1use std::f32::consts::PI;
4
5use bevy::{
6 camera::visibility::{NoCpuCulling, VisibilityRange},
7 core_pipeline::prepass::{DepthPrepass, NormalPrepass},
8 input::mouse::MouseWheel,
9 light::{light_consts::lux::FULL_DAYLIGHT, CascadeShadowConfigBuilder},
10 math::vec3,
11 prelude::*,
12};
13
14use argh::FromArgs;
15
16const CAMERA_FOCAL_POINT: Vec3 = vec3(0.0, 0.3, 0.0);
18const CAMERA_KEYBOARD_ZOOM_SPEED: f32 = 0.05;
20const CAMERA_KEYBOARD_PAN_SPEED: f32 = 0.01;
22const CAMERA_MOUSE_MOVEMENT_SPEED: f32 = 0.25;
24const MIN_ZOOM_DISTANCE: f32 = 0.5;
26
27static NORMAL_VISIBILITY_RANGE_HIGH_POLY: VisibilityRange = VisibilityRange {
30 start_margin: 0.0..0.0,
31 end_margin: 3.0..4.0,
32 use_aabb: false,
33};
34static NORMAL_VISIBILITY_RANGE_LOW_POLY: VisibilityRange = VisibilityRange {
35 start_margin: 3.0..4.0,
36 end_margin: 8.0..9.0,
37 use_aabb: false,
38};
39
40static SINGLE_MODEL_VISIBILITY_RANGE: VisibilityRange = VisibilityRange {
43 start_margin: 0.0..0.0,
44 end_margin: 8.0..9.0,
45 use_aabb: false,
46};
47
48static INVISIBLE_VISIBILITY_RANGE: VisibilityRange = VisibilityRange {
50 start_margin: 0.0..0.0,
51 end_margin: 0.0..0.0,
52 use_aabb: false,
53};
54
55#[derive(Component, Debug, Clone, Copy, PartialEq)]
57enum MainModel {
58 HighPoly,
60 LowPoly,
62}
63
64#[derive(Default, Resource)]
66struct AppStatus {
67 show_one_model_only: Option<MainModel>,
69 prepass: bool,
71}
72
73#[derive(FromArgs, Resource)]
75struct Args {
76 #[argh(switch)]
78 no_cpu_culling: bool,
79}
80
81fn main() {
82 #[cfg(not(target_arch = "wasm32"))]
83 let args: Args = argh::from_env();
84 #[cfg(target_arch = "wasm32")]
85 let args = Args::from_args(&[], &[]).unwrap();
86
87 App::new()
88 .add_plugins(DefaultPlugins.set(WindowPlugin {
89 primary_window: Some(Window {
90 title: "Bevy Visibility Range Example".into(),
91 ..default()
92 }),
93 ..default()
94 }))
95 .init_resource::<AppStatus>()
96 .insert_resource(args)
97 .add_systems(Startup, setup)
98 .add_systems(
99 Update,
100 (
101 move_camera,
102 set_visibility_ranges,
103 update_help_text,
104 update_mode,
105 toggle_prepass,
106 ),
107 )
108 .run();
109}
110
111fn setup(
113 mut commands: Commands,
114 mut meshes: ResMut<Assets<Mesh>>,
115 mut materials: ResMut<Assets<StandardMaterial>>,
116 asset_server: Res<AssetServer>,
117 app_status: Res<AppStatus>,
118) {
119 commands.spawn((
121 Mesh3d(meshes.add(Plane3d::default().mesh().size(50.0, 50.0))),
122 MeshMaterial3d(materials.add(Color::srgb(0.1, 0.2, 0.1))),
123 ));
124
125 commands.spawn((
128 WorldAssetRoot(
129 asset_server
130 .load(GltfAssetLabel::Scene(0).from_asset("models/FlightHelmet/FlightHelmet.gltf")),
131 ),
132 MainModel::HighPoly,
133 ));
134
135 commands.spawn((
136 WorldAssetRoot(
137 asset_server.load(
138 GltfAssetLabel::Scene(0)
139 .from_asset("models/FlightHelmetLowPoly/FlightHelmetLowPoly.gltf"),
140 ),
141 ),
142 MainModel::LowPoly,
143 ));
144
145 commands.spawn((
147 DirectionalLight {
148 illuminance: FULL_DAYLIGHT,
149 shadow_maps_enabled: true,
150 ..default()
151 },
152 Transform::from_rotation(Quat::from_euler(EulerRot::ZYX, 0.0, PI * -0.15, PI * -0.15)),
153 CascadeShadowConfigBuilder {
154 maximum_distance: 30.0,
155 first_cascade_far_bound: 0.9,
156 ..default()
157 }
158 .build(),
159 ));
160
161 commands
163 .spawn((
164 Camera3d::default(),
165 Transform::from_xyz(0.7, 0.7, 1.0).looking_at(CAMERA_FOCAL_POINT, Vec3::Y),
166 ))
167 .insert(EnvironmentMapLight {
168 diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"),
169 specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
170 intensity: 150.0,
171 ..default()
172 });
173
174 commands.spawn((
176 app_status.create_text(),
177 Node {
178 position_type: PositionType::Absolute,
179 bottom: px(12),
180 left: px(12),
181 ..default()
182 },
183 ));
184}
185
186fn set_visibility_ranges(
191 mut commands: Commands,
192 mut new_meshes: Query<Entity, Added<Mesh3d>>,
193 children: Query<(Option<&ChildOf>, Option<&MainModel>)>,
194 args: Res<Args>,
195) {
196 for new_mesh in new_meshes.iter_mut() {
198 let (mut current, mut main_model) = (new_mesh, None);
200 while let Ok((child_of, maybe_main_model)) = children.get(current) {
201 if let Some(model) = maybe_main_model {
202 main_model = Some(model);
203 break;
204 }
205 match child_of {
206 Some(child_of) => current = child_of.parent(),
207 None => break,
208 }
209 }
210
211 match main_model {
213 Some(MainModel::HighPoly) => {
214 let mut entity_commands = commands.entity(new_mesh);
215 entity_commands
216 .insert(NORMAL_VISIBILITY_RANGE_HIGH_POLY.clone())
217 .insert(MainModel::HighPoly);
218 if args.no_cpu_culling {
219 entity_commands.insert(NoCpuCulling);
220 }
221 }
222 Some(MainModel::LowPoly) => {
223 let mut entity_commands = commands.entity(new_mesh);
224 entity_commands
225 .insert(NORMAL_VISIBILITY_RANGE_LOW_POLY.clone())
226 .insert(MainModel::LowPoly);
227 if args.no_cpu_culling {
228 entity_commands.insert(NoCpuCulling);
229 }
230 }
231 None => {}
232 }
233 }
234}
235
236fn move_camera(
238 keyboard_input: Res<ButtonInput<KeyCode>>,
239 mut mouse_wheel_reader: MessageReader<MouseWheel>,
240 mut cameras: Query<&mut Transform, With<Camera3d>>,
241) {
242 let (mut zoom_delta, mut theta_delta) = (0.0, 0.0);
243
244 if keyboard_input.pressed(KeyCode::KeyW) || keyboard_input.pressed(KeyCode::ArrowUp) {
246 zoom_delta -= CAMERA_KEYBOARD_ZOOM_SPEED;
247 } else if keyboard_input.pressed(KeyCode::KeyS) || keyboard_input.pressed(KeyCode::ArrowDown) {
248 zoom_delta += CAMERA_KEYBOARD_ZOOM_SPEED;
249 }
250
251 if keyboard_input.pressed(KeyCode::KeyA) || keyboard_input.pressed(KeyCode::ArrowLeft) {
253 theta_delta -= CAMERA_KEYBOARD_PAN_SPEED;
254 } else if keyboard_input.pressed(KeyCode::KeyD) || keyboard_input.pressed(KeyCode::ArrowRight) {
255 theta_delta += CAMERA_KEYBOARD_PAN_SPEED;
256 }
257
258 for mouse_wheel in mouse_wheel_reader.read() {
260 zoom_delta -= mouse_wheel.y * CAMERA_MOUSE_MOVEMENT_SPEED;
261 }
262
263 for transform in cameras.iter_mut() {
265 let transform = transform.into_inner();
266
267 let direction = transform.translation.normalize_or_zero();
268 let magnitude = transform.translation.length();
269
270 let new_direction = Mat3::from_rotation_y(theta_delta) * direction;
271 let new_magnitude = (magnitude + zoom_delta).max(MIN_ZOOM_DISTANCE);
272
273 transform.translation = new_direction * new_magnitude;
274 transform.look_at(CAMERA_FOCAL_POINT, Vec3::Y);
275 }
276}
277
278fn update_mode(
280 mut meshes: Query<(&mut VisibilityRange, &MainModel)>,
281 keyboard_input: Res<ButtonInput<KeyCode>>,
282 mut app_status: ResMut<AppStatus>,
283) {
284 if keyboard_input.just_pressed(KeyCode::Digit1) || keyboard_input.just_pressed(KeyCode::Numpad1)
286 {
287 app_status.show_one_model_only = None;
288 } else if keyboard_input.just_pressed(KeyCode::Digit2)
289 || keyboard_input.just_pressed(KeyCode::Numpad2)
290 {
291 app_status.show_one_model_only = Some(MainModel::HighPoly);
292 } else if keyboard_input.just_pressed(KeyCode::Digit3)
293 || keyboard_input.just_pressed(KeyCode::Numpad3)
294 {
295 app_status.show_one_model_only = Some(MainModel::LowPoly);
296 } else {
297 return;
298 }
299
300 for (mut visibility_range, main_model) in meshes.iter_mut() {
302 *visibility_range = match (main_model, app_status.show_one_model_only) {
303 (&MainModel::HighPoly, Some(MainModel::LowPoly))
304 | (&MainModel::LowPoly, Some(MainModel::HighPoly)) => {
305 INVISIBLE_VISIBILITY_RANGE.clone()
306 }
307 (&MainModel::HighPoly, Some(MainModel::HighPoly))
308 | (&MainModel::LowPoly, Some(MainModel::LowPoly)) => {
309 SINGLE_MODEL_VISIBILITY_RANGE.clone()
310 }
311 (&MainModel::HighPoly, None) => NORMAL_VISIBILITY_RANGE_HIGH_POLY.clone(),
312 (&MainModel::LowPoly, None) => NORMAL_VISIBILITY_RANGE_LOW_POLY.clone(),
313 }
314 }
315}
316
317fn toggle_prepass(
319 mut commands: Commands,
320 cameras: Query<Entity, With<Camera3d>>,
321 keyboard_input: Res<ButtonInput<KeyCode>>,
322 mut app_status: ResMut<AppStatus>,
323) {
324 if !keyboard_input.just_pressed(KeyCode::Space) {
325 return;
326 }
327
328 app_status.prepass = !app_status.prepass;
329
330 for camera in cameras.iter() {
331 if app_status.prepass {
332 commands
333 .entity(camera)
334 .insert(DepthPrepass)
335 .insert(NormalPrepass);
336 } else {
337 commands
338 .entity(camera)
339 .remove::<DepthPrepass>()
340 .remove::<NormalPrepass>();
341 }
342 }
343}
344
345fn update_help_text(mut text_query: Query<&mut Text>, app_status: Res<AppStatus>) {
347 for mut text in text_query.iter_mut() {
348 *text = app_status.create_text();
349 }
350}
351
352impl AppStatus {
353 fn create_text(&self) -> Text {
355 format!(
356 "\
357{} (1) Switch from high-poly to low-poly based on camera distance
358{} (2) Show only the high-poly model
359{} (3) Show only the low-poly model
360Press 1, 2, or 3 to switch which model is shown
361Press WASD or use the mouse wheel to move the camera
362Press Space to {} the prepass",
363 if self.show_one_model_only.is_none() {
364 '>'
365 } else {
366 ' '
367 },
368 if self.show_one_model_only == Some(MainModel::HighPoly) {
369 '>'
370 } else {
371 ' '
372 },
373 if self.show_one_model_only == Some(MainModel::LowPoly) {
374 '>'
375 } else {
376 ' '
377 },
378 if self.prepass { "disable" } else { "enable" }
379 )
380 .into()
381 }
382}