pub struct UiTransform {
pub translation: Val2,
pub scale: Vec2,
pub rotation: Rot2,
}Expand description
Relative 2D transform for UI nodes
UiGlobalTransform is automatically inserted whenever UiTransform is inserted.
Fields§
§translation: Val2Translate the node.
scale: Vec2Scale the node. A negative value reflects the node in that axis.
rotation: Rot2Rotate the node clockwise.
Implementations§
Source§impl UiTransform
impl UiTransform
pub const IDENTITY: UiTransform
Sourcepub const fn from_rotation(rotation: Rot2) -> UiTransform
pub const fn from_rotation(rotation: Rot2) -> UiTransform
Creates a UI transform representing a rotation.
Examples found in repository?
examples/testbed/ui.rs (line 1399)
1384 pub fn setup(mut commands: Commands) {
1385 commands.spawn((Camera2d, DespawnOnExit(super::Scene::Transformations)));
1386 commands
1387 .spawn((
1388 Node {
1389 width: percent(100),
1390 height: percent(100),
1391 display: Display::Block,
1392 ..default()
1393 },
1394 DespawnOnExit(super::Scene::Transformations),
1395 ))
1396 .with_children(|parent| {
1397 for (transformation, label, background) in [
1398 (
1399 UiTransform::from_rotation(Rot2::degrees(45.)),
1400 "Rotate 45 degrees",
1401 RED,
1402 ),
1403 (
1404 UiTransform::from_scale(Vec2::new(2., 0.5)),
1405 "Scale 2.x 0.5y",
1406 GREEN,
1407 ),
1408 (
1409 UiTransform::from_translation(Val2::px(-50., 50.)),
1410 "Translate -50px x +50px y",
1411 BLUE,
1412 ),
1413 (
1414 UiTransform {
1415 translation: Val2::px(50., 0.),
1416 scale: Vec2::new(-1., 1.),
1417 rotation: Rot2::degrees(30.),
1418 },
1419 "T 50px x\nS -1.x (refl)\nR 30deg",
1420 DARK_CYAN,
1421 ),
1422 ] {
1423 parent
1424 .spawn((Node {
1425 width: percent(100),
1426 margin: UiRect {
1427 top: px(50),
1428 bottom: px(50),
1429 ..default()
1430 },
1431 align_items: AlignItems::Center,
1432 justify_content: JustifyContent::SpaceAround,
1433 ..default()
1434 },))
1435 .with_children(|row| {
1436 row.spawn((
1437 Text::new("Before Tf"),
1438 Node {
1439 width: px(100),
1440 height: px(100),
1441 border_radius: BorderRadius::bottom_right(px(25.)),
1442 ..default()
1443 },
1444 BackgroundColor(background.into()),
1445 TextFont::default(),
1446 ));
1447 row.spawn((
1448 Text::new(label),
1449 Node {
1450 width: px(100),
1451 height: px(100),
1452 border_radius: BorderRadius::bottom_right(px(25.)),
1453 ..default()
1454 },
1455 BackgroundColor(background.into()),
1456 transformation,
1457 TextFont::default(),
1458 ));
1459 });
1460 }
1461 });
1462 }
1463}
1464
1465#[cfg(feature = "bevy_ui_debug")]
1466mod debug_outlines {
1467 use bevy::{
1468 color::palettes::css::{BLUE, GRAY, RED},
1469 prelude::*,
1470 ui_render::UiDebugOptions,
1471 };
1472
1473 pub fn setup(mut commands: Commands, mut debug_options: ResMut<GlobalUiDebugOptions>) {
1474 debug_options.enabled = true;
1475 debug_options.line_width = 5.;
1476 debug_options.line_color_override = Some(LinearRgba::GREEN);
1477 debug_options.show_hidden = true;
1478 debug_options.show_clipped = true;
1479
1480 let debug_options: UiDebugOptions = (*debug_options.as_ref()).into();
1481
1482 commands.spawn((Camera2d, DespawnOnExit(super::Scene::DebugOutlines)));
1483 commands
1484 .spawn((
1485 Node {
1486 width: percent(100),
1487 height: percent(50),
1488 align_items: AlignItems::Center,
1489 justify_content: JustifyContent::SpaceAround,
1490 ..default()
1491 },
1492 DespawnOnExit(super::Scene::DebugOutlines),
1493 ))
1494 .with_children(|parent| {
1495 parent.spawn((
1496 Node {
1497 width: px(100),
1498 height: px(100),
1499 ..default()
1500 },
1501 BackgroundColor(GRAY.into()),
1502 UiTransform::from_rotation(Rot2::degrees(45.)),
1503 ));
1504
1505 parent.spawn((Text::new("Regular Text"), TextFont::default()));
1506
1507 parent.spawn((
1508 Node {
1509 width: px(100),
1510 height: px(100),
1511 ..default()
1512 },
1513 Text::new("Invisible"),
1514 BackgroundColor(GRAY.into()),
1515 TextFont::default(),
1516 Visibility::Hidden,
1517 ));
1518
1519 parent
1520 .spawn((
1521 Node {
1522 width: px(100),
1523 height: px(100),
1524 padding: UiRect {
1525 left: px(25),
1526 top: px(25),
1527 ..Default::default()
1528 },
1529 overflow: Overflow::clip(),
1530 ..default()
1531 },
1532 BackgroundColor(RED.into()),
1533 ))
1534 .with_children(|child| {
1535 child.spawn((
1536 Node {
1537 min_width: px(100),
1538 min_height: px(100),
1539 ..default()
1540 },
1541 BackgroundColor(BLUE.into()),
1542 ));
1543 });
1544 });
1545
1546 commands
1547 .spawn((
1548 Node {
1549 width: percent(100),
1550 height: percent(50),
1551 top: percent(50),
1552 align_items: AlignItems::Center,
1553 justify_content: JustifyContent::SpaceAround,
1554 ..default()
1555 },
1556 DespawnOnExit(super::Scene::DebugOutlines),
1557 ))
1558 .with_children(|parent| {
1559 parent.spawn((
1560 Node {
1561 width: px(200),
1562 height: px(200),
1563 border: UiRect {
1564 top: px(10),
1565 bottom: px(20),
1566 left: px(30),
1567 right: px(40),
1568 },
1569 border_radius: BorderRadius::bottom_right(px(10)),
1570 padding: UiRect {
1571 top: px(40),
1572 bottom: px(30),
1573 left: px(20),
1574 right: px(10),
1575 },
1576 ..default()
1577 },
1578 children![(
1579 Text::new("border padding content outlines"),
1580 TextFont::default(),
1581 UiDebugOptions {
1582 enabled: false,
1583 ..default()
1584 }
1585 )],
1586 UiDebugOptions {
1587 outline_border_box: true,
1588 outline_padding_box: true,
1589 outline_content_box: true,
1590 ignore_border_radius: false,
1591 ..debug_options
1592 },
1593 ));
1594
1595 // Vertical scrollbar (non-functional)
1596 parent.spawn((
1597 Node {
1598 flex_direction: FlexDirection::Column,
1599 width: px(90),
1600 height: px(230),
1601 overflow: Overflow::scroll_y(),
1602 scrollbar_width: 20.,
1603 ..default()
1604 },
1605 ScrollPosition(Vec2::new(180., 180.)),
1606 UiDebugOptions {
1607 line_width: 3.,
1608 outline_scrollbars: true,
1609 show_hidden: false,
1610 show_clipped: false,
1611 ..debug_options
1612 },
1613 Children::spawn(SpawnIter((0..20).map(move |i| {
1614 (
1615 Node::default(),
1616 children![(
1617 Text(format!("Item {i}")),
1618 UiDebugOptions {
1619 enabled: false,
1620 ..default()
1621 }
1622 )],
1623 UiDebugOptions {
1624 enabled: false,
1625 ..default()
1626 },
1627 )
1628 }))),
1629 ));
1630
1631 // Horizontal scrollbar (non-functional)
1632 parent.spawn((
1633 Node {
1634 flex_direction: FlexDirection::Row,
1635 width: px(156),
1636 height: px(70),
1637 overflow: Overflow::scroll_x(),
1638 scrollbar_width: 10.,
1639 ..default()
1640 },
1641 UiDebugOptions {
1642 line_width: 3.,
1643 outline_scrollbars: true,
1644 show_hidden: false,
1645 show_clipped: false,
1646 ..debug_options
1647 },
1648 Children::spawn(SpawnIter((0..20).map(move |i| {
1649 (
1650 Node::default(),
1651 children![(
1652 Text(format!("Item {i}")),
1653 UiDebugOptions {
1654 enabled: false,
1655 ..default()
1656 }
1657 )],
1658 UiDebugOptions {
1659 enabled: false,
1660 ..default()
1661 },
1662 )
1663 }))),
1664 ));
1665
1666 // bi-directional scrollbar (non-functional)
1667 parent.spawn((
1668 Node {
1669 flex_direction: FlexDirection::Column,
1670 width: px(230),
1671 height: px(125),
1672 overflow: Overflow::scroll(),
1673 scrollbar_width: 20.,
1674 ..default()
1675 },
1676 ScrollPosition(Vec2::new(300., 0.)),
1677 UiDebugOptions {
1678 line_width: 3.,
1679 outline_scrollbars: true,
1680 show_hidden: false,
1681 show_clipped: false,
1682 ..debug_options
1683 },
1684 Children::spawn(SpawnIter((0..6).map(move |i| {
1685 (
1686 Node {
1687 flex_direction: FlexDirection::Row,
1688 ..default()
1689 },
1690 Children::spawn(SpawnIter((0..6).map({
1691 move |j| {
1692 (
1693 Text(format!("Item {}", (i * 5) + j)),
1694 UiDebugOptions {
1695 enabled: false,
1696 ..default()
1697 },
1698 )
1699 }
1700 }))),
1701 UiDebugOptions {
1702 enabled: false,
1703 ..default()
1704 },
1705 )
1706 }))),
1707 ));
1708 });
1709 }More examples
examples/ui/ui_transform.rs (lines 209-211)
102fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
103 // UI camera
104 commands.spawn(Camera2d);
105
106 // Root node filling the whole screen
107 commands.spawn((
108 Node {
109 width: percent(100),
110 height: percent(100),
111 align_items: AlignItems::Center,
112 justify_content: JustifyContent::Center,
113 ..default()
114 },
115 BackgroundColor(Color::BLACK),
116 children![(
117 Node {
118 align_items: AlignItems::Center,
119 justify_content: JustifyContent::SpaceEvenly,
120 column_gap: px(25),
121 row_gap: px(25),
122 ..default()
123 },
124 BackgroundColor(Color::BLACK),
125 children![
126 (
127 Node {
128 flex_direction: FlexDirection::Column,
129 justify_content: JustifyContent::Center,
130 row_gap: px(10),
131 column_gap: px(10),
132 padding: UiRect::all(px(10)),
133 ..default()
134 },
135 BackgroundColor(Color::BLACK),
136 GlobalZIndex(1),
137 children![
138 (
139 Button,
140 Node {
141 height: px(50),
142 width: px(50),
143 align_items: AlignItems::Center,
144 justify_content: JustifyContent::Center,
145 ..default()
146 },
147 BackgroundColor(Color::WHITE),
148 RotateButton(Rot2::radians(-FRAC_PI_8)),
149 children![(Text::new("<--"), TextColor(Color::BLACK),)]
150 ),
151 (
152 Button,
153 Node {
154 height: px(50),
155 width: px(50),
156 align_items: AlignItems::Center,
157 justify_content: JustifyContent::Center,
158 ..default()
159 },
160 BackgroundColor(Color::WHITE),
161 ScaleButton(-0.25),
162 children![(Text::new("-"), TextColor(Color::BLACK),)]
163 ),
164 ]
165 ),
166 // Target node with its own set of buttons
167 (
168 Node {
169 flex_direction: FlexDirection::Column,
170 justify_content: JustifyContent::SpaceBetween,
171 align_items: AlignItems::Center,
172 width: px(300),
173 height: px(300),
174 ..default()
175 },
176 BackgroundColor(DARK_GRAY.into()),
177 TargetNode,
178 children![
179 (
180 Button,
181 Node {
182 width: px(80),
183 height: px(80),
184 align_items: AlignItems::Center,
185 justify_content: JustifyContent::Center,
186 ..default()
187 },
188 BackgroundColor(Color::WHITE),
189 children![(Text::new("Top"), TextColor(Color::BLACK))]
190 ),
191 (
192 Node {
193 align_self: AlignSelf::Stretch,
194 justify_content: JustifyContent::SpaceBetween,
195 align_items: AlignItems::Center,
196 ..default()
197 },
198 children![
199 (
200 Button,
201 Node {
202 width: px(80),
203 height: px(80),
204 align_items: AlignItems::Center,
205 justify_content: JustifyContent::Center,
206 ..default()
207 },
208 BackgroundColor(Color::WHITE),
209 UiTransform::from_rotation(Rot2::radians(
210 -std::f32::consts::FRAC_PI_2
211 )),
212 children![(Text::new("Left"), TextColor(Color::BLACK),)]
213 ),
214 (
215 Node {
216 width: px(100),
217 height: px(100),
218 ..Default::default()
219 },
220 ImageNode {
221 image: asset_server.load("branding/icon.png"),
222 image_mode: NodeImageMode::Stretch,
223 ..default()
224 }
225 ),
226 (
227 Button,
228 Node {
229 width: px(80),
230 height: px(80),
231 align_items: AlignItems::Center,
232 justify_content: JustifyContent::Center,
233 ..default()
234 },
235 UiTransform::from_rotation(Rot2::radians(
236 core::f32::consts::FRAC_PI_2
237 )),
238 BackgroundColor(Color::WHITE),
239 children![(Text::new("Right"), TextColor(Color::BLACK))]
240 ),
241 ]
242 ),
243 (
244 Button,
245 Node {
246 width: px(80),
247 height: px(80),
248 align_items: AlignItems::Center,
249 justify_content: JustifyContent::Center,
250 ..default()
251 },
252 BackgroundColor(Color::WHITE),
253 UiTransform::from_rotation(Rot2::radians(std::f32::consts::PI)),
254 children![(Text::new("Bottom"), TextColor(Color::BLACK),)]
255 ),
256 ]
257 ),
258 // Right column of controls
259 (
260 Node {
261 flex_direction: FlexDirection::Column,
262 justify_content: JustifyContent::Center,
263 row_gap: px(10),
264 column_gap: px(10),
265 padding: UiRect::all(px(10)),
266 ..default()
267 },
268 BackgroundColor(Color::BLACK),
269 GlobalZIndex(1),
270 children![
271 (
272 Button,
273 Node {
274 height: px(50),
275 width: px(50),
276 align_items: AlignItems::Center,
277 justify_content: JustifyContent::Center,
278 ..default()
279 },
280 BackgroundColor(Color::WHITE),
281 RotateButton(Rot2::radians(FRAC_PI_8)),
282 children![(Text::new("-->"), TextColor(Color::BLACK),)]
283 ),
284 (
285 Button,
286 Node {
287 height: px(50),
288 width: px(50),
289 align_items: AlignItems::Center,
290 justify_content: JustifyContent::Center,
291 ..default()
292 },
293 BackgroundColor(Color::WHITE),
294 ScaleButton(0.25),
295 children![(Text::new("+"), TextColor(Color::BLACK),)]
296 ),
297 ]
298 )
299 ]
300 )],
301 ));
302}Sourcepub const fn from_translation(translation: Val2) -> UiTransform
pub const fn from_translation(translation: Val2) -> UiTransform
Creates a UI transform representing a responsive translation.
Examples found in repository?
examples/testbed/ui.rs (line 1409)
1384 pub fn setup(mut commands: Commands) {
1385 commands.spawn((Camera2d, DespawnOnExit(super::Scene::Transformations)));
1386 commands
1387 .spawn((
1388 Node {
1389 width: percent(100),
1390 height: percent(100),
1391 display: Display::Block,
1392 ..default()
1393 },
1394 DespawnOnExit(super::Scene::Transformations),
1395 ))
1396 .with_children(|parent| {
1397 for (transformation, label, background) in [
1398 (
1399 UiTransform::from_rotation(Rot2::degrees(45.)),
1400 "Rotate 45 degrees",
1401 RED,
1402 ),
1403 (
1404 UiTransform::from_scale(Vec2::new(2., 0.5)),
1405 "Scale 2.x 0.5y",
1406 GREEN,
1407 ),
1408 (
1409 UiTransform::from_translation(Val2::px(-50., 50.)),
1410 "Translate -50px x +50px y",
1411 BLUE,
1412 ),
1413 (
1414 UiTransform {
1415 translation: Val2::px(50., 0.),
1416 scale: Vec2::new(-1., 1.),
1417 rotation: Rot2::degrees(30.),
1418 },
1419 "T 50px x\nS -1.x (refl)\nR 30deg",
1420 DARK_CYAN,
1421 ),
1422 ] {
1423 parent
1424 .spawn((Node {
1425 width: percent(100),
1426 margin: UiRect {
1427 top: px(50),
1428 bottom: px(50),
1429 ..default()
1430 },
1431 align_items: AlignItems::Center,
1432 justify_content: JustifyContent::SpaceAround,
1433 ..default()
1434 },))
1435 .with_children(|row| {
1436 row.spawn((
1437 Text::new("Before Tf"),
1438 Node {
1439 width: px(100),
1440 height: px(100),
1441 border_radius: BorderRadius::bottom_right(px(25.)),
1442 ..default()
1443 },
1444 BackgroundColor(background.into()),
1445 TextFont::default(),
1446 ));
1447 row.spawn((
1448 Text::new(label),
1449 Node {
1450 width: px(100),
1451 height: px(100),
1452 border_radius: BorderRadius::bottom_right(px(25.)),
1453 ..default()
1454 },
1455 BackgroundColor(background.into()),
1456 transformation,
1457 TextFont::default(),
1458 ));
1459 });
1460 }
1461 });
1462 }Sourcepub const fn from_scale(scale: Vec2) -> UiTransform
pub const fn from_scale(scale: Vec2) -> UiTransform
Creates a UI transform representing a scaling.
Examples found in repository?
examples/testbed/ui.rs (line 1404)
1384 pub fn setup(mut commands: Commands) {
1385 commands.spawn((Camera2d, DespawnOnExit(super::Scene::Transformations)));
1386 commands
1387 .spawn((
1388 Node {
1389 width: percent(100),
1390 height: percent(100),
1391 display: Display::Block,
1392 ..default()
1393 },
1394 DespawnOnExit(super::Scene::Transformations),
1395 ))
1396 .with_children(|parent| {
1397 for (transformation, label, background) in [
1398 (
1399 UiTransform::from_rotation(Rot2::degrees(45.)),
1400 "Rotate 45 degrees",
1401 RED,
1402 ),
1403 (
1404 UiTransform::from_scale(Vec2::new(2., 0.5)),
1405 "Scale 2.x 0.5y",
1406 GREEN,
1407 ),
1408 (
1409 UiTransform::from_translation(Val2::px(-50., 50.)),
1410 "Translate -50px x +50px y",
1411 BLUE,
1412 ),
1413 (
1414 UiTransform {
1415 translation: Val2::px(50., 0.),
1416 scale: Vec2::new(-1., 1.),
1417 rotation: Rot2::degrees(30.),
1418 },
1419 "T 50px x\nS -1.x (refl)\nR 30deg",
1420 DARK_CYAN,
1421 ),
1422 ] {
1423 parent
1424 .spawn((Node {
1425 width: percent(100),
1426 margin: UiRect {
1427 top: px(50),
1428 bottom: px(50),
1429 ..default()
1430 },
1431 align_items: AlignItems::Center,
1432 justify_content: JustifyContent::SpaceAround,
1433 ..default()
1434 },))
1435 .with_children(|row| {
1436 row.spawn((
1437 Text::new("Before Tf"),
1438 Node {
1439 width: px(100),
1440 height: px(100),
1441 border_radius: BorderRadius::bottom_right(px(25.)),
1442 ..default()
1443 },
1444 BackgroundColor(background.into()),
1445 TextFont::default(),
1446 ));
1447 row.spawn((
1448 Text::new(label),
1449 Node {
1450 width: px(100),
1451 height: px(100),
1452 border_radius: BorderRadius::bottom_right(px(25.)),
1453 ..default()
1454 },
1455 BackgroundColor(background.into()),
1456 transformation,
1457 TextFont::default(),
1458 ));
1459 });
1460 }
1461 });
1462 }Sourcepub const fn from_xy(x: Val, y: Val) -> UiTransform
pub const fn from_xy(x: Val, y: Val) -> UiTransform
Create a new UI transform at the position (x, y)
Trait Implementations§
Source§impl Clone for UiTransform
impl Clone for UiTransform
Source§fn clone(&self) -> UiTransform
fn clone(&self) -> UiTransform
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Component for UiTransform
Required Components: UiGlobalTransform.
impl Component for UiTransform
Required Components: UiGlobalTransform.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§type Mutability = Mutable
type Mutability = Mutable
A marker type to assist Bevy with determining if this component is
mutable, or immutable. Mutable components will have
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Registers required components. Read more
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<UiTransform>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<UiTransform>>
Returns
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
Maps the entities on this component using the given
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreimpl Copy for UiTransform
Source§impl Debug for UiTransform
impl Debug for UiTransform
Source§impl Default for UiTransform
impl Default for UiTransform
Source§fn default() -> UiTransform
fn default() -> UiTransform
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for UiTransform
impl<'de> Deserialize<'de> for UiTransform
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<UiTransform, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<UiTransform, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl FromArg for UiTransform
impl FromArg for UiTransform
Source§impl FromReflect for UiTransform
impl FromReflect for UiTransform
Source§fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<UiTransform>
fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<UiTransform>
Constructs a concrete instance of
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Attempts to downcast the given value to
Self using,
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impl GetOwnership for UiTransform
Source§impl GetTypeRegistration for UiTransform
impl GetTypeRegistration for UiTransform
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
Returns the default
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Registers other types needed by this type. Read more
Source§impl IntoReturn for UiTransform
impl IntoReturn for UiTransform
Source§fn into_return<'into_return>(self) -> Return<'into_return>where
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fn into_return<'into_return>(self) -> Return<'into_return>where
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Source§impl PartialEq for UiTransform
impl PartialEq for UiTransform
Source§fn eq(&self, other: &UiTransform) -> bool
fn eq(&self, other: &UiTransform) -> bool
Tests for
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impl PartialReflect for UiTransform
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Source§fn reflect_owned(self: Box<UiTransform>) -> ReflectOwned
fn reflect_owned(self: Box<UiTransform>) -> ReflectOwned
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self: Box<UiTransform>,
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Source§fn into_partial_reflect(self: Box<UiTransform>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<UiTransform>) -> Box<dyn PartialReflect>
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Source§impl Reflect for UiTransform
impl Reflect for UiTransform
Source§fn into_any(self: Box<UiTransform>) -> Box<dyn Any>
fn into_any(self: Box<UiTransform>) -> Box<dyn Any>
Returns the value as a
Box<dyn Any>. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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Casts this type to a boxed, fully-reflected value.
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Source§impl Serialize for UiTransform
impl Serialize for UiTransform
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
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fn serialize<__S>(
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__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
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Source§impl Struct for UiTransform
impl Struct for UiTransform
Source§fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
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Will return
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Source§impl TypePath for UiTransform
impl TypePath for UiTransform
Source§fn type_path() -> &'static str
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Auto Trait Implementations§
impl Freeze for UiTransform
impl RefUnwindSafe for UiTransform
impl Send for UiTransform
impl Sync for UiTransform
impl Unpin for UiTransform
impl UnsafeUnpin for UiTransform
impl UnwindSafe for UiTransform
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