observer_propagation/
observer_propagation.rs1use std::time::Duration;
4
5use bevy::{log::LogPlugin, prelude::*, time::common_conditions::on_timer};
6use rand::{rng, seq::IteratorRandom, RngExt};
7
8fn main() {
9 App::new()
10 .add_plugins((MinimalPlugins, LogPlugin::default()))
11 .add_systems(Startup, setup)
12 .add_systems(
13 Update,
14 attack_armor.run_if(on_timer(Duration::from_millis(200))),
15 )
16 .add_observer(attack_hits)
18 .run();
19}
20
21fn setup(mut commands: Commands) {
28 commands
29 .spawn((Name::new("Goblin"), HitPoints(50)))
30 .observe(take_damage)
31 .with_children(|parent| {
32 parent
33 .spawn((Name::new("Helmet"), Armor(5)))
34 .observe(block_attack);
35 parent
36 .spawn((Name::new("Socks"), Armor(10)))
37 .observe(block_attack);
38 parent
39 .spawn((Name::new("Shirt"), Armor(15)))
40 .observe(block_attack);
41 });
42}
43
44#[derive(Clone, Component, EntityEvent)]
55#[entity_event(propagate, auto_propagate)]
56struct Attack {
57 entity: Entity,
58 damage: u16,
59}
60
61#[derive(Component, Deref, DerefMut)]
63struct HitPoints(u16);
64
65#[derive(Component, Deref)]
67struct Armor(u16);
68
69fn attack_armor(entities: Query<Entity, With<Armor>>, mut commands: Commands) {
71 let mut rng = rng();
72 if let Some(entity) = entities.iter().choose(&mut rng) {
73 let damage = rng.random_range(1..20);
74 commands.trigger(Attack { damage, entity });
75 info!("⚔️ Attack for {} damage", damage);
76 }
77}
78
79fn attack_hits(attack: On<Attack>, name: Query<&Name>) {
80 if let Ok(name) = name.get(attack.entity) {
81 info!("Attack hit {}", name);
82 }
83}
84
85fn block_attack(mut attack: On<Attack>, armor: Query<(&Armor, &Name)>) {
87 let (armor, name) = armor.get(attack.entity).unwrap();
88 let damage = attack.damage.saturating_sub(**armor);
89 if damage > 0 {
90 info!("🩸 {} damage passed through {}", damage, name);
91 attack.damage = damage;
94 } else {
95 info!("🛡️ {} damage blocked by {}", attack.damage, name);
96 attack.propagate(false);
98 info!("(propagation halted early)\n");
99 }
100}
101
102fn take_damage(
105 attack: On<Attack>,
106 mut hp: Query<(&mut HitPoints, &Name)>,
107 mut commands: Commands,
108 mut app_exit: MessageWriter<AppExit>,
109) {
110 let (mut hp, name) = hp.get_mut(attack.entity).unwrap();
111 **hp = hp.saturating_sub(attack.damage);
112
113 if **hp > 0 {
114 info!("{} has {:.1} HP", name, hp.0);
115 } else {
116 warn!("💀 {} has died a gruesome death", name);
117 commands.entity(attack.entity).despawn();
118 app_exit.write(AppExit::Success);
119 }
120
121 info!("(propagation reached root)\n");
122}