pub struct Isometry2d {
pub rotation: Rot2,
pub translation: Vec2,
}Expand description
An isometry in two dimensions, representing a rotation followed by a translation. This can often be useful for expressing relative positions and transformations from one position to another.
In particular, this type represents a distance-preserving transformation known as a rigid motion or a direct motion, and belongs to the special Euclidean group SE(2). This includes translation and rotation, but excludes reflection.
For the three-dimensional version, see Isometry3d.
§Example
Isometries can be created from a given translation and rotation:
let iso = Isometry2d::new(Vec2::new(2.0, 1.0), Rot2::degrees(90.0));Or from separate parts:
let iso1 = Isometry2d::from_translation(Vec2::new(2.0, 1.0));
let iso2 = Isometry2d::from_rotation(Rot2::degrees(90.0));The isometries can be used to transform points:
let iso = Isometry2d::new(Vec2::new(2.0, 1.0), Rot2::degrees(90.0));
let point = Vec2::new(4.0, 4.0);
// These are equivalent
let result = iso.transform_point(point);
let result = iso * point;
assert_eq!(result, Vec2::new(-2.0, 5.0));Isometries can also be composed together:
assert_eq!(iso1 * iso2, iso);One common operation is to compute an isometry representing the relative positions of two objects for things like intersection tests. This can be done with an inverse transformation:
let circle_iso = Isometry2d::from_translation(Vec2::new(2.0, 1.0));
let rectangle_iso = Isometry2d::from_rotation(Rot2::degrees(90.0));
// Compute the relative position and orientation between the two shapes
let relative_iso = circle_iso.inverse() * rectangle_iso;
// Or alternatively, to skip an extra rotation operation:
let relative_iso = circle_iso.inverse_mul(rectangle_iso);Fields§
§rotation: Rot2The rotational part of a two-dimensional isometry.
translation: Vec2The translational part of a two-dimensional isometry.
Implementations§
Source§impl Isometry2d
impl Isometry2d
Sourcepub const IDENTITY: Isometry2d
pub const IDENTITY: Isometry2d
The identity isometry which represents the rigid motion of not doing anything.
Sourcepub const fn new(translation: Vec2, rotation: Rot2) -> Isometry2d
pub const fn new(translation: Vec2, rotation: Rot2) -> Isometry2d
Create a two-dimensional isometry from a rotation and a translation.
Examples found in repository?
104fn draw_bounds<Shape: Bounded2d + Send + Sync + 'static>(
105 q: Query<(&DrawBounds<Shape>, &GlobalTransform)>,
106 mut gizmos: Gizmos,
107) {
108 for (shape, transform) in &q {
109 let (_, rotation, translation) = transform.to_scale_rotation_translation();
110 let translation = translation.truncate();
111 let rotation = rotation.to_euler(EulerRot::XYZ).2;
112 let isometry = Isometry2d::new(translation, Rot2::radians(rotation));
113
114 let aabb = shape.0.aabb_2d(isometry);
115 gizmos.rect_2d(aabb.center(), aabb.half_size() * 2.0, RED);
116
117 let bounding_circle = shape.0.bounding_circle(isometry);
118 gizmos.circle_2d(bounding_circle.center, bounding_circle.radius(), BLUE);
119 }
120}More examples
21fn anchors(mut text_gizmos: Gizmos, time: Res<Time>) {
22 let t = time.elapsed_secs();
23 for (label, anchor, color) in [
24 ("left", vec2(-0.5, 0.0), RED),
25 ("right", vec2(0.5, 0.0), ORANGE),
26 ("center", Vec2::ZERO, YELLOW),
27 ("top", vec2(0.0, 0.5), GREEN),
28 ("bottom", vec2(0.0, -0.5), BLUE),
29 ] {
30 let position = Vec2::splat(350.0) * anchor;
31 text_gizmos.text_2d(
32 Isometry2d::from_translation(position),
33 "+",
34 12.,
35 Vec2::ZERO,
36 Color::WHITE,
37 );
38 text_gizmos.text_2d(
39 Isometry2d::new(position, Rot2::radians(t)),
40 label,
41 25.,
42 anchor,
43 color,
44 );
45 }
46}101fn render_shapes(mut gizmos: Gizmos, query: Query<(&Shape, &Transform)>) {
102 let color = GRAY;
103 for (shape, transform) in query.iter() {
104 let translation = transform.translation.xy();
105 let rotation = transform.rotation.to_euler(EulerRot::YXZ).2;
106 let isometry = Isometry2d::new(translation, Rot2::radians(rotation));
107 match shape {
108 Shape::Rectangle(r) => {
109 gizmos.primitive_2d(r, isometry, color);
110 }
111 Shape::Circle(c) => {
112 gizmos.primitive_2d(c, isometry, color);
113 }
114 Shape::Triangle(t) => {
115 gizmos.primitive_2d(t, isometry, color);
116 }
117 Shape::Line(l) => {
118 gizmos.primitive_2d(l, isometry, color);
119 }
120 Shape::Capsule(c) => {
121 gizmos.primitive_2d(c, isometry, color);
122 }
123 Shape::Polygon(p) => {
124 gizmos.primitive_2d(p, isometry, color);
125 }
126 }
127 }
128}
129
130#[derive(Component)]
131enum DesiredVolume {
132 Aabb,
133 Circle,
134}
135
136#[derive(Component, Debug)]
137enum CurrentVolume {
138 Aabb(Aabb2d),
139 Circle(BoundingCircle),
140}
141
142fn update_volumes(
143 mut commands: Commands,
144 query: Query<
145 (Entity, &DesiredVolume, &Shape, &Transform),
146 Or<(Changed<DesiredVolume>, Changed<Shape>, Changed<Transform>)>,
147 >,
148) {
149 for (entity, desired_volume, shape, transform) in query.iter() {
150 let translation = transform.translation.xy();
151 let rotation = transform.rotation.to_euler(EulerRot::YXZ).2;
152 let isometry = Isometry2d::new(translation, Rot2::radians(rotation));
153 match desired_volume {
154 DesiredVolume::Aabb => {
155 let aabb = match shape {
156 Shape::Rectangle(r) => r.aabb_2d(isometry),
157 Shape::Circle(c) => c.aabb_2d(isometry),
158 Shape::Triangle(t) => t.aabb_2d(isometry),
159 Shape::Line(l) => l.aabb_2d(isometry),
160 Shape::Capsule(c) => c.aabb_2d(isometry),
161 Shape::Polygon(p) => p.aabb_2d(isometry),
162 };
163 commands.entity(entity).insert(CurrentVolume::Aabb(aabb));
164 }
165 DesiredVolume::Circle => {
166 let circle = match shape {
167 Shape::Rectangle(r) => r.bounding_circle(isometry),
168 Shape::Circle(c) => c.bounding_circle(isometry),
169 Shape::Triangle(t) => t.bounding_circle(isometry),
170 Shape::Line(l) => l.bounding_circle(isometry),
171 Shape::Capsule(c) => c.bounding_circle(isometry),
172 Shape::Polygon(p) => p.bounding_circle(isometry),
173 };
174 commands
175 .entity(entity)
176 .insert(CurrentVolume::Circle(circle));
177 }
178 }
179 }
180}283fn bounding_shapes_2d(
284 shapes: Query<&Transform, With<Shape2d>>,
285 mut gizmos: Gizmos,
286 bounding_shape: Res<State<BoundingShape>>,
287) {
288 for transform in shapes.iter() {
289 // Get the rotation angle from the 3D rotation.
290 let rotation = transform.rotation.to_scaled_axis().z;
291 let rotation = Rot2::radians(rotation);
292 let isometry = Isometry2d::new(transform.translation.xy(), rotation);
293
294 match bounding_shape.get() {
295 BoundingShape::None => (),
296 BoundingShape::BoundingBox => {
297 // Get the AABB of the primitive with the rotation and translation of the mesh.
298 let aabb = HEART.aabb_2d(isometry);
299 gizmos.rect_2d(aabb.center(), aabb.half_size() * 2., WHITE);
300 }
301 BoundingShape::BoundingSphere => {
302 // Get the bounding sphere of the primitive with the rotation and translation of the mesh.
303 let bounding_circle = HEART.bounding_circle(isometry);
304 gizmos
305 .circle_2d(bounding_circle.center(), bounding_circle.radius(), WHITE)
306 .resolution(64);
307 }
308 }
309 }
310}430fn draw_gizmos_2d(mut gizmos: Gizmos, state: Res<State<PrimitiveSelected>>, time: Res<Time>) {
431 const POSITION: Vec2 = Vec2::new(-LEFT_RIGHT_OFFSET_2D, 0.0);
432 let angle = time.elapsed_secs();
433 let isometry = Isometry2d::new(POSITION, Rot2::radians(angle));
434 let color = Color::WHITE;
435
436 #[expect(
437 clippy::match_same_arms,
438 reason = "Certain primitives don't have any 2D rendering support yet."
439 )]
440 match state.get() {
441 PrimitiveSelected::RectangleAndCuboid => {
442 gizmos.primitive_2d(&RECTANGLE, isometry, color);
443 }
444 PrimitiveSelected::CircleAndSphere => {
445 gizmos.primitive_2d(&CIRCLE, isometry, color);
446 }
447 PrimitiveSelected::Ellipse => drop(gizmos.primitive_2d(&ELLIPSE, isometry, color)),
448 PrimitiveSelected::Triangle => gizmos.primitive_2d(&TRIANGLE_2D, isometry, color),
449 PrimitiveSelected::Plane => gizmos.primitive_2d(&PLANE_2D, isometry, color),
450 PrimitiveSelected::Line => drop(gizmos.primitive_2d(&LINE_2D, isometry, color)),
451 PrimitiveSelected::Segment => {
452 drop(gizmos.primitive_2d(&SEGMENT_2D, isometry, color));
453 }
454 PrimitiveSelected::Polyline => gizmos.primitive_2d(
455 &Polyline2d {
456 vertices: POLYLINE_2D_VERTICES.to_vec(),
457 },
458 isometry,
459 color,
460 ),
461 PrimitiveSelected::ConvexPolygon => gizmos.primitive_2d(
462 &Polygon::from(ConvexPolygon::new(CONVEX_POLYGON_VERTICES).unwrap()),
463 isometry,
464 color,
465 ),
466 PrimitiveSelected::Polygon => gizmos.primitive_2d(
467 &Polygon {
468 vertices: vec![
469 Vec2::new(-BIG_2D, -SMALL_2D),
470 Vec2::new(BIG_2D, -SMALL_2D),
471 Vec2::new(BIG_2D, SMALL_2D),
472 Vec2::new(0.0, 0.0),
473 Vec2::new(-BIG_2D, SMALL_2D),
474 ],
475 },
476 isometry,
477 color,
478 ),
479 PrimitiveSelected::RegularPolygon => {
480 gizmos.primitive_2d(®ULAR_POLYGON, isometry, color);
481 }
482 PrimitiveSelected::Capsule => gizmos.primitive_2d(&CAPSULE_2D, isometry, color),
483 PrimitiveSelected::Cylinder => {}
484 PrimitiveSelected::Cone => {}
485 PrimitiveSelected::ConicalFrustum => {}
486 PrimitiveSelected::Torus => drop(gizmos.primitive_2d(&ANNULUS, isometry, color)),
487 PrimitiveSelected::Tetrahedron => {}
488 PrimitiveSelected::Arc => gizmos.primitive_2d(&ARC, isometry, color),
489 PrimitiveSelected::CircularSector => {
490 gizmos.primitive_2d(&CIRCULAR_SECTOR, isometry, color);
491 }
492 PrimitiveSelected::CircularSegment => {
493 gizmos.primitive_2d(&CIRCULAR_SEGMENT, isometry, color);
494 }
495 }
496}Sourcepub const fn from_rotation(rotation: Rot2) -> Isometry2d
pub const fn from_rotation(rotation: Rot2) -> Isometry2d
Create a two-dimensional isometry from a rotation.
Sourcepub const fn from_translation(translation: Vec2) -> Isometry2d
pub const fn from_translation(translation: Vec2) -> Isometry2d
Create a two-dimensional isometry from a translation.
Examples found in repository?
21fn anchors(mut text_gizmos: Gizmos, time: Res<Time>) {
22 let t = time.elapsed_secs();
23 for (label, anchor, color) in [
24 ("left", vec2(-0.5, 0.0), RED),
25 ("right", vec2(0.5, 0.0), ORANGE),
26 ("center", Vec2::ZERO, YELLOW),
27 ("top", vec2(0.0, 0.5), GREEN),
28 ("bottom", vec2(0.0, -0.5), BLUE),
29 ] {
30 let position = Vec2::splat(350.0) * anchor;
31 text_gizmos.text_2d(
32 Isometry2d::from_translation(position),
33 "+",
34 12.,
35 Vec2::ZERO,
36 Color::WHITE,
37 );
38 text_gizmos.text_2d(
39 Isometry2d::new(position, Rot2::radians(t)),
40 label,
41 25.,
42 anchor,
43 color,
44 );
45 }
46}More examples
44fn draw_labels(mut text_gizmos: Gizmos, diagnostic: Res<DiagnosticsStore>) {
45 let colors = [RED, GREEN, BLUE, YELLOW];
46 for i in 0..TEXT_COUNT {
47 let row = i / 5;
48 let col = i % 5;
49 let color = colors[i % 4];
50 text_gizmos.text_2d(
51 Isometry2d {
52 translation: Vec2::new(
53 START_X + col as f32 * X_STEP,
54 START_Y - row as f32 * Y_STEP,
55 ),
56 rotation: Rot2::degrees(2.),
57 },
58 &format!("label {i}"),
59 25.,
60 Vec2::ZERO,
61 color,
62 );
63 }
64
65 if let Some(fps) = diagnostic.get(&FrameTimeDiagnosticsPlugin::FPS)
66 && let Some(fps_smoothed) = fps.smoothed()
67 {
68 text_gizmos.text_2d(
69 Isometry2d::from_translation(Vec2::new(600., START_Y + 150.)),
70 &format!("fps: {:.1}", fps_smoothed),
71 25.,
72 Vec2::ZERO,
73 Color::WHITE,
74 );
75 }
76
77 text_gizmos.text_2d(
78 Isometry2d::from_translation(Vec2::new(-300., START_Y + 200.)),
79 "lxgh",
80 150.,
81 Vec2::ZERO,
82 Color::WHITE,
83 );
84}394 pub fn draw_gizmos(mut gizmos: Gizmos) {
395 gizmos.rect_2d(
396 Isometry2d::from_translation(Vec2::new(-200.0, 0.0)),
397 Vec2::new(200.0, 200.0),
398 RED,
399 );
400 gizmos
401 .circle_2d(
402 Isometry2d::from_translation(Vec2::new(-200.0, 0.0)),
403 200.0,
404 GREEN,
405 )
406 .resolution(64);
407
408 gizmos.text_2d(
409 Isometry2d::from_translation(Vec2::new(-200.0, 0.0)),
410 "text_2d gizmo",
411 15.,
412 Vec2 { x: 0., y: 0. },
413 Color::WHITE,
414 );
415
416 // 2d grids with all variations of outer edges on or off
417 for i in 0..4 {
418 let x = 200.0 * (1.0 + (i % 2) as f32);
419 let y = 150.0 * (0.5 - (i / 2) as f32);
420 let mut grid = gizmos.grid(
421 Vec3::new(x, y, 0.0),
422 UVec2::new(5, 4),
423 Vec2::splat(30.),
424 Color::WHITE,
425 );
426 if i & 1 > 0 {
427 grid = grid.outer_edges_x();
428 }
429 if i & 2 > 0 {
430 grid.outer_edges_y();
431 }
432 }
433 }Sourcepub const fn from_xy(x: f32, y: f32) -> Isometry2d
pub const fn from_xy(x: f32, y: f32) -> Isometry2d
Create a two-dimensional isometry from a translation with the given x and y components.
Sourcepub fn inverse(&self) -> Isometry2d
pub fn inverse(&self) -> Isometry2d
The inverse isometry that undoes this one.
Sourcepub fn inverse_mul(&self, rhs: Isometry2d) -> Isometry2d
pub fn inverse_mul(&self, rhs: Isometry2d) -> Isometry2d
Compute iso1.inverse() * iso2 in a more efficient way for one-shot cases.
If the same isometry is used multiple times, it is more efficient to instead compute the inverse once and use that for each transformation.
Sourcepub fn transform_point(&self, point: Vec2) -> Vec2
pub fn transform_point(&self, point: Vec2) -> Vec2
Transform a point by rotating and translating it using this isometry.
Sourcepub fn inverse_transform_point(&self, point: Vec2) -> Vec2
pub fn inverse_transform_point(&self, point: Vec2) -> Vec2
Transform a point by rotating and translating it using the inverse of this isometry.
This is more efficient than iso.inverse().transform_point(point) for one-shot cases.
If the same isometry is used multiple times, it is more efficient to instead compute
the inverse once and use that for each transformation.
Trait Implementations§
Source§impl Clone for Isometry2d
impl Clone for Isometry2d
Source§fn clone(&self) -> Isometry2d
fn clone(&self) -> Isometry2d
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreimpl Copy for Isometry2d
Source§impl Debug for Isometry2d
impl Debug for Isometry2d
Source§impl Default for Isometry2d
impl Default for Isometry2d
Source§fn default() -> Isometry2d
fn default() -> Isometry2d
Source§impl<'de> Deserialize<'de> for Isometry2d
impl<'de> Deserialize<'de> for Isometry2d
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Isometry2d, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Isometry2d, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Source§impl Ease for Isometry2d
impl Ease for Isometry2d
Source§fn interpolating_curve_unbounded(
start: Isometry2d,
end: Isometry2d,
) -> impl Curve<Isometry2d>
fn interpolating_curve_unbounded( start: Isometry2d, end: Isometry2d, ) -> impl Curve<Isometry2d>
Source§impl From<Isometry2d> for Affine2
impl From<Isometry2d> for Affine2
Source§fn from(iso: Isometry2d) -> Affine2
fn from(iso: Isometry2d) -> Affine2
Source§impl From<Rot2> for Isometry2d
impl From<Rot2> for Isometry2d
Source§fn from(rotation: Rot2) -> Isometry2d
fn from(rotation: Rot2) -> Isometry2d
Source§impl From<Vec2> for Isometry2d
impl From<Vec2> for Isometry2d
Source§fn from(translation: Vec2) -> Isometry2d
fn from(translation: Vec2) -> Isometry2d
Source§impl FromArg for Isometry2d
impl FromArg for Isometry2d
Source§impl FromReflect for Isometry2d
impl FromReflect for Isometry2d
Source§fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Isometry2d>
fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Isometry2d>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetOwnership for Isometry2d
impl GetOwnership for Isometry2d
Source§impl GetTypeRegistration for Isometry2d
impl GetTypeRegistration for Isometry2d
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl IntoReturn for Isometry2d
impl IntoReturn for Isometry2d
Source§fn into_return<'into_return>(self) -> Return<'into_return>where
Isometry2d: 'into_return,
fn into_return<'into_return>(self) -> Return<'into_return>where
Isometry2d: 'into_return,
Source§impl Mul for Isometry2d
impl Mul for Isometry2d
Source§type Output = Isometry2d
type Output = Isometry2d
* operator.Source§fn mul(self, rhs: Isometry2d) -> <Isometry2d as Mul>::Output
fn mul(self, rhs: Isometry2d) -> <Isometry2d as Mul>::Output
* operation. Read moreSource§impl Mul<Dir2> for Isometry2d
impl Mul<Dir2> for Isometry2d
Source§impl Mul<Vec2> for Isometry2d
impl Mul<Vec2> for Isometry2d
Source§impl PartialEq for Isometry2d
impl PartialEq for Isometry2d
Source§fn eq(&self, other: &Isometry2d) -> bool
fn eq(&self, other: &Isometry2d) -> bool
self and other values to be equal, and is used by ==.Source§impl PartialReflect for Isometry2d
impl PartialReflect for Isometry2d
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<Isometry2d>) -> ReflectOwned
fn reflect_owned(self: Box<Isometry2d>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<Isometry2d>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<Isometry2d>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Source§fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Source§fn into_partial_reflect(self: Box<Isometry2d>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<Isometry2d>) -> Box<dyn PartialReflect>
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
Source§fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
Source§fn reflect_partial_eq(
&self,
value: &(dyn PartialReflect + 'static),
) -> Option<bool>
fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>
Source§fn reflect_partial_cmp(
&self,
value: &(dyn PartialReflect + 'static),
) -> Option<Ordering>
fn reflect_partial_cmp( &self, value: &(dyn PartialReflect + 'static), ) -> Option<Ordering>
Source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Source§fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
Self using reflection. Read moreSource§fn apply(&mut self, value: &(dyn PartialReflect + 'static))
fn apply(&mut self, value: &(dyn PartialReflect + 'static))
Source§fn to_dynamic(&self) -> Box<dyn PartialReflect>
fn to_dynamic(&self) -> Box<dyn PartialReflect>
Source§fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
PartialReflect, combines reflect_clone and
take in a useful fashion, automatically constructing an appropriate
ReflectCloneError if the downcast fails.Source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for Isometry2d
impl Reflect for Isometry2d
Source§fn into_any(self: Box<Isometry2d>) -> Box<dyn Any>
fn into_any(self: Box<Isometry2d>) -> Box<dyn Any>
Box<dyn Any>. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<Isometry2d>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Isometry2d>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl Serialize for Isometry2d
impl Serialize for Isometry2d
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Source§impl Struct for Isometry2d
impl Struct for Isometry2d
Source§fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
name as a &dyn PartialReflect.Source§fn field_mut(
&mut self,
name: &str,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>
name as a
&mut dyn PartialReflect.Source§fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
index as a
&dyn PartialReflect.Source§fn field_at_mut(
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