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text/
text.rs

1//! This example illustrates how to create UI text and update it in a system.
2//!
3//! It displays the current FPS in the top left corner, as well as text that changes color
4//! in the bottom right. For text within a scene, please see the text2d example.
5
6use bevy::{
7    color::palettes::css::GOLD,
8    diagnostic::{DiagnosticsStore, FrameTimeDiagnosticsPlugin},
9    prelude::*,
10    text::{FontFeatureTag, FontFeatures, FontSize, Underline},
11};
12
13fn main() {
14    let mut app = App::new();
15    app.add_plugins((DefaultPlugins, FrameTimeDiagnosticsPlugin::default()))
16        .add_systems(Startup, setup)
17        .add_systems(Update, (text_update_system, text_color_system));
18    app.run();
19}
20
21// Marker struct to help identify the FPS UI component, since there may be many Text components
22#[derive(Component)]
23struct FpsText;
24
25// Marker struct to help identify the color-changing Text component
26#[derive(Component)]
27struct AnimatedText;
28
29fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
30    // UI camera
31    commands.spawn(Camera2d);
32    // Text with one section
33    commands.spawn((
34        // Accepts a `String` or any type that converts into a `String`, such as `&str`
35        Text::new("hello\nbevy!"),
36        Underline,
37        TextFont {
38            // This font is loaded and will be used instead of the default font.
39            font: asset_server.load("fonts/FiraSans-Bold.ttf").into(),
40            // The size of the text will be 20% of the viewport height.
41            font_size: FontSize::Vh(20.0),
42            ..default()
43        },
44        TextShadow::default(),
45        // Set the justification of the Text
46        TextLayout::justify(Justify::Center),
47        // Set the style of the Node itself.
48        Node {
49            position_type: PositionType::Absolute,
50            bottom: px(5),
51            right: px(5),
52            ..default()
53        },
54        AnimatedText,
55    ));
56
57    // Text with multiple sections
58    commands
59        .spawn((
60            // Create a Text with multiple child spans.
61            Text::new("FPS: "),
62            TextFont {
63                // This font is loaded and will be used instead of the default font.
64                font: asset_server.load("fonts/FiraSans-Bold.ttf").into(),
65                font_size: FontSize::Px(42.0),
66                ..default()
67            },
68        ))
69        .with_child((
70            TextSpan::default(),
71            (
72                TextFont {
73                    // If the "default_font" feature is unavailable, load a font to use instead.
74                    #[cfg(not(feature = "default_font"))]
75                    font: asset_server.load("fonts/FiraMono-Medium.ttf").into(),
76                    font_size: FontSize::Px(33.0),
77                    ..Default::default()
78                },
79                TextColor(GOLD.into()),
80            ),
81            FpsText,
82        ));
83
84    // Text with OpenType features
85    let opentype_font_handle: FontSource =
86        asset_server.load("fonts/EBGaramond12-Regular.otf").into();
87    commands
88        .spawn((
89            Node {
90                margin: UiRect::all(px(12.0)),
91                position_type: PositionType::Absolute,
92                top: px(5.0),
93                right: px(5.0),
94                ..default()
95            },
96            Text::new("Opentype features:\n"),
97            TextFont {
98                font: opentype_font_handle.clone(),
99                font_size: FontSize::Px(32.0),
100                ..default()
101            },
102        ))
103        .with_children(|parent| {
104            let text_rows = [
105                ("Smallcaps: ", FontFeatureTag::SMALL_CAPS, "Hello World"),
106                (
107                    "Ligatures: ",
108                    FontFeatureTag::STANDARD_LIGATURES,
109                    "fi fl ff ffi ffl",
110                ),
111                ("Fractions: ", FontFeatureTag::FRACTIONS, "12/134"),
112                ("Superscript: ", FontFeatureTag::SUPERSCRIPT, "Up here!"),
113                ("Subscript: ", FontFeatureTag::SUBSCRIPT, "Down here!"),
114                (
115                    "Oldstyle figures: ",
116                    FontFeatureTag::OLDSTYLE_FIGURES,
117                    "1234567890",
118                ),
119                (
120                    "Lining figures: ",
121                    FontFeatureTag::LINING_FIGURES,
122                    "1234567890",
123                ),
124            ];
125
126            for (title, feature, text) in text_rows {
127                parent.spawn((
128                    TextSpan::new(title),
129                    TextFont {
130                        font: opentype_font_handle.clone(),
131                        font_size: FontSize::Px(24.0),
132                        ..default()
133                    },
134                ));
135                parent.spawn((
136                    TextSpan::new(format!("{text}\n")),
137                    TextFont {
138                        font: opentype_font_handle.clone(),
139                        font_size: FontSize::Px(24.0),
140                        font_features: FontFeatures::builder().enable(feature).build(),
141                        ..default()
142                    },
143                ));
144            }
145        });
146
147    #[cfg(feature = "default_font")]
148    commands.spawn((
149        // Here we are able to call the `From` method instead of creating a new `TextSection`.
150        // This will use the default font (a minimal subset of FiraMono) and apply the default styling.
151        Text::new("From an &str into a Text with the default font!"),
152        Node {
153            position_type: PositionType::Absolute,
154            bottom: px(5),
155            left: px(15),
156            ..default()
157        },
158    ));
159
160    #[cfg(not(feature = "default_font"))]
161    commands.spawn((
162        Text::new("Default font disabled"),
163        TextFont {
164            font: asset_server.load("fonts/FiraMono-Medium.ttf"),
165            ..default()
166        },
167        Node {
168            position_type: PositionType::Absolute,
169            bottom: px(5),
170            left: px(15),
171            ..default()
172        },
173    ));
174}
175
176fn text_color_system(time: Res<Time>, mut query: Query<&mut TextColor, With<AnimatedText>>) {
177    for mut text_color in &mut query {
178        let seconds = time.elapsed_secs();
179
180        // Update the color of the ColorText span.
181        text_color.0 = Color::srgb(
182            ops::sin(1.25 * seconds) / 2.0 + 0.5,
183            ops::sin(0.75 * seconds) / 2.0 + 0.5,
184            ops::sin(0.50 * seconds) / 2.0 + 0.5,
185        );
186        //t.set_changed();
187    }
188}
189
190fn text_update_system(
191    diagnostics: Res<DiagnosticsStore>,
192    mut query: Query<&mut TextSpan, With<FpsText>>,
193) {
194    for mut span in &mut query {
195        if let Some(fps) = diagnostics.get(&FrameTimeDiagnosticsPlugin::FPS)
196            && let Some(value) = fps.smoothed()
197        {
198            // Update the value of the second section
199            **span = format!("{value:.2}");
200        }
201    }
202}