1use bevy::{
5 camera_controller::free_camera::{FreeCamera, FreeCameraPlugin},
6 core_pipeline::prepass::DepthPrepass,
7 pbr::decal::{ForwardDecal, ForwardDecalMaterial, ForwardDecalMaterialExt},
8 prelude::*,
9};
10use chacha20::ChaCha8Rng;
11use rand::{RngExt, SeedableRng};
12
13fn main() {
14 App::new()
15 .add_plugins((DefaultPlugins, FreeCameraPlugin))
16 .add_systems(Startup, setup)
17 .run();
18}
19
20fn setup(
21 mut commands: Commands,
22 mut meshes: ResMut<Assets<Mesh>>,
23 mut standard_materials: ResMut<Assets<StandardMaterial>>,
24 mut decal_standard_materials: ResMut<Assets<ForwardDecalMaterial<StandardMaterial>>>,
25 asset_server: Res<AssetServer>,
26) {
27 commands.spawn((
29 Name::new("Decal"),
30 ForwardDecal,
31 MeshMaterial3d(decal_standard_materials.add(ForwardDecalMaterial {
32 base: StandardMaterial {
33 base_color_texture: Some(asset_server.load("textures/uv_checker_bw.png")),
34 ..default()
35 },
36 extension: ForwardDecalMaterialExt {
37 depth_fade_factor: 1.0,
38 },
39 })),
40 Transform::from_scale(Vec3::splat(4.0)),
41 ));
42
43 commands.spawn((
44 Name::new("Camera"),
45 Camera3d::default(),
46 FreeCamera::default(),
47 DepthPrepass,
49 Transform::from_xyz(2.0, 9.5, 2.5).looking_at(Vec3::ZERO, Vec3::Y),
50 ));
51
52 let white_material = standard_materials.add(Color::WHITE);
53
54 commands.spawn((
55 Name::new("Floor"),
56 Mesh3d(meshes.add(Rectangle::from_length(10.0))),
57 MeshMaterial3d(white_material.clone()),
58 Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
59 ));
60
61 let num_obs = 10;
63 let mut rng = ChaCha8Rng::seed_from_u64(19878367467713);
64 for i in 0..num_obs {
65 for j in 0..num_obs {
66 let rotation_axis: [f32; 3] = rng.random();
67 let rotation_vec: Vec3 = rotation_axis.into();
68 let rotation: u32 = rng.random_range(0..360);
69 let transform = Transform::from_xyz(
70 (-num_obs + 1) as f32 / 2.0 + i as f32,
71 -0.2,
72 (-num_obs + 1) as f32 / 2.0 + j as f32,
73 )
74 .with_rotation(Quat::from_axis_angle(
75 rotation_vec.normalize_or_zero(),
76 (rotation as f32).to_radians(),
77 ));
78
79 commands.spawn((
80 Mesh3d(meshes.add(Cuboid::from_length(0.6))),
81 MeshMaterial3d(white_material.clone()),
82 transform,
83 ));
84 }
85 }
86
87 commands.spawn((
88 Name::new("Light"),
89 PointLight {
90 shadow_maps_enabled: true,
91 ..default()
92 },
93 Transform::from_xyz(4.0, 8.0, 4.0),
94 ));
95}