last_change_tick,
264 },
265 );
266 } else {
267 material_instances
268 .instances
269 .remove(&MainEntity::from(entity));
270 }
271 }
272}More examples
229fn queue_custom_phase_item(
230 pipeline_cache: Res<PipelineCache>,
231 mut pipeline: ResMut<CustomPhasePipeline>,
232 mut opaque_render_phases: ResMut<ViewBinnedRenderPhases<Opaque3d>>,
233 opaque_draw_functions: Res<DrawFunctions<Opaque3d>>,
234 views: Query<(&ExtractedView, &RenderVisibleEntities, &Msaa)>,
235 dirty_specializations: Res<DirtySpecializations>,
236 mut pending_custom_phase_item_queues: ResMut<PendingCustomPhaseItemQueues>,
237 mut mesh_instances_queued_this_iteration_scratch_space: Local<MainEntityHashSet>,
238) {
239 let draw_custom_phase_item = opaque_draw_functions
240 .read()
241 .id::<DrawCustomPhaseItemCommands>();
242
243 // Render phases are per-view, so we need to iterate over all views so that
244 // the entity appears in them. (In this example, we have only one view, but
245 // it's good practice to loop over all views anyway.)
246 for (view, view_visible_entities, msaa) in views.iter() {
247 let Some(opaque_phase) = opaque_render_phases.get_mut(&view.retained_view_entity) else {
248 continue;
249 };
250
251 // Fetch the list of visible entities in the `CustomRenderedEntity`
252 // class. If there are no such entities, then we have no entities to
253 // render, and we're done.
254 let Some(render_visible_mesh_entities) =
255 view_visible_entities.get::<CustomRenderedEntity>()
256 else {
257 continue;
258 };
259
260 let view_pending_custom_phase_item_queues =
261 pending_custom_phase_item_queues.prepare_for_new_frame(view.retained_view_entity);
262
263 // First, remove meshes that need to be respecialized, and those that
264 // were removed, from the bins.
265 for &main_entity in dirty_specializations
266 .iter_to_dequeue(view.retained_view_entity, render_visible_mesh_entities)
267 {
268 opaque_phase.remove(main_entity);
269 }
270
271 // Find all the custom rendered entities that are visible from this
272 // view.
273 for (render_entity, main_entity) in dirty_specializations.iter_to_queue(
274 view.retained_view_entity,
275 render_visible_mesh_entities,
276 &view_pending_custom_phase_item_queues.prev_frame,
277 &mut mesh_instances_queued_this_iteration_scratch_space,
278 ) {
279 // Ordinarily, the [`SpecializedRenderPipeline::Key`] would contain
280 // some per-view settings, such as whether the view is HDR, but for
281 // simplicity's sake we simply hard-code the view's characteristics,
282 // with the exception of number of MSAA samples.
283 let Ok(pipeline_id) = pipeline
284 .variants
285 .specialize(&pipeline_cache, CustomPhaseKey(*msaa))
286 else {
287 continue;
288 };
289
290 // Add the custom render item. We use the
291 // [`BinnedRenderPhaseType::NonMesh`] type to skip the special
292 // handling that Bevy has for meshes (preprocessing, indirect
293 // draws, etc.)
294 //
295 // The asset ID is arbitrary; we simply use [`AssetId::default`],
296 // but you can use anything you like. Note that the asset ID need
297 // not be the ID of a [`Mesh`].
298 opaque_phase.add(
299 Opaque3dBatchSetKey {
300 draw_function: draw_custom_phase_item,
301 pipeline: pipeline_id,
302 material_bind_group_index: None,
303 lightmap_slab: None,
304 slabs: MeshSlabs::default(),
305 },
306 Opaque3dBinKey {
307 asset_id: AssetId::<Mesh>::default().untyped(),
308 },
309 (*render_entity, *main_entity),
310 InputUniformIndex::default(),
311 BinnedRenderPhaseType::NonMesh,
312 );
313 }
314 }
315}Trait Implementations§
impl<A> Copy for AssetId<A>where
A: Asset,
Source§impl<'de, A> Deserialize<'de> for AssetId<A>where
A: Asset,
impl<'de, A> Deserialize<'de> for AssetId<A>where
A: Asset,
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<AssetId<A>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<AssetId<A>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Source§impl<A> Enum for AssetId<A>
impl<A> Enum for AssetId<A>
Source§fn field(&self, __name_param: &str) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, __name_param: &str) -> Option<&(dyn PartialReflect + 'static)>
Source§fn field_at(
&self,
__index_param: usize,
) -> Option<&(dyn PartialReflect + 'static)>
fn field_at( &self, __index_param: usize, ) -> Option<&(dyn PartialReflect + 'static)>
Source§fn field_mut(
&mut self,
__name_param: &str,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_mut( &mut self, __name_param: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>
Source§fn field_at_mut(
&mut self,
__index_param: usize,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_at_mut( &mut self, __index_param: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>
Source§fn index_of(&self, __name_param: &str) -> Option<usize>
fn index_of(&self, __name_param: &str) -> Option<usize>
Source§fn name_at(&self, __index_param: usize) -> Option<&str>
fn name_at(&self, __index_param: usize) -> Option<&str>
Source§fn iter_fields(&self) -> VariantFieldIter<'_> ⓘ
fn iter_fields(&self) -> VariantFieldIter<'_> ⓘ
Source§fn variant_name(&self) -> &str
fn variant_name(&self) -> &str
Source§fn variant_index(&self) -> usize
fn variant_index(&self) -> usize
Source§fn variant_type(&self) -> VariantType
fn variant_type(&self) -> VariantType
Source§fn to_dynamic_enum(&self) -> Result<DynamicEnum, ReflectCloneError>
fn to_dynamic_enum(&self) -> Result<DynamicEnum, ReflectCloneError>
DynamicEnum from this enum. Read moreSource§fn is_variant(&self, variant_type: VariantType) -> bool
fn is_variant(&self, variant_type: VariantType) -> bool
Source§fn variant_path(&self) -> String
fn variant_path(&self) -> String
impl<A> Eq for AssetId<A>where
A: Asset,
Source§impl<T> Equivalent<Handle<T>> for AssetId<T>where
T: Asset,
impl<T> Equivalent<Handle<T>> for AssetId<T>where
T: Asset,
Source§fn equivalent(&self, key: &Handle<T>) -> bool
fn equivalent(&self, key: &Handle<T>) -> bool
key and return true if they are equal.Source§impl From<&AnimationGraphHandle> for AssetId<AnimationGraph>
impl From<&AnimationGraphHandle> for AssetId<AnimationGraph>
Source§fn from(handle: &AnimationGraphHandle) -> AssetId<AnimationGraph>
fn from(handle: &AnimationGraphHandle) -> AssetId<AnimationGraph>
Source§impl<M> From<&MaterialNode<M>> for AssetId<M>where
M: UiMaterial,
impl<M> From<&MaterialNode<M>> for AssetId<M>where
M: UiMaterial,
Source§fn from(material: &MaterialNode<M>) -> AssetId<M>
fn from(material: &MaterialNode<M>) -> AssetId<M>
Source§impl<M> From<&MeshMaterial2d<M>> for AssetId<M>where
M: Material2d,
impl<M> From<&MeshMaterial2d<M>> for AssetId<M>where
M: Material2d,
Source§fn from(material: &MeshMaterial2d<M>) -> AssetId<M>
fn from(material: &MeshMaterial2d<M>) -> AssetId<M>
Source§impl<M> From<&MeshMaterial3d<M>> for AssetId<M>where
M: Material,
impl<M> From<&MeshMaterial3d<M>> for AssetId<M>where
M: Material,
Source§fn from(material: &MeshMaterial3d<M>) -> AssetId<M>
fn from(material: &MeshMaterial3d<M>) -> AssetId<M>
Source§impl From<&MeshletMesh3d> for AssetId<MeshletMesh>
impl From<&MeshletMesh3d> for AssetId<MeshletMesh>
Source§fn from(mesh: &MeshletMesh3d) -> AssetId<MeshletMesh>
fn from(mesh: &MeshletMesh3d) -> AssetId<MeshletMesh>
Source§impl<A> From<(AssetIndex, PhantomData<fn() -> A>)> for AssetId<A>where
A: Asset,
impl<A> From<(AssetIndex, PhantomData<fn() -> A>)> for AssetId<A>where
A: Asset,
Source§fn from(value: (AssetIndex, PhantomData<fn() -> A>)) -> AssetId<A>
fn from(value: (AssetIndex, PhantomData<fn() -> A>)) -> AssetId<A>
Source§impl From<AnimationGraphHandle> for AssetId<AnimationGraph>
impl From<AnimationGraphHandle> for AssetId<AnimationGraph>
Source§fn from(handle: AnimationGraphHandle) -> AssetId<AnimationGraph>
fn from(handle: AnimationGraphHandle) -> AssetId<AnimationGraph>
Source§impl<A> From<AssetId<A>> for UntypedAssetIdwhere
A: Asset,
impl<A> From<AssetId<A>> for UntypedAssetIdwhere
A: Asset,
Source§fn from(value: AssetId<A>) -> UntypedAssetId
fn from(value: AssetId<A>) -> UntypedAssetId
Source§impl<A> From<AssetIndex> for AssetId<A>where
A: Asset,
impl<A> From<AssetIndex> for AssetId<A>where
A: Asset,
Source§fn from(value: AssetIndex) -> AssetId<A>
fn from(value: AssetIndex) -> AssetId<A>
Source§impl<M> From<MaterialNode<M>> for AssetId<M>where
M: UiMaterial,
impl<M> From<MaterialNode<M>> for AssetId<M>where
M: UiMaterial,
Source§fn from(material: MaterialNode<M>) -> AssetId<M>
fn from(material: MaterialNode<M>) -> AssetId<M>
Source§impl<M> From<MeshMaterial2d<M>> for AssetId<M>where
M: Material2d,
impl<M> From<MeshMaterial2d<M>> for AssetId<M>where
M: Material2d,
Source§fn from(material: MeshMaterial2d<M>) -> AssetId<M>
fn from(material: MeshMaterial2d<M>) -> AssetId<M>
Source§impl<M> From<MeshMaterial3d<M>> for AssetId<M>where
M: Material,
impl<M> From<MeshMaterial3d<M>> for AssetId<M>where
M: Material,
Source§fn from(material: MeshMaterial3d<M>) -> AssetId<M>
fn from(material: MeshMaterial3d<M>) -> AssetId<M>
Source§impl From<MeshletMesh3d> for AssetId<MeshletMesh>
impl From<MeshletMesh3d> for AssetId<MeshletMesh>
Source§fn from(mesh: MeshletMesh3d) -> AssetId<MeshletMesh>
fn from(mesh: MeshletMesh3d) -> AssetId<MeshletMesh>
Source§impl<A> FromReflect for AssetId<A>
impl<A> FromReflect for AssetId<A>
Source§fn from_reflect(__param0: &(dyn PartialReflect + 'static)) -> Option<AssetId<A>>
fn from_reflect(__param0: &(dyn PartialReflect + 'static)) -> Option<AssetId<A>>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl<A> GetOwnership for AssetId<A>
impl<A> GetOwnership for AssetId<A>
Source§impl<A> GetTypeRegistration for AssetId<A>
impl<A> GetTypeRegistration for AssetId<A>
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl<A> IntoReturn for AssetId<A>
impl<A> IntoReturn for AssetId<A>
Source§impl<A> Ord for AssetId<A>where
A: Asset,
impl<A> Ord for AssetId<A>where
A: Asset,
1.21.0 (const: unstable) · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
1.21.0 (const: unstable) · Source§fn min(self, other: Self) -> Selfwhere
Self: Sized,
fn min(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl<A> PartialOrd for AssetId<A>where
A: Asset,
impl<A> PartialOrd for AssetId<A>where
A: Asset,
Source§impl<A> PartialOrd<AssetId<A>> for UntypedAssetIdwhere
A: Asset,
impl<A> PartialOrd<AssetId<A>> for UntypedAssetIdwhere
A: Asset,
Source§impl<A> PartialOrd<UntypedAssetId> for AssetId<A>where
A: Asset,
impl<A> PartialOrd<UntypedAssetId> for AssetId<A>where
A: Asset,
Source§impl<A> PartialReflect for AssetId<A>
impl<A> PartialReflect for AssetId<A>
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(
&mut self,
__value_param: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, __value_param: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<AssetId<A>>) -> ReflectOwned
fn reflect_owned(self: Box<AssetId<A>>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<AssetId<A>>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<AssetId<A>>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Source§fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Source§fn into_partial_reflect(self: Box<AssetId<A>>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<AssetId<A>>) -> Box<dyn PartialReflect>
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
Source§fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
Source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Source§fn reflect_partial_eq(
&self,
value: &(dyn PartialReflect + 'static),
) -> Option<bool>
fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>
Source§fn reflect_partial_cmp(
&self,
value: &(dyn PartialReflect + 'static),
) -> Option<Ordering>
fn reflect_partial_cmp( &self, value: &(dyn PartialReflect + 'static), ) -> Option<Ordering>
Source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Source§fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
Self using reflection. Read moreSource§fn apply(&mut self, value: &(dyn PartialReflect + 'static))
fn apply(&mut self, value: &(dyn PartialReflect + 'static))
Source§fn to_dynamic(&self) -> Result<Box<dyn PartialReflect>, ReflectCloneError>
fn to_dynamic(&self) -> Result<Box<dyn PartialReflect>, ReflectCloneError>
Source§fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
PartialReflect, combines reflect_clone and
take in a useful fashion, automatically constructing an appropriate
ReflectCloneError if the downcast fails.Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl<A> Reflect for AssetId<A>
impl<A> Reflect for AssetId<A>
Source§fn into_any(self: Box<AssetId<A>>) -> Box<dyn Any>
fn into_any(self: Box<AssetId<A>>) -> Box<dyn Any>
Box<dyn Any>. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<AssetId<A>>) -> Box<dyn Reflect>
fn into_reflect(self: Box<AssetId<A>>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl<A> Serialize for AssetId<A>where
A: Asset,
impl<A> Serialize for AssetId<A>where
A: Asset,
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Source§impl<A> TryFrom<UntypedAssetId> for AssetId<A>where
A: Asset,
impl<A> TryFrom<UntypedAssetId> for AssetId<A>where
A: Asset,
Source§type Error = UntypedAssetIdConversionError
type Error = UntypedAssetIdConversionError
Source§fn try_from(
value: UntypedAssetId,
) -> Result<AssetId<A>, <AssetId<A> as TryFrom<UntypedAssetId>>::Error>
fn try_from( value: UntypedAssetId, ) -> Result<AssetId<A>, <AssetId<A> as TryFrom<UntypedAssetId>>::Error>
Source§impl<A> TypePath for AssetId<A>
impl<A> TypePath for AssetId<A>
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Auto Trait Implementations§
impl<A> Freeze for AssetId<A>
impl<A> RefUnwindSafe for AssetId<A>
impl<A> Send for AssetId<A>
impl<A> Sync for AssetId<A>
impl<A> Unpin for AssetId<A>
impl<A> UnsafeUnpin for AssetId<A>
impl<A> UnwindSafe for AssetId<A>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<T> Brush for T
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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T: Clone,
impl<T> CloneToUninit for Twhere
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Source§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
impl<T> ConditionalSend for Twhere
T: Send,
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T: for<'de> Deserialize<'de>,
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impl<T> Downcast for Twhere
T: Any,
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