many_gizmos/
many_gizmos.rs1use std::f32::consts::TAU;
4
5use bevy::{
6 diagnostic::{Diagnostic, DiagnosticsStore, FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
7 prelude::*,
8 window::{PresentMode, WindowResolution},
9 winit::WinitSettings,
10};
11
12const SYSTEM_COUNT: u32 = 10;
13
14fn main() {
15 let mut app = App::new();
16 app.add_plugins((
17 DefaultPlugins.set(WindowPlugin {
18 primary_window: Some(Window {
19 title: "Many Debug Lines".to_string(),
20 present_mode: PresentMode::AutoNoVsync,
21 resolution: WindowResolution::new(1920, 1080).with_scale_factor_override(1.0),
22 ..default()
23 }),
24 ..default()
25 }),
26 FrameTimeDiagnosticsPlugin::default(),
27 LogDiagnosticsPlugin::default(),
28 ))
29 .insert_resource(WinitSettings::continuous())
30 .insert_resource(Config {
31 line_count: 50_000,
32 fancy: false,
33 })
34 .add_systems(Startup, setup)
35 .add_systems(Update, (input, ui_system));
36
37 for _ in 0..SYSTEM_COUNT {
38 app.add_systems(Update, system);
39 }
40
41 app.run();
42}
43
44#[derive(Resource, Debug)]
45struct Config {
46 line_count: u32,
47 fancy: bool,
48}
49
50fn input(mut config: ResMut<Config>, input: Res<ButtonInput<KeyCode>>) {
51 if input.just_pressed(KeyCode::ArrowUp) {
52 config.line_count += 10_000;
53 }
54 if input.just_pressed(KeyCode::ArrowDown) {
55 config.line_count = config.line_count.saturating_sub(10_000);
56 }
57 if input.just_pressed(KeyCode::Space) {
58 config.fancy = !config.fancy;
59 }
60}
61
62fn system(config: Res<Config>, time: Res<Time>, mut draw: Gizmos) {
63 if !config.fancy {
64 for _ in 0..(config.line_count / SYSTEM_COUNT) {
65 draw.line(Vec3::NEG_Y, Vec3::Y, Color::BLACK);
66 }
67 } else {
68 for i in 0..(config.line_count / SYSTEM_COUNT) {
69 let angle = i as f32 / (config.line_count / SYSTEM_COUNT) as f32 * TAU;
70
71 let vector = Vec2::from(ops::sin_cos(angle)).extend(ops::sin(time.elapsed_secs()));
72 let start_color = LinearRgba::rgb(vector.x, vector.z, 0.5);
73 let end_color = LinearRgba::rgb(-vector.z, -vector.y, 0.5);
74
75 draw.line_gradient(vector, -vector, start_color, end_color);
76 }
77 }
78}
79
80fn setup(mut commands: Commands) {
81 warn!(include_str!("warning_string.txt"));
82
83 commands.spawn((
84 Camera3d::default(),
85 Transform::from_xyz(3., 1., 5.).looking_at(Vec3::ZERO, Vec3::Y),
86 ));
87
88 commands.spawn((
89 Text::default(),
90 Node {
91 position_type: PositionType::Absolute,
92 top: px(12),
93 left: px(12),
94 ..default()
95 },
96 ));
97}
98
99fn ui_system(mut text: Single<&mut Text>, config: Res<Config>, diag: Res<DiagnosticsStore>) {
100 let Some(fps) = diag
101 .get(&FrameTimeDiagnosticsPlugin::FPS)
102 .and_then(Diagnostic::smoothed)
103 else {
104 return;
105 };
106
107 text.0 = format!(
108 "Line count: {}\n\
109 FPS: {:.0}\n\n\
110 Controls:\n\
111 Up/Down: Raise or lower the line count.\n\
112 Spacebar: Toggle fancy mode.",
113 config.line_count, fps,
114 );
115}