1use bevy::{
9 color::palettes::css::*,
10 math::ops,
11 prelude::*,
12 sprite::{Anchor, Text2dShadow},
13 text::{FontSmoothing, LineBreak, TextBounds},
14};
15
16fn main() {
17 App::new()
18 .add_plugins(DefaultPlugins)
19 .add_systems(Startup, setup)
20 .add_systems(
21 Update,
22 (animate_translation, animate_rotation, animate_scale),
23 )
24 .run();
25}
26
27#[derive(Component)]
28struct AnimateTranslation;
29
30#[derive(Component)]
31struct AnimateRotation;
32
33#[derive(Component)]
34struct AnimateScale;
35
36fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
37 let font = asset_server.load("fonts/FiraSans-Bold.ttf");
38 let text_font = TextFont {
39 font: font.clone(),
40 font_size: 50.0,
41 ..default()
42 };
43 let text_justification = Justify::Center;
44 commands.spawn(Camera2d);
45 commands.spawn((
47 Text2d::new(" translation "),
48 text_font.clone(),
49 TextLayout::new_with_justify(text_justification),
50 TextBackgroundColor(Color::BLACK.with_alpha(0.5)),
51 Text2dShadow::default(),
52 AnimateTranslation,
53 ));
54 commands.spawn((
56 Text2d::new(" rotation "),
57 text_font.clone(),
58 TextLayout::new_with_justify(text_justification),
59 TextBackgroundColor(Color::BLACK.with_alpha(0.5)),
60 Text2dShadow::default(),
61 AnimateRotation,
62 ));
63 commands.spawn((
65 Text2d::new(" scale "),
66 text_font,
67 TextLayout::new_with_justify(text_justification),
68 Transform::from_translation(Vec3::new(400.0, 0.0, 0.0)),
69 TextBackgroundColor(Color::BLACK.with_alpha(0.5)),
70 Text2dShadow::default(),
71 AnimateScale,
72 ));
73 let slightly_smaller_text_font = TextFont {
75 font,
76 font_size: 35.0,
77 ..default()
78 };
79 let box_size = Vec2::new(300.0, 200.0);
80 let box_position = Vec2::new(0.0, -250.0);
81 let box_color = Color::srgb(0.25, 0.25, 0.55);
82 let text_shadow_color = box_color.darker(0.05);
83 commands.spawn((
84 Sprite::from_color(Color::srgb(0.25, 0.25, 0.55), box_size),
85 Transform::from_translation(box_position.extend(0.0)),
86 children![(
87 Text2d::new("this text wraps in the box\n(Unicode linebreaks)"),
88 slightly_smaller_text_font.clone(),
89 TextLayout::new(Justify::Left, LineBreak::WordBoundary),
90 TextBounds::from(box_size),
92 Transform::from_translation(Vec3::Z),
94 Text2dShadow {
96 color: text_shadow_color,
97 ..default()
98 },
99 )],
100 ));
101
102 let other_box_size = Vec2::new(300.0, 200.0);
103 let other_box_position = Vec2::new(320.0, -250.0);
104 commands.spawn((
105 Sprite::from_color(Color::srgb(0.25, 0.25, 0.55), other_box_size),
106 Transform::from_translation(other_box_position.extend(0.0)),
107 children![(
108 Text2d::new("this text wraps in the box\n(AnyCharacter linebreaks)"),
109 slightly_smaller_text_font.clone(),
110 TextLayout::new(Justify::Left, LineBreak::AnyCharacter),
111 TextBounds::from(other_box_size),
113 Transform::from_translation(Vec3::Z),
115 Text2dShadow {
117 color: text_shadow_color,
118 ..default()
119 }
120 )],
121 ));
122
123 commands.spawn((
125 Text2d::new("This text has\nFontSmoothing::None\nAnd Justify::Center"),
126 slightly_smaller_text_font
127 .clone()
128 .with_font_smoothing(FontSmoothing::None),
129 TextLayout::new_with_justify(Justify::Center),
130 Transform::from_translation(Vec3::new(-400.0, -250.0, 0.0)),
131 Text2dShadow::default(),
133 ));
134
135 let make_child = move |(text_anchor, color): (Anchor, Color)| {
136 (
137 Text2d::new(" Anchor".to_string()),
138 slightly_smaller_text_font.clone(),
139 text_anchor,
140 TextBackgroundColor(Color::WHITE.darker(0.8)),
141 Transform::from_translation(-1. * Vec3::Z),
142 children![
143 (
144 TextSpan("::".to_string()),
145 slightly_smaller_text_font.clone(),
146 TextColor(LIGHT_GREY.into()),
147 TextBackgroundColor(DARK_BLUE.into()),
148 ),
149 (
150 TextSpan(format!("{text_anchor:?} ")),
151 slightly_smaller_text_font.clone(),
152 TextColor(color),
153 TextBackgroundColor(color.darker(0.3)),
154 )
155 ],
156 )
157 };
158
159 commands.spawn((
160 Sprite {
161 color: Color::Srgba(LIGHT_CYAN),
162 custom_size: Some(Vec2::new(10., 10.)),
163 ..Default::default()
164 },
165 Transform::from_translation(250. * Vec3::Y),
166 children![
167 make_child((Anchor::TOP_LEFT, Color::Srgba(LIGHT_SALMON))),
168 make_child((Anchor::TOP_RIGHT, Color::Srgba(LIGHT_GREEN))),
169 make_child((Anchor::BOTTOM_RIGHT, Color::Srgba(LIGHT_BLUE))),
170 make_child((Anchor::BOTTOM_LEFT, Color::Srgba(LIGHT_YELLOW))),
171 ],
172 ));
173}
174
175fn animate_translation(
176 time: Res<Time>,
177 mut query: Query<&mut Transform, (With<Text2d>, With<AnimateTranslation>)>,
178) {
179 for mut transform in &mut query {
180 transform.translation.x = 100.0 * ops::sin(time.elapsed_secs()) - 400.0;
181 transform.translation.y = 100.0 * ops::cos(time.elapsed_secs());
182 }
183}
184
185fn animate_rotation(
186 time: Res<Time>,
187 mut query: Query<&mut Transform, (With<Text2d>, With<AnimateRotation>)>,
188) {
189 for mut transform in &mut query {
190 transform.rotation = Quat::from_rotation_z(ops::cos(time.elapsed_secs()));
191 }
192}
193
194fn animate_scale(
195 time: Res<Time>,
196 mut query: Query<&mut Transform, (With<Text2d>, With<AnimateScale>)>,
197) {
198 for mut transform in &mut query {
201 let scale = (ops::sin(time.elapsed_secs()) + 1.1) * 2.0;
202 transform.scale.x = scale;
203 transform.scale.y = scale;
204 }
205}