pub fn base_specialize(
world: &mut World,
key: ErasedMaterialPipelineKey,
layout: &MeshVertexBufferLayoutRef,
properties: &Arc<MaterialProperties>,
) -> Result<CachedRenderPipelineId, SpecializedMeshPipelineError>Available on crate feature
bevy_sprite_render only.Expand description
Creates a Material2dPipelineSpecializer and uses it to specialize a
single 2D material.