Function queue_material2d_meshes
Source pub fn queue_material2d_meshes<M>(
_: (Res<'_, RenderAssets<RenderMesh>>, Res<'_, RenderAssets<PreparedMaterial2d<M>>>),
render_mesh_instances: ResMut<'_, RenderMesh2dInstances>,
render_material_instances: Res<'_, RenderMaterial2dInstances<M>>,
transparent_render_phases: ResMut<'_, ViewSortedRenderPhases<Transparent2d>>,
opaque_render_phases: ResMut<'_, ViewBinnedRenderPhases<Opaque2d>>,
alpha_mask_render_phases: ResMut<'_, ViewBinnedRenderPhases<AlphaMask2d>>,
views: Query<'_, '_, (&MainEntity, &ExtractedView, &RenderVisibleEntities)>,
specialized_material_pipeline_cache: ResMut<'_, SpecializedMaterial2dPipelineCache<M>>,
)