mesh2d_arcs/
mesh2d_arcs.rs1use std::f32::consts::FRAC_PI_2;
6
7use bevy::{
8 color::palettes::css::{BLUE, GRAY, RED},
9 math::Isometry2d,
10 mesh::{CircularMeshUvMode, CircularSectorMeshBuilder, CircularSegmentMeshBuilder},
11 prelude::*,
12};
13
14fn main() {
15 App::new()
16 .add_plugins(DefaultPlugins)
17 .add_systems(Startup, setup)
18 .add_systems(
19 Update,
20 (
21 draw_bounds::<CircularSector>,
22 draw_bounds::<CircularSegment>,
23 ),
24 )
25 .run();
26}
27
28#[derive(Component, Debug)]
29struct DrawBounds<Shape: Bounded2d + Send + Sync + 'static>(Shape);
30
31fn setup(
32 mut commands: Commands,
33 asset_server: Res<AssetServer>,
34 mut meshes: ResMut<Assets<Mesh>>,
35 mut materials: ResMut<Assets<ColorMaterial>>,
36) {
37 let material = materials.add(asset_server.load("branding/icon.png"));
38
39 commands.spawn((
40 Camera2d,
41 Camera {
42 clear_color: ClearColorConfig::Custom(GRAY.into()),
43 ..default()
44 },
45 ));
46
47 const NUM_SLICES: i32 = 8;
48 const SPACING_X: f32 = 100.0;
49 const OFFSET_X: f32 = SPACING_X * (NUM_SLICES - 1) as f32 / 2.0;
50
51 for i in 0..NUM_SLICES {
54 let fraction = (i + 1) as f32 / NUM_SLICES as f32;
55
56 let sector = CircularSector::from_turns(40.0, fraction);
57 let sector_angle = -sector.half_angle();
60 let sector_mesh =
61 CircularSectorMeshBuilder::new(sector).uv_mode(CircularMeshUvMode::Mask {
62 angle: sector_angle,
63 });
64 commands.spawn((
65 Mesh2d(meshes.add(sector_mesh)),
66 MeshMaterial2d(material.clone()),
67 Transform {
68 translation: Vec3::new(SPACING_X * i as f32 - OFFSET_X, 50.0, 0.0),
69 rotation: Quat::from_rotation_z(sector_angle),
70 ..default()
71 },
72 DrawBounds(sector),
73 ));
74
75 let segment = CircularSegment::from_turns(40.0, fraction);
76 let segment_angle = -FRAC_PI_2;
84 let segment_mesh =
85 CircularSegmentMeshBuilder::new(segment).uv_mode(CircularMeshUvMode::Mask {
86 angle: -segment_angle,
87 });
88 commands.spawn((
89 Mesh2d(meshes.add(segment_mesh)),
90 MeshMaterial2d(material.clone()),
91 Transform {
92 translation: Vec3::new(SPACING_X * i as f32 - OFFSET_X, -50.0, 0.0),
93 rotation: Quat::from_rotation_z(segment_angle),
94 ..default()
95 },
96 DrawBounds(segment),
97 ));
98 }
99}
100
101fn draw_bounds<Shape: Bounded2d + Send + Sync + 'static>(
102 q: Query<(&DrawBounds<Shape>, &GlobalTransform)>,
103 mut gizmos: Gizmos,
104) {
105 for (shape, transform) in &q {
106 let (_, rotation, translation) = transform.to_scale_rotation_translation();
107 let translation = translation.truncate();
108 let rotation = rotation.to_euler(EulerRot::XYZ).2;
109 let isometry = Isometry2d::new(translation, Rot2::radians(rotation));
110
111 let aabb = shape.0.aabb_2d(isometry);
112 gizmos.rect_2d(aabb.center(), aabb.half_size() * 2.0, RED);
113
114 let bounding_circle = shape.0.bounding_circle(isometry);
115 gizmos.circle_2d(bounding_circle.center, bounding_circle.radius(), BLUE);
116 }
117}