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run_conditions/
run_conditions.rs

1//! This example demonstrates how to use run conditions to control when systems run.
2
3use bevy::prelude::*;
4
5fn main() {
6    println!();
7    println!("For the first 2 seconds you will not be able to increment the counter");
8    println!("Once that time has passed you can press space, enter, left mouse, right mouse or touch the screen to increment the counter");
9    println!();
10
11    App::new()
12        .add_plugins(DefaultPlugins)
13        .init_resource::<InputCounter>()
14        .add_systems(
15            Update,
16            (
17                increment_input_counter
18                    // The common_conditions module has a few useful run conditions
19                    // for checking resources and states. These are included in the prelude.
20                    .run_if(resource_exists::<InputCounter>)
21                    // `.or_else()` is a run condition combinator that only evaluates the second condition
22                    // if the first condition returns `false`. This behavior is known as "short-circuiting",
23                    // and is how the `||` operator works in Rust (as well as most C-family languages).
24                    // In this case, the `has_user_input` run condition will be evaluated since the `Unused` resource has not been initialized.
25                    .run_if(resource_exists::<Unused>.or_else(
26                        // This is a custom run condition, defined using a system that returns
27                        // a `bool` and which has read-only `SystemParam`s.
28                        // Only a single run condition must return `true` in order for the system to run.
29                        has_user_input,
30                    )),
31                print_input_counter
32                    // `.and_then()` is a run condition combinator that only evaluates the second condition
33                    // if the first condition returns `true`, analogous to the `&&` operator.
34                    // In this case, the short-circuiting behavior prevents the second run condition from
35                    // panicking if the `InputCounter` resource has not been initialized.
36                    .run_if(resource_exists::<InputCounter>.and_then(
37                        // This is a custom run condition in the form of a closure.
38                        // This is useful for small, simple run conditions you don't need to reuse.
39                        // All the normal rules still apply: all parameters must be read only except for local parameters.
40                        |counter: Res<InputCounter>| counter.is_changed() && !counter.is_added(),
41                    )),
42                print_time_message
43                    // This function returns a custom run condition, much like the common conditions module.
44                    // It will only return true once 2 seconds have passed.
45                    .run_if(time_passed(2.0))
46                    // You can use the `not` condition from the common_conditions module
47                    // to inverse a run condition. In this case it will return true if
48                    // less than 2.5 seconds have elapsed since the app started.
49                    .run_if(not(time_passed(2.5))),
50            ),
51        )
52        .run();
53}
54
55#[derive(Resource, Default)]
56struct InputCounter(usize);
57
58#[derive(Resource)]
59struct Unused;
60
61/// Return true if any of the defined inputs were just pressed.
62///
63/// This is a custom run condition, it can take any normal system parameters as long as
64/// they are read only (except for local parameters which can be mutable).
65/// It returns a bool which determines if the system should run.
66fn has_user_input(
67    keyboard_input: Res<ButtonInput<KeyCode>>,
68    mouse_button_input: Res<ButtonInput<MouseButton>>,
69    touch_input: Res<Touches>,
70) -> bool {
71    keyboard_input.just_pressed(KeyCode::Space)
72        || keyboard_input.just_pressed(KeyCode::Enter)
73        || mouse_button_input.just_pressed(MouseButton::Left)
74        || mouse_button_input.just_pressed(MouseButton::Right)
75        || touch_input.any_just_pressed()
76}
77
78/// This is a function that returns a closure which can be used as a run condition.
79///
80/// This is useful because you can reuse the same run condition but with different variables.
81/// This is how the common conditions module works.
82fn time_passed(t: f32) -> impl FnMut(Local<f32>, Res<Time>) -> bool {
83    move |mut timer: Local<f32>, time: Res<Time>| {
84        // Tick the timer
85        *timer += time.delta_secs();
86        // Return true if the timer has passed the time
87        *timer >= t
88    }
89}
90
91/// SYSTEM: Increment the input counter
92/// Notice how we can take just the `ResMut` and not have to wrap
93/// it in an option in case it hasn't been initialized, this is because
94/// it has a run condition that checks if the `InputCounter` resource exists
95fn increment_input_counter(mut counter: ResMut<InputCounter>) {
96    counter.0 += 1;
97}
98
99/// SYSTEM: Print the input counter
100fn print_input_counter(counter: Res<InputCounter>) {
101    println!("Input counter: {}", counter.0);
102}
103
104/// SYSTEM: Adds the input counter resource
105fn print_time_message() {
106    println!("It has been more than 2 seconds since the program started and less than 2.5 seconds");
107}