pub struct AnimationClip { /* private fields */ }Expand description
A list of VariableCurves and the AnimationTargetIds to which they
apply.
Because animation clips refer to targets by UUID, they can target any entity with that ID.
Implementations§
Source§impl AnimationClip
impl AnimationClip
Sourcepub fn curves(
&self,
) -> &HashMap<AnimationTargetId, Vec<VariableCurve>, NoOpHash>
pub fn curves( &self, ) -> &HashMap<AnimationTargetId, Vec<VariableCurve>, NoOpHash>
VariableCurves for each animation target. Indexed by the AnimationTargetId.
Sourcepub fn curves_mut(
&mut self,
) -> &mut HashMap<AnimationTargetId, Vec<VariableCurve>, NoOpHash>
pub fn curves_mut( &mut self, ) -> &mut HashMap<AnimationTargetId, Vec<VariableCurve>, NoOpHash>
Get mutable references of VariableCurves for each animation target. Indexed by the AnimationTargetId.
Sourcepub fn curves_for_target(
&self,
target_id: AnimationTargetId,
) -> Option<&Vec<VariableCurve>>
pub fn curves_for_target( &self, target_id: AnimationTargetId, ) -> Option<&Vec<VariableCurve>>
Gets the curves for a single animation target.
Returns None if this clip doesn’t animate the target.
Sourcepub fn curves_for_target_mut(
&mut self,
target_id: AnimationTargetId,
) -> Option<&mut Vec<VariableCurve>>
pub fn curves_for_target_mut( &mut self, target_id: AnimationTargetId, ) -> Option<&mut Vec<VariableCurve>>
Gets mutable references of the curves for a single animation target.
Returns None if this clip doesn’t animate the target.
Sourcepub fn set_duration(&mut self, duration_sec: f32)
pub fn set_duration(&mut self, duration_sec: f32)
Set the duration of the clip in seconds.
Sourcepub fn add_curve_to_target(
&mut self,
target_id: AnimationTargetId,
curve: impl AnimationCurve,
)
pub fn add_curve_to_target( &mut self, target_id: AnimationTargetId, curve: impl AnimationCurve, )
Adds an AnimationCurve that can target an entity with the given
AnimationTargetId component.
If the curve extends beyond the current duration of this clip, this method lengthens this clip to include the entire time span that the curve covers.
More specifically:
- This clip will be sampled on the interval
[0, duration]. - Each curve in the clip is sampled by first clamping the sample time to its domain.
- Curves that extend forever never contribute to the duration.
For example, a curve with domain [2, 5] will extend the clip to cover [0, 5]
when added and will produce the same output on the entire interval [0, 2] because
these time values all get clamped to 2.
By contrast, a curve with domain [-10, ∞] will never extend the clip duration when
added and will be sampled only on [0, duration], ignoring all negative time values.
Examples found in repository?
22fn setup(
23 mut commands: Commands,
24 mut meshes: ResMut<Assets<Mesh>>,
25 mut materials: ResMut<Assets<StandardMaterial>>,
26 mut animations: ResMut<Assets<AnimationClip>>,
27 mut graphs: ResMut<Assets<AnimationGraph>>,
28) {
29 // Camera
30 commands.spawn((
31 Camera3d::default(),
32 Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
33 ));
34
35 // Light
36 commands.spawn((
37 PointLight {
38 intensity: 500_000.0,
39 ..default()
40 },
41 Transform::from_xyz(0.0, 2.5, 0.0),
42 ));
43
44 // Let's use the `Name` component to target entities. We can use anything we
45 // like, but names are convenient.
46 let planet = Name::new("planet");
47 let orbit_controller = Name::new("orbit_controller");
48 let satellite = Name::new("satellite");
49
50 // Creating the animation
51 let mut animation = AnimationClip::default();
52 // A curve can modify a single part of a transform: here, the translation.
53 let planet_animation_target_id = AnimationTargetId::from_name(&planet);
54 animation.add_curve_to_target(
55 planet_animation_target_id,
56 AnimatableCurve::new(
57 animated_field!(Transform::translation),
58 UnevenSampleAutoCurve::new([0.0, 1.0, 2.0, 3.0, 4.0].into_iter().zip([
59 Vec3::new(1.0, 0.0, 1.0),
60 Vec3::new(-1.0, 0.0, 1.0),
61 Vec3::new(-1.0, 0.0, -1.0),
62 Vec3::new(1.0, 0.0, -1.0),
63 // in case seamless looping is wanted, the last keyframe should
64 // be the same as the first one
65 Vec3::new(1.0, 0.0, 1.0),
66 ]))
67 .expect("should be able to build translation curve because we pass in valid samples"),
68 ),
69 );
70 // Or it can modify the rotation of the transform.
71 // To find the entity to modify, the hierarchy will be traversed looking for
72 // an entity with the right name at each level.
73 let orbit_controller_animation_target_id =
74 AnimationTargetId::from_names([planet.clone(), orbit_controller.clone()].iter());
75 animation.add_curve_to_target(
76 orbit_controller_animation_target_id,
77 AnimatableCurve::new(
78 animated_field!(Transform::rotation),
79 UnevenSampleAutoCurve::new([0.0, 1.0, 2.0, 3.0, 4.0].into_iter().zip([
80 Quat::IDENTITY,
81 Quat::from_axis_angle(Vec3::Y, PI / 2.),
82 Quat::from_axis_angle(Vec3::Y, PI / 2. * 2.),
83 Quat::from_axis_angle(Vec3::Y, PI / 2. * 3.),
84 Quat::IDENTITY,
85 ]))
86 .expect("Failed to build rotation curve"),
87 ),
88 );
89 // If a curve in an animation is shorter than the other, it will not repeat
90 // until all other curves are finished. In that case, another animation should
91 // be created for each part that would have a different duration / period.
92 let satellite_animation_target_id = AnimationTargetId::from_names(
93 [planet.clone(), orbit_controller.clone(), satellite.clone()].iter(),
94 );
95 animation.add_curve_to_target(
96 satellite_animation_target_id,
97 AnimatableCurve::new(
98 animated_field!(Transform::scale),
99 UnevenSampleAutoCurve::new(
100 [0.0, 0.5, 1.0, 1.5, 2.0, 2.5, 3.0, 3.5, 4.0]
101 .into_iter()
102 .zip([
103 Vec3::splat(0.8),
104 Vec3::splat(1.2),
105 Vec3::splat(0.8),
106 Vec3::splat(1.2),
107 Vec3::splat(0.8),
108 Vec3::splat(1.2),
109 Vec3::splat(0.8),
110 Vec3::splat(1.2),
111 Vec3::splat(0.8),
112 ]),
113 )
114 .expect("Failed to build scale curve"),
115 ),
116 );
117 // There can be more than one curve targeting the same entity path.
118 animation.add_curve_to_target(
119 AnimationTargetId::from_names(
120 [planet.clone(), orbit_controller.clone(), satellite.clone()].iter(),
121 ),
122 AnimatableCurve::new(
123 animated_field!(Transform::rotation),
124 UnevenSampleAutoCurve::new([0.0, 1.0, 2.0, 3.0, 4.0].into_iter().zip([
125 Quat::IDENTITY,
126 Quat::from_axis_angle(Vec3::Y, PI / 2.),
127 Quat::from_axis_angle(Vec3::Y, PI / 2. * 2.),
128 Quat::from_axis_angle(Vec3::Y, PI / 2. * 3.),
129 Quat::IDENTITY,
130 ]))
131 .expect("should be able to build translation curve because we pass in valid samples"),
132 ),
133 );
134
135 // Create the animation graph
136 let (graph, animation_index) = AnimationGraph::from_clip(animations.add(animation));
137
138 // Create the animation player, and set it to repeat
139 let mut player = AnimationPlayer::default();
140 player.play(animation_index).repeat();
141
142 // Create the scene that will be animated
143 // First entity is the planet
144 let planet_entity = commands
145 .spawn((
146 Mesh3d(meshes.add(Sphere::default())),
147 MeshMaterial3d(materials.add(Color::srgb(0.8, 0.7, 0.6))),
148 // Add the animation graph and player
149 planet,
150 AnimationGraphHandle(graphs.add(graph)),
151 player,
152 ))
153 .id();
154 commands.entity(planet_entity).insert((
155 planet_animation_target_id,
156 AnimatedBy(planet_entity),
157 children![(
158 Transform::default(),
159 Visibility::default(),
160 orbit_controller,
161 orbit_controller_animation_target_id,
162 AnimatedBy(planet_entity),
163 children![(
164 Mesh3d(meshes.add(Cuboid::new(0.5, 0.5, 0.5))),
165 MeshMaterial3d(materials.add(Color::srgb(0.3, 0.9, 0.3))),
166 Transform::from_xyz(1.5, 0.0, 0.0),
167 satellite_animation_target_id,
168 AnimatedBy(planet_entity),
169 satellite,
170 )],
171 )],
172 ));
173}Sourcepub fn add_variable_curve_to_target(
&mut self,
target_id: AnimationTargetId,
variable_curve: VariableCurve,
)
pub fn add_variable_curve_to_target( &mut self, target_id: AnimationTargetId, variable_curve: VariableCurve, )
Like add_curve_to_target, but adding a VariableCurve directly.
Under normal circumstances, that method is generally more convenient.
Sourcepub fn add_event(&mut self, time: f32, event: impl AnimationEvent)
pub fn add_event(&mut self, time: f32, event: impl AnimationEvent)
Add an EntityEvent with no AnimationTargetId.
The event will be cloned and triggered on the AnimationPlayer entity once the time (in seconds)
is reached in the animation.
See also add_event_to_target.
Sourcepub fn add_event_to_target(
&mut self,
target_id: AnimationTargetId,
time: f32,
event: impl AnimationEvent,
)
pub fn add_event_to_target( &mut self, target_id: AnimationTargetId, time: f32, event: impl AnimationEvent, )
Add an EntityEvent with an AnimationTargetId.
The event will be cloned and triggered on the entity matching the target once the time (in seconds)
is reached in the animation.
Use add_event instead if you don’t have a specific target.
Sourcepub fn add_event_fn(
&mut self,
time: f32,
func: impl Fn(&mut Commands<'_, '_>, Entity, f32, f32) + Send + Sync + 'static,
)
pub fn add_event_fn( &mut self, time: f32, func: impl Fn(&mut Commands<'_, '_>, Entity, f32, f32) + Send + Sync + 'static, )
Add an event function with no AnimationTargetId to this AnimationClip.
The func will trigger on the AnimationPlayer entity once the time (in seconds)
is reached in the animation.
For a simpler EntityEvent-based alternative, see AnimationClip::add_event.
See also add_event_to_target.
clip.add_event_fn(1.0, |commands, entity, time, weight| {
println!("Animation event triggered {entity:#?} at time {time} with weight {weight}");
})Sourcepub fn add_event_fn_to_target(
&mut self,
target_id: AnimationTargetId,
time: f32,
func: impl Fn(&mut Commands<'_, '_>, Entity, f32, f32) + Send + Sync + 'static,
)
pub fn add_event_fn_to_target( &mut self, target_id: AnimationTargetId, time: f32, func: impl Fn(&mut Commands<'_, '_>, Entity, f32, f32) + Send + Sync + 'static, )
Add an event function with an AnimationTargetId.
The func will trigger on the entity matching the target once the time (in seconds)
is reached in the animation.
For a simpler EntityEvent-based alternative, see AnimationClip::add_event_to_target.
Use add_event instead if you don’t have a specific target.
clip.add_event_fn_to_target(AnimationTargetId::from_iter(["Arm", "Hand"]), 1.0, |commands, entity, time, weight| {
println!("Animation event triggered {entity:#?} at time {time} with weight {weight}");
})Trait Implementations§
Source§impl Clone for AnimationClip
impl Clone for AnimationClip
Source§fn clone(&self) -> AnimationClip
fn clone(&self) -> AnimationClip
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for AnimationClip
impl Debug for AnimationClip
Source§impl Default for AnimationClip
impl Default for AnimationClip
Source§fn default() -> AnimationClip
fn default() -> AnimationClip
Source§impl FromArg for AnimationClip
impl FromArg for AnimationClip
Source§impl FromReflect for AnimationClip
impl FromReflect for AnimationClip
Source§fn from_reflect(
reflect: &(dyn PartialReflect + 'static),
) -> Option<AnimationClip>
fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<AnimationClip>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetOwnership for AnimationClip
impl GetOwnership for AnimationClip
Source§impl GetTypeRegistration for AnimationClip
impl GetTypeRegistration for AnimationClip
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl IntoReturn for AnimationClip
impl IntoReturn for AnimationClip
Source§fn into_return<'into_return>(self) -> Return<'into_return>where
AnimationClip: 'into_return,
fn into_return<'into_return>(self) -> Return<'into_return>where
AnimationClip: 'into_return,
Source§impl PartialReflect for AnimationClip
impl PartialReflect for AnimationClip
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
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fn reflect_kind(&self) -> ReflectKind
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fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<AnimationClip>) -> ReflectOwned
fn reflect_owned(self: Box<AnimationClip>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<AnimationClip>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<AnimationClip>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Source§fn into_partial_reflect(self: Box<AnimationClip>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<AnimationClip>) -> Box<dyn PartialReflect>
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fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
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Source§impl Reflect for AnimationClip
impl Reflect for AnimationClip
Source§fn into_any(self: Box<AnimationClip>) -> Box<dyn Any>
fn into_any(self: Box<AnimationClip>) -> Box<dyn Any>
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fn into_reflect(self: Box<AnimationClip>) -> Box<dyn Reflect>
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fn as_reflect(&self) -> &(dyn Reflect + 'static)
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl Struct for AnimationClip
impl Struct for AnimationClip
Source§fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None if TypeInfo is not available.Source§impl TypePath for AnimationClip
impl TypePath for AnimationClip
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
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Source§impl Typed for AnimationClip
impl Typed for AnimationClip
Source§impl VisitAssetDependencies for AnimationClip
impl VisitAssetDependencies for AnimationClip
fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))
impl Asset for AnimationClip
Auto Trait Implementations§
impl Freeze for AnimationClip
impl !RefUnwindSafe for AnimationClip
impl Send for AnimationClip
impl Sync for AnimationClip
impl Unpin for AnimationClip
impl UnsafeUnpin for AnimationClip
impl !UnwindSafe for AnimationClip
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