one_shot_systems/
one_shot_systems.rs1use bevy::{
12 ecs::system::{RunSystemOnce, SystemId},
13 prelude::*,
14};
15
16fn main() {
17 App::new()
18 .add_plugins(DefaultPlugins)
19 .add_systems(
20 Startup,
21 (
22 setup_ui,
23 setup_with_commands,
24 setup_with_world.after(setup_ui), ),
26 )
27 .add_systems(Update, (trigger_system, evaluate_callbacks).chain())
28 .run();
29}
30
31#[derive(Component)]
32struct Callback(SystemId);
33
34#[derive(Component)]
35struct Triggered;
36
37#[derive(Component)]
38struct A;
39#[derive(Component)]
40struct B;
41
42fn setup_with_commands(mut commands: Commands) {
43 let system_id = commands.register_system(system_a);
44 commands.spawn((Callback(system_id), A));
45}
46
47fn setup_with_world(world: &mut World) {
48 world.run_system_once(system_b).unwrap();
50 let system_id = world.register_system(system_b);
52 world.spawn((Callback(system_id), B));
53}
54
55fn trigger_system(
57 mut commands: Commands,
58 query_a: Single<Entity, With<A>>,
59 query_b: Single<Entity, With<B>>,
60 input: Res<ButtonInput<KeyCode>>,
61) {
62 if input.just_pressed(KeyCode::KeyA) {
63 let entity = *query_a;
64 commands.entity(entity).insert(Triggered);
65 }
66 if input.just_pressed(KeyCode::KeyB) {
67 let entity = *query_b;
68 commands.entity(entity).insert(Triggered);
69 }
70}
71
72fn evaluate_callbacks(query: Query<(Entity, &Callback), With<Triggered>>, mut commands: Commands) {
76 for (entity, callback) in query.iter() {
77 commands.run_system(callback.0);
78 commands.entity(entity).remove::<Triggered>();
79 }
80}
81
82fn system_a(entity_a: Single<Entity, With<Text>>, mut writer: TextUiWriter) {
83 *writer.text(*entity_a, 3) = String::from("A");
84 info!("A: One shot system registered with Commands was triggered");
85}
86
87fn system_b(entity_b: Single<Entity, With<Text>>, mut writer: TextUiWriter) {
88 *writer.text(*entity_b, 3) = String::from("B");
89 info!("B: One shot system registered with World was triggered");
90}
91
92fn setup_ui(mut commands: Commands) {
93 commands.spawn(Camera2d);
94 commands.spawn((
95 Text::default(),
96 TextLayout::new_with_justify(Justify::Center),
97 Node {
98 align_self: AlignSelf::Center,
99 justify_self: JustifySelf::Center,
100 ..default()
101 },
102 children![
103 (TextSpan::new("Press A or B to trigger a one-shot system\n")),
104 (TextSpan::new("Last Triggered: ")),
105 (
106 TextSpan::new("-"),
107 TextColor(bevy::color::palettes::css::ORANGE.into()),
108 )
109 ],
110 ));
111}