ui_texture_atlas_slice/
ui_texture_atlas_slice.rs

1//! This example illustrates how to create buttons with their texture atlases sliced
2//! and kept in proportion instead of being stretched by the button dimensions
3
4use bevy::{
5    color::palettes::css::{GOLD, ORANGE},
6    prelude::*,
7    ui::widget::NodeImageMode,
8};
9
10fn main() {
11    App::new()
12        .add_plugins(DefaultPlugins)
13        .add_systems(Startup, setup)
14        .add_systems(Update, button_system)
15        .run();
16}
17
18fn button_system(
19    mut interaction_query: Query<
20        (&Interaction, &Children, &mut ImageNode),
21        (Changed<Interaction>, With<Button>),
22    >,
23    mut text_query: Query<&mut Text>,
24) {
25    for (interaction, children, mut image) in &mut interaction_query {
26        let mut text = text_query.get_mut(children[0]).unwrap();
27        match *interaction {
28            Interaction::Pressed => {
29                **text = "Press".to_string();
30                if let Some(atlas) = &mut image.texture_atlas {
31                    atlas.index = (atlas.index + 1) % 30;
32                }
33                image.color = GOLD.into();
34            }
35            Interaction::Hovered => {
36                **text = "Hover".to_string();
37                image.color = ORANGE.into();
38            }
39            Interaction::None => {
40                **text = "Button".to_string();
41                image.color = Color::WHITE;
42            }
43        }
44    }
45}
46
47fn setup(
48    mut commands: Commands,
49    asset_server: Res<AssetServer>,
50    mut texture_atlases: ResMut<Assets<TextureAtlasLayout>>,
51) {
52    let texture_handle = asset_server.load("textures/fantasy_ui_borders/border_sheet.png");
53    let atlas_layout =
54        TextureAtlasLayout::from_grid(UVec2::new(50, 50), 6, 6, Some(UVec2::splat(2)), None);
55    let atlas_layout_handle = texture_atlases.add(atlas_layout);
56
57    let slicer = TextureSlicer {
58        border: BorderRect::all(24.0),
59        center_scale_mode: SliceScaleMode::Stretch,
60        sides_scale_mode: SliceScaleMode::Stretch,
61        max_corner_scale: 1.0,
62    };
63    // ui camera
64    commands.spawn(Camera2d);
65    commands
66        .spawn(Node {
67            width: percent(100),
68            height: percent(100),
69            align_items: AlignItems::Center,
70            justify_content: JustifyContent::Center,
71            ..default()
72        })
73        .with_children(|parent| {
74            for (idx, [w, h]) in [
75                (0, [150.0, 150.0]),
76                (7, [300.0, 150.0]),
77                (13, [150.0, 300.0]),
78            ] {
79                parent
80                    .spawn((
81                        Button,
82                        ImageNode::from_atlas_image(
83                            texture_handle.clone(),
84                            TextureAtlas {
85                                index: idx,
86                                layout: atlas_layout_handle.clone(),
87                            },
88                        )
89                        .with_mode(NodeImageMode::Sliced(slicer.clone())),
90                        Node {
91                            width: px(w),
92                            height: px(h),
93                            // horizontally center child text
94                            justify_content: JustifyContent::Center,
95                            // vertically center child text
96                            align_items: AlignItems::Center,
97                            margin: UiRect::all(px(20)),
98                            ..default()
99                        },
100                    ))
101                    .with_children(|parent| {
102                        parent.spawn((
103                            Text::new("Button"),
104                            TextFont {
105                                font: asset_server.load("fonts/FiraSans-Bold.ttf"),
106                                font_size: 33.0,
107                                ..default()
108                            },
109                            TextColor(Color::srgb(0.9, 0.9, 0.9)),
110                        ));
111                    });
112            }
113        });
114}