pub struct DynamicScene {
pub resources: Vec<Box<dyn PartialReflect>>,
pub entities: Vec<DynamicEntity>,
}Expand description
A collection of serializable resources and dynamic entities.
Each dynamic entity in the collection contains its own run-time defined set of components. To spawn a dynamic scene, you can use either:
SceneSpawner::spawn_dynamic- adding the
DynamicSceneRootcomponent to an entity. - using the
DynamicSceneBuilderto construct aDynamicScenefromWorld.
Fields§
§resources: Vec<Box<dyn PartialReflect>>Resources stored in the dynamic scene.
entities: Vec<DynamicEntity>Entities contained in the dynamic scene.
Implementations§
Source§impl DynamicScene
impl DynamicScene
Sourcepub fn from_scene(scene: &Scene) -> DynamicScene
pub fn from_scene(scene: &Scene) -> DynamicScene
Create a new dynamic scene from a given scene.
Sourcepub fn from_world(world: &World) -> DynamicScene
pub fn from_world(world: &World) -> DynamicScene
Create a new dynamic scene from a given world.
Sourcepub fn write_to_world_with(
&self,
world: &mut World,
entity_map: &mut EntityHashMap<Entity>,
type_registry: &AppTypeRegistry,
) -> Result<(), SceneSpawnError>
pub fn write_to_world_with( &self, world: &mut World, entity_map: &mut EntityHashMap<Entity>, type_registry: &AppTypeRegistry, ) -> Result<(), SceneSpawnError>
Write the resources, the dynamic entities, and their corresponding components to the given world.
This method will return a SceneSpawnError if a type either is not registered
in the provided AppTypeRegistry resource, or doesn’t reflect the
Component or Resource trait.
Sourcepub fn write_to_world(
&self,
world: &mut World,
entity_map: &mut EntityHashMap<Entity>,
) -> Result<(), SceneSpawnError>
pub fn write_to_world( &self, world: &mut World, entity_map: &mut EntityHashMap<Entity>, ) -> Result<(), SceneSpawnError>
Write the resources, the dynamic entities, and their corresponding components to the given world.
This method will return a SceneSpawnError if a type either is not registered
in the world’s AppTypeRegistry resource, or doesn’t reflect the
Component trait.
Sourcepub fn serialize(&self, registry: &TypeRegistry) -> Result<String, Error>
Available on crate feature serialize only.
pub fn serialize(&self, registry: &TypeRegistry) -> Result<String, Error>
serialize only.Serialize this dynamic scene into the official Bevy scene format (.scn / .scn.ron).
The Bevy scene format is based on Rusty Object Notation (RON). It describes the scene
in a human-friendly format. To deserialize the scene, use the SceneLoader.
Trait Implementations§
Source§impl Default for DynamicScene
impl Default for DynamicScene
Source§fn default() -> DynamicScene
fn default() -> DynamicScene
Source§impl TypePath for DynamicScene
impl TypePath for DynamicScene
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
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fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
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fn crate_name() -> Option<&'static str>
Source§impl VisitAssetDependencies for DynamicScene
impl VisitAssetDependencies for DynamicScene
fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))
impl Asset for DynamicScene
Auto Trait Implementations§
impl Freeze for DynamicScene
impl !RefUnwindSafe for DynamicScene
impl Send for DynamicScene
impl Sync for DynamicScene
impl Unpin for DynamicScene
impl UnsafeUnpin for DynamicScene
impl !UnwindSafe for DynamicScene
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