transparency_2d/
transparency_2d.rs1use bevy::prelude::*;
5
6fn main() {
7 App::new()
8 .add_plugins(DefaultPlugins)
9 .add_systems(Startup, setup)
10 .run();
11}
12
13fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
14 commands.spawn(Camera2d);
15
16 let sprite_handle = asset_server.load("branding/icon.png");
17
18 commands.spawn((
19 Sprite::from_image(sprite_handle.clone()),
20 Transform::from_xyz(-100.0, 0.0, 0.0),
21 ));
22 commands.spawn((
23 Sprite {
24 image: sprite_handle.clone(),
25 color: Color::srgba(0.0, 0.0, 1.0, 0.7),
27 ..default()
28 },
29 Transform::from_xyz(0.0, 0.0, 0.1),
30 ));
31 commands.spawn((
32 Sprite {
33 image: sprite_handle,
34 color: Color::srgba(0.0, 1.0, 0.0, 0.3),
35 ..default()
36 },
37 Transform::from_xyz(100.0, 0.0, 0.2),
38 ));
39}