pub fn spawn_queued(
world: &mut World,
scene_patch_instances: &mut QueryState<&ScenePatchInstance>,
queued: Local<'_, QueuedScenes>,
bundle_scratch: Local<'_, BundleScratch>,
reader: Local<'_, MessageCursor<AssetEvent<ScenePatch>>>,
list_reader: Local<'_, MessageCursor<AssetEvent<SceneListPatch>>>,
)Expand description
A system that spawns queued scenes when they are loaded.